ArticunoX
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| Joined: 31 May 2007 |
| Total Posts: 11645 |
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| 04 Nov 2007 04:45 PM |
I have quite a few...
Random Crush Block Coming Out of Nowhere while true do wait(13) local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(0, 100, 0) --Change the numbers to change the local of the platform. p.Size = Vector3.new(25, 25, 25) --Change the numbers to change the size from it. p.BrickColor = BrickColor.new(1) --Look at the wiki and Scripting Help, the first option on the page and look for Pallete Colors to Numbers. p.Locked = true p.Anchored = false wait(7) p:remove() end
Name cycle (two-part script) PART 1 while true do game.workspace.person.Name = "Atlas" end
PART 2 while true do game.Workspace.Atlas.Name = "Aeolus" wait(1) game.Workspace.Aeolus.Name = "Thetis" wait(1) game.Workspace.Thetis.Name = "Siarnaq" wait(1) game.Workspace.Siarnaq.Name = "Atlas" wait(1) end
Share yours here! |
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| 04 Nov 2007 05:08 PM |
Here is a lot. The ones which affect the base, can only be use if you first run the first script listed.
================================= BASEPLATENAME ================================ p= game.Workspace:GetChildren() for i= 1, #p do if p[i].className == "Part" then p[i].Name = "Shane" end end
Roate base 45 degrees ================================= game.Workspace.Shane.CFrame = CFrame.fromEulerAnglesXYZ(1,0,0)
VELOCITY ==================================== p= game.Workspace:GetChildren() for i= 1, #p do if p[i].className == "Part" then p[i].Velocity = Vector3.new(10000,0,0) end end
ROT VELOCITY ============================= p= game.Workspace:GetChildren() for i= 1, #p do if p[i].className == "Part" then p[i].RotVelocity = Vector3.new(0,0,0) end end
CLEANUP ========================= p= game.Workspace:GetChildren() for i= 1, #p do if p[i].className == "Part" then if p[i].Name ~= "Shane" then p[i]:remove() end end end
Invisable ------------------------------------ c= game.Players:GetChildren() for i= 1, #c do p= c[i].Character:GetChildren() for i= 1, #p do if p[i].className == "Part" then p[i].Transparency = 1 end end end
Clone ------------------------ p= game.Players:GetChildren() for i= 1, #p do p[i].CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=2531336bd505c2ce1f3eaaeef39d9f43;http://www.roblox.com/Data/AssetFetch.ashx?hash=0c957eae1dc937dcecc4f1874bddaac7&isapproved=true" end
Genocide =========================== while true do p= game.Players:GetChildren() for i= 1, #p do p[i].Character.Torso.Neck:remove() wait (0.1) end end
freeze - off ---------------------------- p= game.Players:GetChildren() for i= 1, #p do if p[i]~= "shanethe13" then p[i].Character.Torso.Anchored = false end end
freeze - on --------------------------- p= game.Players:GetChildren() for i= 1, #p do if p[i]~= "shanethe13" then p[i].Character.Torso.Anchored = true end end
Teleport Up All ============================== p= game.Players:GetChildren() for i= 1, #p do if p[i] ~= "shanethe13" then p[i].Character.Torso.CFrame = CFrame.new(0,1025,0) end end
PRISON! -------------------------------------------------------------------------------------------------------- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,500,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,-25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,525,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p= game.Players:GetChildren() for i= 1, #p do if p[i] ~= "shanethe13" then p[i].Character.Torso.CFrame = CFrame.new(0,515,0) end end
Body Force --------------------------- p= game.Players:GetChildren() for i= 1, #p do b = Instance.new("BodyForce") b.Parent = p[i].Character.Torso b.force = Vector3.new(0,10000,0) end
Slaves ---------------------- p= game.Players:GetChildren() for i= 1, #p do p[i].Character.Name = "Shane's Slave" end
Orbit while true do p= game.Players:GetChildren() for i= 1, #p do if p[i].Name ~= "shanethe13" then b = Instance.new("BodyPosition") b.Parent = p[i].Character.Torso b.maxForce = Vector3.new(600000000,6000000000,6000000000) b.position = game.Workspace.shanethe13.Torso.Position wait(0.1) end end end
Follow ========================== b = Instance.new("BodyPosition") b.Parent = game.Workspace.Onule.Torso b.maxForce = Vector3.new(600000000,6000000000,6000000000) while true do b.position = game.Workspace.shanethe13.Torso.Position wait(0.1) end
BlackHole -------------------------------- p= game.Players:GetChildren() for i= 1, #p do if p[i].Name ~= "shanethe13" then b = Instance.new("BodyPosition") b.Parent = p[i].Character.Torso b.maxForce = Vector3.new(6000000,60000000,60000000) b.position = Vector3.new(100,10,0) end end
Kick all =====================
p= game.Players:GetChildren() for i= 1, #p do p[i]:remove() end ========================
Castle =========================== p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size = Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size = Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,27,-12.5) p.Size = Vector3.new(58,20.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size = Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size = Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(1,1.8,20.5) p.Size = Vector3.new(8,1.2,6) p.Parent = game.Workspace p.Locked = true |
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ArticunoX
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| Joined: 31 May 2007 |
| Total Posts: 11645 |
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| 04 Nov 2007 05:26 PM |
| Dude, I saved those. Nice. |
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LuigiFan
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| Joined: 18 Jun 2007 |
| Total Posts: 4143 |
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Onule
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| Joined: 18 Jun 2007 |
| Total Posts: 2446 |
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| 04 Nov 2007 05:40 PM |
I would share my scripts BUT . . . Withn't them i am nothing T^T |
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SlimShady
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| Joined: 30 Jul 2007 |
| Total Posts: 5465 |
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| 04 Nov 2007 06:15 PM |
XD I think I'll use 'Kick all'
Man, this guys an expert! |
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ArticunoX
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| Joined: 31 May 2007 |
| Total Posts: 11645 |
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| 05 Nov 2007 03:11 PM |
SHORYUKEN! *thread rises to top of list* |
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| 05 Nov 2007 03:16 PM |
Yay!
More publicity for my scripts :) |
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ArticunoX
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| Joined: 31 May 2007 |
| Total Posts: 11645 |
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| 05 Nov 2007 07:09 PM |
~Random Torso Clones coming out of nowhere while true do wait(1) c = game.Workspace.ArticunoX.Torso:clone() c.Parent = game.Workspace c.Position = Vector3.new(0, 50, 0) c.Anchored = true c.Size = Vector3.new(25, 25, 25) c.Locked = false end
~Endlessly make someone fly up while true do wait(1) game.Workspace.herooftime101.Torso.Velocity = Vector3.new(0, 150, 0) end
~Make someone fly up for a while then die while true do wait(1) game.Workspace.herooftime101.Torso.Velocity = Vector3.new(0, 9999, 0) wait(30) game.Workspace.herooftime101.Head:remove() end |
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Rhinosoad
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| Joined: 02 Jul 2007 |
| Total Posts: 61 |
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| 05 Nov 2007 07:53 PM |
Well, I know just one. It's how to remove the Workspace =D
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Blah = game.Workspace Blah:remove()
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Done. Now everyone is screaming, complaining, and reporting =) |
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PCwiener
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| Joined: 03 Mar 2007 |
| Total Posts: 3746 |
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| 05 Nov 2007 08:12 PM |
| NOTE: shane isnt that much of an expert. he has expireince but without me he wouldnt know most of that (shh shane... dont tell them im lying). The truth is, shane couldnt script if it wasnt for me *nervous smile* |
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PCwiener
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| Joined: 03 Mar 2007 |
| Total Posts: 3746 |
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| 05 Nov 2007 08:14 PM |
@Rhino: that wont work, with ana's uber skripting skillz he made it "Illegal Text"
nice try though. |
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Rhinosoad
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| Joined: 02 Jul 2007 |
| Total Posts: 61 |
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| 05 Nov 2007 08:19 PM |
Darn. Darn Anaminus's 1337 skripting skillz! Oh well. I know how to make your head a UFO!
game.Workspace.Yournamehere.Head.Mesh.Scale = Vector3.new (-20, 1, 1)
Shplee. |
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burgly
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| Joined: 20 Aug 2006 |
| Total Posts: 2843 |
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| 05 Nov 2007 08:31 PM |
| I've made a script, which makes it un-renovable, unless you remove the whole workspace. I calls it the ? trick script. i'm not giving it out, since then people would figure out the only one way to remoe it besides removing the workspace. |
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| 05 Nov 2007 08:54 PM |
| Removing the Workspace is actually very easy :) And can be done using a combination, and small tweaks of the scripts I posted above. |
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| 05 Nov 2007 08:57 PM |
game.Workspace.Parent:remove()
there =) |
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| 05 Nov 2007 09:05 PM |
| Don't use the above script. It uh, um, bans you from Script Builder? |
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Kashi
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| Joined: 15 Jul 2007 |
| Total Posts: 689 |
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| 05 Nov 2007 09:15 PM |
Yeh guys, please don't delete the workspace... unless it's absolutely necessisary... wow i need to learn how to spell...
================== --super jump local b = Instance.new("BodyForce") b.force = Vector3.new(0,1300,0) b.Parent = game.Workspace.Kashi.Torso ================== --falling bricks... please do not go too crazy with this local brick = Instance.new("Part")
while true do local b = brick:clone() b.Parent = game.Workspace if game.Workspace.ArticunoX ~= nil then local mainpos = game.Workspace.ArticunoX.Head.Position b.Position = Vector3.new(mainpos.x, mainpos.y +3, mainpos.z) wait(1) end end |
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ArticunoX
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| Joined: 31 May 2007 |
| Total Posts: 11645 |
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| 06 Nov 2007 05:55 AM |
~Server Shutdown while true do game.Workspace.Parent:remove() end
Shuts down the server and everyone gets disconnected. |
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mige313
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| Joined: 05 Jul 2007 |
| Total Posts: 7295 |
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| 06 Nov 2007 06:13 AM |
| Those are cool! (need to put this in MyForums) |
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ArticunoX
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| Joined: 31 May 2007 |
| Total Posts: 11645 |
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| 06 Nov 2007 04:54 PM |
Save any mp3 in C:\WINDOWS\Media\ and name it ScriptBuilder.mp3 to hear music when this script is running.
local s = Instance.new("Sound")
s.Name = "BGMusic" s.SoundId = "C:\WINDOWS\Media\ScriptBuilder.mp3" s.Volume = 1 s.Looped = true s.archivable = false
s.Parent = game.Workspace
wait(5)
s:play()
Thanks to Stealth Pilot for giving me this idea with the music at his Minigames! |
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Rhinosoad
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| Joined: 02 Jul 2007 |
| Total Posts: 61 |
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| 06 Nov 2007 04:58 PM |
| Nice. Will other people be able to hear it? |
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| 06 Nov 2007 05:05 PM |
annoying music(to most)
local s = Instance.new("Sound")
s.Name = "BGMusic" s.SoundId = "C:\\WINDOWS\\Media\\town.mid" s.Volume = 1 s.Looped = true s.archivable = false
s.Parent = game.Workspace
wait(5)
s:play()
plateform^(sp)
local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(0, 100, 0) p.BrickColor = BrickColor.new(21) p.Size = Vector3.new(500, 1, 500) p.Locked = true
Brick!
local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(101, 6000, 9) p.BrickColor = BrickColor.new(21) p.Size = Vector3.new(20, 1, 20) p.Anchored = true
Alot Of Healt! (really alot!!)
game.Workspace.>yourname<.Humanoid.MaxHealth= 99999999
Bricks!
for i=1,5 do wait(1) p = Instance.new("Part") p.Size = Vector3.new(math.random(1,30),math.random(1,30),math.random(1,30)) p.BrickColor = BrickColor.random() p.Position = Vector3.new(math.random(-200,200),100,math.random(-200,200)) p.Reflectance = (math.random(0,100) / 100) p.Locked = false p.Name = "rm" p.Parent = game.Workspace end
thats all ill reveal =P i have a Big to small to big script not revealing...and a "killer Body" script as i call it.
~fox~
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| 06 Nov 2007 05:58 PM |
Rise And Dropping Ride part 1--crazy o.0
----------------------------- h=game.Workspace.lavamaster.Torso while true do wait(0.1) h.CFrame=CFrame.new (0,300,0) wait(0.1) h.CFrame=CFrame.new (0,200,0) end -----------------------------
part 2
----------------------------------- h=game.Workspace.lavamaster.Torso while true do wait(20) h.CFrame=CFrame.new (0,1000,0) wait(0.2) h.CFrame=CFrame.new (100000,10000,10000) end --------------------------------------
its kind of fun XD |
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ICE128
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| Joined: 03 Jul 2007 |
| Total Posts: 2376 |
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| 06 Nov 2007 10:19 PM |
Here are some of my scripts:
Real meteor:
while true do local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "A meteor is coming towards us!!! AHHH!!!" wait(3) m:remove() local b = Instance.new("Part") b.Parent = game.Workspace b.Position = Vector3.new(0,5000,0) b.Size = Vector3.new(200,500,200) b.BrickColor = BrickColor.new(199) b.Transparency = 0 wait(10) b:remove() wait(1000) end
Fake meteor:
while true do local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "A meteor is coming towards us!!! AHHH!!!" wait(3) m:remove() local b = Instance.new("Part") b.Parent = game.Workspace b.Position = Vector3.new(0,1000,0) b.Size = Vector3.new(5,1,5) b.BrickColor = BrickColor.new(199) b.Transparency = 0 wait(10) local n = Instance.new("Message") n.Parent = game.Workspace n.Text = "Oh, it was just a small rock..." wait(3) n:remove() wait(10) b:remove() wait(1000) end
Unlock people:
c = game.Players:GetChildren() for i = 1, #c do c[i].Character.Torso.Locked = false end
Teleport everyone to the center of base:
p = game.Players:GetChildren() for i = 1,#p do p[i].Character.Torso.CFrame = CFrame.new(math.random(1,30),10,math.random(1,30)) end
Teleport everyone 10000 studs high:
p = game.Players:GetChildren() for i = 1,#p do p[i].Character.Torso.CFrame = CFrame.new(math.random(1,30),10000,math.random(1,30)) end
No more tools:
p = game.Players:GetChildren() for i = 1,#p do o = p[i].Backpack:GetChildren() for i = 1, #o do o[i]:remove() end end
My explosion barrier >=):
i = game.Workspace.ICE128 --Your name goes here while true do local h = i.Torso.Position b = Instance.new("Explosion") b.Position = Vector3.new(h.x,h.y+10,h.z) b.Parent = game.Workspace b.BlastRadius = 5 b.BlastPressure = 1 q = Instance.new("Explosion") q.Position = Vector3.new(h.x+10,h.y,h.z) q.Parent = game.Workspace q.BlastRadius = 5 q.BlastPressure = 1 t = Instance.new("Explosion") t.Position = Vector3.new(h.x,h.y,h.z+10) t.Parent = game.Workspace t.BlastRadius = 5 t.BlastPressure = 1 w = Instance.new("Explosion") w.Position = Vector3.new(h.x-10,h.y,h.z) w.Parent = game.Workspace w.BlastRadius = 5 w.BlastPressure = 1 r = Instance.new("Explosion") r.Position = Vector3.new(h.x,h.y,h.z-10) r.Parent = game.Workspace r.BlastRadius = 5 r.BlastPressure = 1 wait(.1) end
And......yeah.
=========== --->ICE128<--- =========== |
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