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| 05 Oct 2013 08:50 PM |
How do I make a script NOT break when I'm removing something that isn't in workspace? Like if I click a gui button that is game.Workspace.Part:remove() and the part happens to fall and go away on its own and I press it and then the script breaks until I spawn. Maybe IF it exists, and how would that work?
*The example isn't my situation |
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ToboboT
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| Joined: 25 Jun 2011 |
| Total Posts: 2385 |
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| 05 Oct 2013 08:57 PM |
button.MouseButton1Down:connect(function() local brick = workspace:FindFirstChild("BrickName") if brick then brick:Destroy() end end) |
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