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Re: Sup

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kjet is not online. kjet
Joined: 31 Jul 2008
Total Posts: 5618
30 Sep 2013 06:59 AM
Going to attempt to make it, but go ahead and use it for yourself, especially since I never finish any of my projects, and I am terrible at scripting.

Basically my idea is having a base with 3 or 4 main points to capture, the more points your team has captured, the more money your team will earn, which can buy guns/upgrades in the future.

There will also be multiple other points to capture, that give out various effects. For example, there might be a point at a beach or something, and capturing that point may give a money boost or a slight speed boost for the whole team. Or maybe you could capture a point, and it would give the opposing team maybe a 5 second wait before respawns, or maybe they will get slightly decreased accuracy, obviously these points would be minor changes so they don't greatly impact either side, but enough to give an edge.

I was thinking instead of a fort also, I could turn it into like a, 3 team deathmatch kind of thing, but I don't know.

Any of this sound like a good idea? Give feedback.
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Gammer0932 is not online. Gammer0932
Joined: 30 Nov 2012
Total Posts: 19808
30 Sep 2013 06:59 AM
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Speedycub100 is not online. Speedycub100
Joined: 26 Jul 2011
Total Posts: 6630
30 Sep 2013 07:00 AM
sounds like a good idea.
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Paracosm is not online. Paracosm
Joined: 25 May 2012
Total Posts: 29395
30 Sep 2013 07:02 AM
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Speedycub100 is not online. Speedycub100
Joined: 26 Jul 2011
Total Posts: 6630
30 Sep 2013 07:03 AM
stop it adi
:(
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VeritasHK is not online. VeritasHK
Joined: 29 Mar 2012
Total Posts: 673
30 Sep 2013 07:03 AM
I like it. I'd try to make that fort, but I only have a handful of people talented enough to do so at my disposal.
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Gammer0932 is not online. Gammer0932
Joined: 30 Nov 2012
Total Posts: 19808
30 Sep 2013 07:05 AM
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Sancuu is not online. Sancuu
Joined: 30 Dec 2012
Total Posts: 17042
30 Sep 2013 07:06 AM
Nice-nice...
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kjet is not online. kjet
Joined: 31 Jul 2008
Total Posts: 5618
30 Sep 2013 08:37 AM
Well i'll give it a go, i'm designing a base at the moment for testing. If I'm going to get it done i'll need to find a scripter though.
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Gammer0932 is not online. Gammer0932
Joined: 30 Nov 2012
Total Posts: 19808
30 Sep 2013 08:37 AM
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Yannick10 is not online. Yannick10
Joined: 14 Nov 2008
Total Posts: 15807
30 Sep 2013 08:38 AM
how are you going to prevent that one team is very op'ed.

like, the team that spawns first (your group) will be able to capture the most points first.
and then they can get op'ed very quickly.
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kjet is not online. kjet
Joined: 31 Jul 2008
Total Posts: 5618
30 Sep 2013 08:59 AM
I could make it that they can't be captured until there is an official raid, or I can make the effects change depending on how many people are on the other team, for example, if there are 10+ Defenders it might as an example, take away 10 health from all of the defenders, but lets say the same point is captured by the defenders, maybe it will only reduce the raiders health by 1.

Those are just some ideas to counter it.
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kjet is not online. kjet
Joined: 31 Jul 2008
Total Posts: 5618
30 Sep 2013 09:00 AM
That is if the raiders have maybe like, 1 or 2 people btw.
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kjet is not online. kjet
Joined: 31 Jul 2008
Total Posts: 5618
30 Sep 2013 09:30 PM
Bump
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pieman1026 is not online. pieman1026
Joined: 23 Jan 2010
Total Posts: 45769
30 Sep 2013 09:31 PM
Woah, cool idea.
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Zealots is not online. Zealots
Joined: 28 Apr 2011
Total Posts: 14002
30 Sep 2013 09:33 PM
Well, in my opinion, resource based capture points make more sense then points that just give you money. Thought that's just my thought and I suppose it's more biased since I think on a Medieval perspective, but eh.

~Grand Master (14,022+ posts) "You are no more of a king than the boil on my butt" [08'er]
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Protossian is not online. Protossian
Joined: 25 Mar 2012
Total Posts: 4065
30 Sep 2013 09:35 PM
inb4silentswordscopiesthis


I Laffed.™
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HistoricalMassacre is not online. HistoricalMassacre
Joined: 04 May 2012
Total Posts: 1610
30 Sep 2013 09:37 PM
If you need a scripter, pm Inexperienced, tell her I sent you. She'll help you out, she's pretty legit.
[BelieveWhatOthersDoubt]
-HiStOrIcAlMaSsAcRe
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kjet is not online. kjet
Joined: 31 Jul 2008
Total Posts: 5618
30 Sep 2013 09:51 PM
That's a great name for a scripter!

But I will consider it.
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kjet is not online. kjet
Joined: 31 Jul 2008
Total Posts: 5618
30 Sep 2013 09:54 PM
Btw, if anyone wants to see progress on the map itself, here it is.

http://www.roblox.com/Test-place?id=131251795

It is going to be more of a test for the scripts but, still.
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nocnoc1 is not online. nocnoc1
Joined: 30 Jan 2011
Total Posts: 2193
30 Sep 2013 09:55 PM
Sort of sounds like a cool idea just need to work out the bugs.
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kjet is not online. kjet
Joined: 31 Jul 2008
Total Posts: 5618
30 Sep 2013 10:25 PM
Yes, of course there will be a hell of a lot of bugs, but i'll give it a go.
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Inysa is not online. Inysa
Joined: 18 Sep 2012
Total Posts: 4477
30 Sep 2013 10:30 PM
You dont RAID a three team game.

And a fort is a fort, not... That.
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kjet is not online. kjet
Joined: 31 Jul 2008
Total Posts: 5618
30 Sep 2013 10:39 PM
Inysa, I meant modify it by taking out any main forts and such, and just pretty much have the terrain.

That is unlikely to happen though and is most likely to remain a raidable fort.
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kjet is not online. kjet
Joined: 31 Jul 2008
Total Posts: 5618
01 Oct 2013 08:41 AM
Bump 2
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