cbika12
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| Joined: 30 Oct 2008 |
| Total Posts: 1189 |
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| 05 Oct 2013 02:49 AM |
Dear C&G,
Recently, Worsen and I have discussed about the possibility of adding huge/popular clans map in the game.
Link to the game: http://www.roblox.com/Territory-Conquest-Unions-Rev05-place?id=52287361
Now, we've decided to host a contest for you clan leaders/members to make a map for TC! The best of all will be implemented to the game for players to play. Of course, you will be rewarded for your efforts.
Example of clans: FEAR/RAT/VAK/TGI & etc.
Please only include major clans here.
Example of a map: http://www.roblox.com/kjets-Place-Number-31-place?id=131629936
You can submit your submissions to Worsen!
Enjoy. |
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cbika12
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| Joined: 30 Oct 2008 |
| Total Posts: 1189 |
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cbika12
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| Joined: 30 Oct 2008 |
| Total Posts: 1189 |
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| 05 Oct 2013 09:54 AM |
| Awesome. Add FEAR, TRA, NFC, (Other big clans) |
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Deadi0
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| Joined: 15 Sep 2013 |
| Total Posts: 708 |
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b3njam1n
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| Joined: 05 Nov 2007 |
| Total Posts: 19389 |
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| 05 Oct 2013 09:56 AM |
| Nice, but I'm confused on how the Clan Maps will look. I don't think much clans have actually thought of 'physical maps' for their clans...yet |
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crome60
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| Joined: 22 Nov 2008 |
| Total Posts: 15266 |
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| 05 Oct 2013 09:57 AM |
http://blog.roblox.com/2012/07/the-future-of-groups-in-roblox/
asdf more scrubs |
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b3njam1n
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| Joined: 05 Nov 2007 |
| Total Posts: 19389 |
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| 05 Oct 2013 09:58 AM |
| Put RT on there too we'd be grateful for that :D |
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Imitater
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| Joined: 17 Aug 2012 |
| Total Posts: 29994 |
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| 05 Oct 2013 09:59 AM |
| TGI v VAK v WIJ v VS v FEAR v UAF v RAT v the imitater posse |
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cbika12
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| Joined: 30 Oct 2008 |
| Total Posts: 1189 |
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| 05 Oct 2013 10:02 AM |
@Others
It's for the map-builders to decide which to add! We may make suggestions if it is not fair or not.
@Sasuke
Yes.
@b3njam1n
The game will still be like the other maps. You spawn in a random Nation/Empire/ etc, and you can work your way through the game itself. We wouldn't be able to put EVERY single one of the maps, but several players will review the 'fairness' of the map.
@Imitater
Something like that basically. Game mechanics will still work the same. |
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cbika12
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| Joined: 30 Oct 2008 |
| Total Posts: 1189 |
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| 05 Oct 2013 10:03 AM |
| single one clans in the map,* |
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cbika12
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cbika12
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| Joined: 30 Oct 2008 |
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| 05 Oct 2013 10:13 AM |
Arcanium
~Emperor of Arcanium~ |
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cbika12
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DrWaffler
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| Joined: 16 Sep 2011 |
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| 05 Oct 2013 10:48 AM |
Maps should be Less than 400 Pieces, and entire territories should really not be more than 15, with most being 5-10.
Check out the game, and the maps like "Europe" to see what it usually great. Keep in mind, large maps like Arctic Circle tend to lag in the later stages of gameplay, and take a lot longer to play through! |
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Rezdonox
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| Joined: 12 Oct 2011 |
| Total Posts: 24267 |
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| 05 Oct 2013 10:49 AM |
| Nice idea. Hope it works for you. |
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RealPersa
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| Joined: 21 Dec 2012 |
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| 05 Oct 2013 10:51 AM |
It doesn't have to be big. Just popular clans that have a country (that doesn't already exist)
~مانند یک گانگستر واقعی~ |
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cbika12
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| Joined: 30 Oct 2008 |
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Kyrosoid
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| 05 Oct 2013 01:15 PM |
ewww c7g
the magic and the mystery |
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taylomack
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| Joined: 19 Feb 2011 |
| Total Posts: 149 |
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| 05 Oct 2013 03:27 PM |
| I think we should avoid the addition of minor clans and simply place, say the first 20 war clans? |
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