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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Whats the best way to prevent exploiters using a script?

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enyahs7 is not online. enyahs7
Joined: 25 Apr 2008
Total Posts: 9820
04 Oct 2013 12:15 PM
No im not asking for the script but im not sure how I could go about doing this is there a way to disable people entering scripts and such?
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PRESTIGIOUSaLEGEND is not online. PRESTIGIOUSaLEGEND
Joined: 16 Apr 2011
Total Posts: 1765
04 Oct 2013 12:37 PM
make a script that recognizes everything in your game and removes any foreign entry's, kind of like an immunity system.
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enyahs7 is not online. enyahs7
Joined: 25 Apr 2008
Total Posts: 9820
04 Oct 2013 12:42 PM
Alright but like is there even a way to track if someone enters a script or anything into your game?
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adark is not online. adark
Joined: 13 Jan 2008
Total Posts: 6412
04 Oct 2013 12:49 PM
There is now.

Put all of your main game scripts inside ServerScriptStorage.

This will, first of all, stop people from stealing your game, since that service isn't replicated.

Second, connect a function to the DescendantAdded function of Workspace, and put a marker inside all of the items you create.

If the marker isn't there, destroy the item(s).
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enyahs7 is not online. enyahs7
Joined: 25 Apr 2008
Total Posts: 9820
04 Oct 2013 01:18 PM
So wait lets say I have a gui or something how would I add the security into them then?
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adark is not online. adark
Joined: 13 Jan 2008
Total Posts: 6412
04 Oct 2013 01:21 PM
Same way. Put markers into the objects in StartGUI, and do DescendantAdded on each of the players' PlayerGUIs.

If something is added to StarterGUI, just destroy it because that should never happen once a game is running.
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enyahs7 is not online. enyahs7
Joined: 25 Apr 2008
Total Posts: 9820
04 Oct 2013 01:25 PM
What do you mean by Markers? Sorry this is like a new function and I don't really understand it.
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adark is not online. adark
Joined: 13 Jan 2008
Total Posts: 6412
04 Oct 2013 01:35 PM
Just NumberValues or ObjectValues or any other Value object.
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