KEVEKEV77
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| Joined: 12 Mar 2009 |
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| 07 Oct 2013 05:37 PM |
--This will not work. --Even though I corrected the brick to be this..... It doesent work.
if script.Parent.Head.Name = "Head" then script.Parent.Head.Transparency = .7 wait (5) script.Parent.Noob.Name = "Fred" -- Noob is the name of the model with the Head in it. script.Parent.Fred.Size.Vector3 = (5,7,8) script.Parent.Position.Vector3 = (120,860) -- It doesent really execute the script, i dunno why. -- Also, how do I tell where The position is on the map? Does it say it somewhere?, Im lost right now.
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CrniOrao
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| Joined: 12 Oct 2008 |
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| 07 Oct 2013 05:48 PM |
if script.Parent.Head.Name == "Head" then script.Parent.Head.Transparency = .7 wait (5) script.Parent.Noob.Name = "Fred" -- Noob is the name of the model with the Head in it. script.Parent.Fred.Size.Vector3 = (5,7,8) script.Parent.Position.Vector3 = (120,860) end
-Every function needs an end. -When you're making a statement you have to make sure to write a statement:
Statements: == (Exactly this) >= (More or this) ~= (Not this)
etc.. |
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Adam2090
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| Joined: 19 Jul 2010 |
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| 07 Oct 2013 05:49 PM |
if script.Parent.Head.Name == "Head" then script.Parent.Head.Transparency = .7 wait (5) script.Parent.Noob.Name = "Fred" -- Noob is the name of the model with the Head in it. script.Parent.Fred.Size.Vector3 = (5,7,8) script.Parent.Position.Vector3 = (120,860) You're setting a value. You're supposed to check for a value, when checking you do two "="s. |
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CrniOrao
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| Joined: 12 Oct 2008 |
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| 07 Oct 2013 05:50 PM |
| Adam, you forgot an end :) |
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Adam2090
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KEVEKEV77
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| Joined: 12 Mar 2009 |
| Total Posts: 6961 |
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| 07 Oct 2013 05:52 PM |
What if I want this script to Go on and on?
would I give it a function name like this
Function turnnoobintofred ()
(script)
end |
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KEVEKEV77
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| Joined: 12 Mar 2009 |
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| 07 Oct 2013 05:52 PM |
| Also, for Position.Vector3, how do I know what the position is? |
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CrniOrao
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| 07 Oct 2013 05:53 PM |
You would do something like this, every 1 second it will check if the statement is true and then It will execute the command if it is.
while true do wait(1) if script.Parent.Head.Name == "Head" then script.Parent.Head.Transparency = .7 wait (5) script.Parent.Noob.Name = "Fred" -- Noob is the name of the model with the Head in it. script.Parent.Fred.Size.Vector3 = (5,7,8) script.Parent.Position.Vector3 = (120,860) end end |
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CrniOrao
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| Joined: 12 Oct 2008 |
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| 07 Oct 2013 05:54 PM |
| Vector3 positons are determined by X, Y, Z. You can find them at properties and play with it. Every brick/model haves it. |
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KEVEKEV77
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| Joined: 12 Mar 2009 |
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| 07 Oct 2013 05:55 PM |
Why did you put 2 ends? thats what's weird, I dont know how many "ends" I should put. |
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Adam2090
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| Joined: 19 Jul 2010 |
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| 07 Oct 2013 05:56 PM |
With every "if" there is one end. At the end of a script there is one end. |
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CrniOrao
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| 07 Oct 2013 05:57 PM |
While is a function, so therefore it needs an end.
function() end
while statement do end
if statement do end
And so on.. |
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CrniOrao
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| 07 Oct 2013 05:57 PM |
And if you happen to combine them you do this:
while true do if statement == true then --what will happen! end end |
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KEVEKEV77
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| 07 Oct 2013 05:58 PM |
So, If I zoom around and put a brick somewhere, then click on the brick, the Position would be there?
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LV1Z
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| Joined: 23 Jul 2011 |
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| 07 Oct 2013 05:58 PM |
typo:
"==(exactly this)"
correction:
Double equal signs (==) means "is equal to" |
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CrniOrao
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| Joined: 12 Oct 2008 |
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| 07 Oct 2013 05:58 PM |
| The position would be shown in his properties, yes. First number would be X, second Y and third Z. |
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| 07 Oct 2013 06:06 PM |
| For loops need an end, anonymous functions need an end), functions need an end, if statements need an end, while statements need an end, et cetera. |
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KEVEKEV77
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| Joined: 12 Mar 2009 |
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| 07 Oct 2013 06:30 PM |
| Now I need help on touch functions, how would I make it so when I touch "Part" , the Part becomes more and more invisible (Transparecy). |
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KEVEKEV77
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| 07 Oct 2013 06:32 PM |
function ontouch (part)
Ontouch workspace.part.Transparency+1
-- I dunno, I looked at lualearners, and it didnt quite define what to do.
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KEVEKEV77
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| 07 Oct 2013 06:34 PM |
function touched(part) -- THIS IS FROM LUALEARNER!!!!
local humanoid = part.Parent:FindFirstChild("Humanoid") --FindFirstChild is a method of every object. This is a safe way to see if something is there, if you're not sure it will be.
if humanoid ~= nil then --humanoid will be nil if one wasn't found. This is making sure we have a character of some sort.
local player = game.Players:GetPlayerFromCharacter(humanoid.Parent) --GetPlayerFromCharacter is a method of Players. This allows you to get the player that the character is attached to.
if player then --Same as: if player ~= nil then. Just easier to type.
player:Destroy() --Kick the player from the game.
end
end
end
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CrniOrao
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| Joined: 12 Oct 2008 |
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| 07 Oct 2013 06:38 PM |
Well, for that you would have to create a function which would run every time it is touched.
local brick = script.Parent.hit.Name local db = true
function onTouched(hit) if db == true then elseif db == false then return if script.Parent.brick.Transparency >= 1 then for i = 1, 100 do wait(0.01) script.Parent.brick.Transparency = script.Parent.brick.Transparency + i end elseif script.Parent.brick.Transparency <= 1 then for i = 1, 100 do wait(0.01) script.Parent.brick.Transparency = script.Parent.brick.Transparency - i end end end end
script.Parent.Touched:connect(onTouched)
I think this should work, If not I maybe have mistaken somewhere, haven't scripter for 2 years :) Give it a shot. It should make it transparent at 1st touch and not transparent at second and so on.. |
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CrniOrao
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| Joined: 12 Oct 2008 |
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| 07 Oct 2013 06:39 PM |
| You can ask me what does any of this does if you're willing to. I will be glad to help If I will be able to! |
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KEVEKEV77
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CrniOrao
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| Joined: 12 Oct 2008 |
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| 07 Oct 2013 06:44 PM |
Sorry, I've just noticed I've created it so it makes your arms legs go invisible .__. Try this:
local brick = script.Parent local db = true
function onTouched(hit) if db == true then elseif db == false then return if brick.Transparency >= 1 then for i = 1, 100 do wait(0.01) brick.Transparency = brick.Transparency + i end elseif script.Parent.brick.Transparency <= 1 then for i = 1, 100 do wait(0.01) script.Parent.brick.Transparency = script.Parent.brick.Transparency - i end end end end
script.Parent.Touched:connect(onTouched)
The problem I'm currently stuck at is that I have no idea how to make for function to raise by 0.01 per 0.01 seconds :/ |
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CrniOrao
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| Joined: 12 Oct 2008 |
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| 07 Oct 2013 06:45 PM |
db is just a debounce, with that I am making sure that you can't touch it multiple times while the function is running, and while you're at that I've messed that up too!
local brick = script.Parent local db = true
function onTouched(hit) if db == true then db = false elseif db == false then return if brick.Transparency >= 1 then for i = 1, 100 do wait(0.01) brick.Transparency = brick.Transparency + i end elseif script.Parent.brick.Transparency <= 1 then for i = 1, 100 do wait(0.01) script.Parent.brick.Transparency = script.Parent.brick.Transparency - i end wait(5) db = true end end end
script.Parent.Touched:connect(onTouched) |
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