jd678
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| Joined: 18 Apr 2008 |
| Total Posts: 11529 |
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| 07 Oct 2013 03:40 PM |
is there a property of a script that lets you input code?
--Got Duke of the Federation! Yeah! Twitter: @jd678RBLX |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 07 Oct 2013 03:43 PM |
No, there is not.
~ Linguam latinam est optimum ~ |
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sam8985
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| Joined: 12 Nov 2011 |
| Total Posts: 582 |
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| 07 Oct 2013 03:43 PM |
.Source Which is RobloxLocked. |
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| 07 Oct 2013 03:43 PM |
Nope, but there's a little trick.
Make a script, put a string value in called Code, and then insert this into the script. repeat wait() until script.Code.Value~="" loadstring(Code.Value)
So put that in replicated storage, and whenever you want to change the code of a new script, code the script and set the script.Code value to your script. |
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sam8985
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| Joined: 12 Nov 2011 |
| Total Posts: 582 |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 07 Oct 2013 03:46 PM |
| Because that's the intended place for things like that now. Not lighting. |
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sam8985
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| Joined: 12 Nov 2011 |
| Total Posts: 582 |
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| 07 Oct 2013 03:49 PM |
| No, ServerStorage is the intended place. ReplicatedStorage replicates to the client, so it is easier for a hacker to steal items there. It's meant to be used for objects that are required by LocalScripts. |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 07 Oct 2013 03:51 PM |
What if you wanted the LocalScripts in a Client to use it too?
Obviously you forgot to think twice. |
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sam8985
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| Joined: 12 Nov 2011 |
| Total Posts: 582 |
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| 07 Oct 2013 03:53 PM |
| Anyway, you didn't answer the question correctly. OP asked if there was any property to change code. You said no. |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 07 Oct 2013 03:55 PM |
There isn't.
OP won't be using LinkedSource or Source as Source is RobloxLocked and won't be for a long time, and LinkedSource required the code to be signed before it will run. |
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sam8985
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| Joined: 12 Nov 2011 |
| Total Posts: 582 |
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| 07 Oct 2013 03:57 PM |
| Where did the OP say it needed to be useable? |
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