Shobobo99
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| Joined: 30 Dec 2008 |
| Total Posts: 5754 |
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| 03 Oct 2013 10:32 PM |
Hi, Territory Conquest creator here. I'd like to hear what the community thinks would be good ideas for game passes. From the other threads, I can see that there are strong opinions against game-play changing game passes that would give advantages to some.
So, aside from hearing your ideas, I would like to know what exactly you didn't like about the other game pass ideas. To clarify, all the "powers" would only be available once per game and would only be usable after a certain amount of time has passed. Stronger powers would be available even later into a game. They are not meant to give a certain advantage to a player, but rather to keep all players alert and attentive to unexpected changes. Civil unrest is something that is likely to happen in empires anyway, and in history has happened many times. |
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cbika12
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| Joined: 30 Oct 2008 |
| Total Posts: 1189 |
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KodakKid3
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| Joined: 25 Dec 2008 |
| Total Posts: 2860 |
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| 03 Oct 2013 10:43 PM |
Troop speed increase (Not massive, but noticeable). Things that don't interfere with gameplay (Such as gear to mess around with in the lobby).
Might think of more later. |
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| 03 Oct 2013 10:45 PM |
| All of them except for, Espolouge (I think, where you could see the map for a few seconds). They were all over powered, this could literally turn the game. It's a strategy game, not to see whos the richest. |
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| 03 Oct 2013 11:00 PM |
Espionage* and
i dont like the idea of game passes, except for civil unrest and such, i think that would be cool |
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Alkan
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| Joined: 04 Dec 2008 |
| Total Posts: 907 |
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| 03 Oct 2013 11:03 PM |
I don't think you should add anything that would give more than a slight advantage in troop speed/production/capturing. The game is all about the numbers, almost no other factors. Any direct help to speed/capturing/etc would make a 100% noticeable impact, due to the game being so simple. It's not like The Conquerors where you could use a dozen different strategies in different types of maps against different types of people, where a bonus here or there would not be a total game changer
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Shobobo99
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| Joined: 30 Dec 2008 |
| Total Posts: 5754 |
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| 03 Oct 2013 11:19 PM |
How about this, game play passes would have more gradual effects that would affect all players in the long run. They would still be one time uses, but their impact would be more gradual which means that over time the power would affect more than one person.
For example, "unrest" could have an "over time" effect that raises occasional neutrals until the territory "stabalizes". |
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Alkan
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| Joined: 04 Dec 2008 |
| Total Posts: 907 |
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| 03 Oct 2013 11:26 PM |
Sure, but as I said, almost any purchase able powers will noticeably positively affect the buyer, because of the game's reliance on "the biggest wins" If you allow spying, maybe figure out a way of allowing the enemy to stop you from spying, or allow a player to change his color(people will pay you for that)
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Shobobo99
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| Joined: 30 Dec 2008 |
| Total Posts: 5754 |
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| 03 Oct 2013 11:49 PM |
I had an idea with spying. You would get a "spy unit" that is really just a small block that would wander randomly around the map. It would be the same colour as the territory it is on to decrease visibility. Whatever territory it is on, the player would gain vision of. To get rid of the spy, the owner of the territory would have to click on it, nothing more. This would be quite minor (random spy movements) and have counter play (player can remove spy) and a bit interesting.
Adding on to the idea of being able to change your team colour, who else would want such a game pass? |
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Alkan
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| Joined: 04 Dec 2008 |
| Total Posts: 907 |
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| 04 Oct 2013 12:16 AM |
I dunno about that.. I think no part of the game should be based on how acute your vision is to noticing if the shading of a part of your land is a little off, and also not being too busy.
Trust me, people buy random vips if you make them. Add custom colors that only vips can access, and you'll get a steady stream of robux.
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Alkan
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| Joined: 04 Dec 2008 |
| Total Posts: 907 |
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| 04 Oct 2013 12:17 AM |
A teleport tool, more buttons for sending different amounts of units.
There are a lot of fair advantage game passes you can make. It's all about how cheap you're willing to go :P
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Saywha33
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| Joined: 16 May 2009 |
| Total Posts: 138 |
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| 04 Oct 2013 01:00 AM |
| I kinda want something like a Nuclear Weapon. Only one. Mid-Game kind of thing. Completely wipes out a territory of up to 1000 troops. Lets say if there were 700 troops there, it would make 300 neutrals. So on and so forth. |
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Saywha33
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| Joined: 16 May 2009 |
| Total Posts: 138 |
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| 04 Oct 2013 01:06 AM |
| I also think that for Civil Unrest, if you select a territory... It shows what percent it is at in a sense of Civil Unrest. Also a few factors... If it has a large army there then civil unrest would likely be a bit more because I know if a giant M1 Tank was in my front yard, I'd be p*ssed. But the civil unrest would most likely on be around 50 units at most. Once that giant tank leaves, that is when it sprouts. You don't want a 40,000 neutral civil unrest? Am I right? Also, if there is a liberating factor such as an enemy, that'd cause civil unrest. As for allies, that'd reduce it. Civilians tend to be very calm when they have a friends nearby. |
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| 04 Oct 2013 01:09 AM |
I think we should have the ability to do secret treaties so that the other players can't see you've made it and also to be able to send secret messages. Carrier pigeons :).
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| 04 Oct 2013 05:32 AM |
| I say spys and what banter said cause it will be fun able to make the enemy think you guys are at war so when one of us attacks our secret ally will attack their flank |
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| 04 Oct 2013 05:43 AM |
| I think that rebellions will be more likely to happen and be more dangerous when an empire goes on a blitzkrieg on another player, or conquers 4+ countries in 5 minutes. |
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esf0989
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| Joined: 21 Apr 2011 |
| Total Posts: 11 |
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| 04 Oct 2013 05:56 AM |
| I think we should have gamepasses for like Troops speed increased but not to fast. Maybe double troops or something. |
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Alkan
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| Joined: 04 Dec 2008 |
| Total Posts: 907 |
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| 04 Oct 2013 06:30 AM |
| Double troops no. It's hard enough to beat the entire server when they gang up on you without having rich people have double troops |
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Skyner
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| Joined: 23 Sep 2010 |
| Total Posts: 75 |
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| 04 Oct 2013 08:08 AM |
Hullo, I'm writing this while getting ready for my day.
My major dislike with the game passes is not ROBUX, as that can be understandable because creators get money.
What I do not like is what they are really for.
Most of these ideas should be in the base game, for everyone to use, no matter how limited or unlimited they are. It's simply not fair to have to buy an advantage, whether small or large.
If I may add in my own idea right now, one that I have been preaching to other people for some time. I'm sure it's fairly recognizable.
Troop amount factor = movement speed. This would greatly increase the strategy aspect of things. Where I'm going is putting something in the base game that says that the more troops you have, the slower they go. Minimum troop speed would be, say, 13, ending at about say 100-200 troops. The more troops you have, you would gradually decrease the speed from there. This was how it generally went in real life back then, because it took a while to move a big army, whileas you could manage something smaller such as a simple group of men easier, because you had less men to look over.
Anyways, on the game passes note, you've got a nice idea, you just opened the wrong door to us, it seems.
Cheers.
~ididn'tmeanto |
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Skyner
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| Joined: 23 Sep 2010 |
| Total Posts: 75 |
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| 04 Oct 2013 08:19 AM |
Hullo again.
Looking at the game passes thread now,
I think you could adjust them, as adjusting is all they needed.
I personally like how they sound, with espionage and all. This was/is what happen(s)(ed) in real life.
However, I keep making this point, and it's not to criticize you or anything, but these should just be in the base game.
Keep in mind I have not played TC since yesterday evening, so I have no idea if they are or not.
Following other's ideas, whenever you gain more than perhaps, 10 territory states, you risk 'rebellion' against the natives. That is when you would have to divert troops to suppress them. Or when you invade an enemy that is actually an ally of your ally(if you get that), you would also risk rebellion. The people are not happy with you.
I still love TC, and always will.
Cheers.
~ididn'tmeanto |
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KodakKid3
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| Joined: 25 Dec 2008 |
| Total Posts: 2860 |
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| 04 Oct 2013 09:28 AM |
| It would be nice if you start of with a certain amount of troops e.g. You start of 1000 troops also if you a conquer a country, you get e.g. 1000 troops awarded at your cap. Just general ideas... |
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| 04 Oct 2013 09:54 AM |
| If any of these changes occur, there should be another game so the people like me who like it simple can play it without all of this new crap. |
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| 04 Oct 2013 10:19 AM |
| Add hats (cosmetics) as a shop, people could buy hats or signs or something or colored troops or whatever |
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| 04 Oct 2013 11:04 AM |
i think a good idea would be to have a "naval transport" gamepass. If you have troops on the coast, a "boat" unit could transport them across the water faster than the bridge would. Not a lot faster, but fast enough that it would be worth buying. Coastal territories would need to have a kind of dock though, so you could keep the boat units there. Honestly I think this should be part of the base game but I'd be fine with a cheap game pass
"It is the quality of ones convictions that determines success, not the number of followers. " |
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