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| 03 Oct 2013 07:09 PM |
| How do I hide the ROBLOX's playerlist? Would I have to make a corescript and remove it or just like put it in in the corner such as Sandbox? {Creating my own playerlist for all players to use and config} |
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| 03 Oct 2013 07:10 PM |
Model = script.Parent
while true do Model.Parent = game.Players Model.Parent = nil wait(0.1) end |
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| 03 Oct 2013 07:21 PM |
Thanks: Heres my code:
model = script while wait() do model.Parent = game.Players model.Parent = nil end |
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Xeptix
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| Joined: 14 Mar 2013 |
| Total Posts: 1115 |
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| 03 Oct 2013 07:23 PM |
That is WAY innefficient!
Use this:
game:service"RunService".Stepped:connect(function() Instance.new("ObjectValue",game:service"Teams"):Destroy() end) |
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| 03 Oct 2013 07:30 PM |
:service, is also inefficent.
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Xeptix
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| Joined: 14 Mar 2013 |
| Total Posts: 1115 |
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| 03 Oct 2013 07:33 PM |
Using a loop for that is inefficent.
Using 3 lines for what could be done in 1 is inefficent.
With my code you could add it at the top of a game-script that you probably have, and the rest of the code will still run, and there wont be any added scripts with 3 line code, that is inefficent. |
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| 03 Oct 2013 07:35 PM |
| You do realize that yours is more complicated mine can be put in a Script thats inside a model and it will always hide the list even when you press tab to bring it out it hides it right away |
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Xeptix
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| Joined: 14 Mar 2013 |
| Total Posts: 1115 |
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| 03 Oct 2013 07:36 PM |
Complicated? LOL.
Every frame, insert an object value into teams, then destroy it ^ not very complicated
and yours is very inefficent. |
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Xeptix
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| Joined: 14 Mar 2013 |
| Total Posts: 1115 |
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| 03 Oct 2013 07:36 PM |
And mine hides it as soon as you press tab as well
your arguement is invalid. |
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| 03 Oct 2013 07:37 PM |
| You do realize that mine is THE SAME AS YOURS just you used a team i used a way to make the game think a PLayer Joined and Left to make it better yours is the same as mine so shut up |
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Xeptix
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| Joined: 14 Mar 2013 |
| Total Posts: 1115 |
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| 03 Oct 2013 07:38 PM |
Yours is the same, but more inefficent.
You don't need a loop.
You should not parent it to nil.
You do not need to use 3 lines to make a model, then remove it. |
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| 03 Oct 2013 07:39 PM |
| WHO THE HECK CARES ITS THE SAME THING IT WORKS JUST AS FINE SO SHUTUP AND GET OUT OF HERE |
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Xeptix
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| Joined: 14 Mar 2013 |
| Total Posts: 1115 |
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| 03 Oct 2013 07:40 PM |
Never said it didn't work fine.
I said it was inefficent.
and it is.
umad? |
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Xeptix
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| Joined: 14 Mar 2013 |
| Total Posts: 1115 |
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| 03 Oct 2013 07:41 PM |
| Oh and, I think the OP would care. inefficent = lag |
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| 03 Oct 2013 07:41 PM |
| Its not inefficent because it does the same thing so who cares there is no error im done talking to you and you really like to also be a troll by saying umad |
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Xeptix
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| Joined: 14 Mar 2013 |
| Total Posts: 1115 |
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| 03 Oct 2013 07:42 PM |
You moron, it can be inefficent and do the same thing.
It can have no errors and be inefficent.
Google "inefficent" please.
And I'm not a troll for saying "umad", I'm someone pointing out that you seem angry that I've proven you wrong. |
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| 03 Oct 2013 07:43 PM |
| I said done talking to you and im not wasting a use of time or resources so yeah goodbye |
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| 03 Oct 2013 07:43 PM |
| Just because it has the desired effect doesn't mean it's efficient. |
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Xeptix
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| Joined: 14 Mar 2013 |
| Total Posts: 1115 |
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| 03 Oct 2013 07:45 PM |
| Wasting your resources? You seem more stupid each time you reply. |
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omaraa
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| Joined: 23 Sep 2010 |
| Total Posts: 440 |
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| 03 Oct 2013 07:48 PM |
| This has been an interesting topic to read, I agree with what Xeptix says, its better the way you guys used it is well, lets just say it makes the game load slower because of the loop. |
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| 03 Oct 2013 07:48 PM |
| You know you can shutup for once im sorry im not perfect just remember someone can make fun of you for something so i would shutup now |
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Xeptix
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| Joined: 14 Mar 2013 |
| Total Posts: 1115 |
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| 03 Oct 2013 07:49 PM |
You said you would stop replying. qq
Nobody is perfect, but you simply can't accept that I'm right and you're wrong. |
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| 03 Oct 2013 07:51 PM |
| Dude your not right because mines not inefficent seeing that IT DOES THE SAME THING WHO CARES NOW GOODBYE YOU CAN STOP REPLYING NOW |
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Xeptix
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| Joined: 14 Mar 2013 |
| Total Posts: 1115 |
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| 03 Oct 2013 07:53 PM |
Nah I'll keep replying, making you angry is fun :D
You obviously have yet to figure out what "inefficent" means, nor have you figured out better ways to code things such as this, so I am right, and most people with half a brain would see that. |
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| 03 Oct 2013 07:55 PM |
:3. Xeptix is right, it don't matter if it does the same thing it can STILL be inefficient:
More efficient:
game.Workspace.DescendantAdded:connect(function(child) if child.Name == "noob" then child:Destroy() end end)
Inefficient:
while wait() do if game.Workspace:FindFirstChild("noob") then game.Workspace.noob:Destroy() end end
"U BROKE THE TV U IDIOT!" - CeaselessSoul |
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