|
| 01 Oct 2013 08:45 AM |
They just get completely messed up to where it seems as if the character is flickering. I have yet to find a fix to that, but I thought maybe the 60fps physics might fix it?
Considering I am using :Interpolate on the camera, I'm pretty sure it is not my script, if only you could use wait(1/60) though :c
-Believe and you will achieve- |
|
|
| Report Abuse |
|
|
|
| 01 Oct 2013 09:26 AM |
Lua stack calls still remain at 30 FPS.
Try using RunService.Stepped and RunService.Heartbeat
Two useful events that help with camera manipulation. |
|
|
| Report Abuse |
|
|
bombpaw
|
  |
| Joined: 15 Mar 2009 |
| Total Posts: 3484 |
|
|
| 01 Oct 2013 09:34 AM |
| Even Heartbeat is slow, There are places where a scripted camera can't keep up. |
|
|
| Report Abuse |
|
|
|
| 01 Oct 2013 09:35 AM |
Well, then the creator of the place did something wrong.
I use Stepped for my place and it keeps up just fine. |
|
|
| Report Abuse |
|
|
bombpaw
|
  |
| Joined: 15 Mar 2009 |
| Total Posts: 3484 |
|
|
| 01 Oct 2013 09:38 AM |
| It's not noticeable unless to stick it inside of a character's head then you'll notice the jitter of it. |
|
|
| Report Abuse |
|
|
|
| 01 Oct 2013 09:39 AM |
What?
Explain what you just said in English, please. |
|
|
| Report Abuse |
|
|
bombpaw
|
  |
| Joined: 15 Mar 2009 |
| Total Posts: 3484 |
|
|
| 01 Oct 2013 09:43 AM |
Meet my friend auto-correct.....
What I meant was that if each heartbeat/step you set the camera to the character's head by cframe you'll notice the camera sometimes won't keep up. |
|
|
| Report Abuse |
|
|
|
| 01 Oct 2013 09:47 AM |
Oh.
Okay.
Yeah, camera:Interpolate() is the way to go if that happens. |
|
|
| Report Abuse |
|
|
sncplay42
|
  |
| Joined: 27 Nov 2008 |
| Total Posts: 11891 |
|
|
| 01 Oct 2013 10:13 AM |
>camera:Interpolate()
HOW LONG HAS THIS BEEN HERE |
|
|
| Report Abuse |
|
|
|
| 01 Oct 2013 10:20 AM |
A while.
You can only use it with the Scriptable CameraType, btw. |
|
|
| Report Abuse |
|
|
itunes89
|
  |
| Joined: 19 Jan 2011 |
| Total Posts: 1957 |
|
|
| 01 Oct 2013 10:43 AM |
http://www.youtube.com/watch?v=fQCTyLjsFLY
Crazyman32 made that, and it is not laggy. It works just fine. |
|
|
| Report Abuse |
|
|
|
| 01 Oct 2013 10:57 AM |
@itunes, that doesn't follow a character though. Juust camera interpolation.
I will try to figure out the heartbeat stuff.
-Believe and you will achieve- |
|
|
| Report Abuse |
|
|
bombpaw
|
  |
| Joined: 15 Mar 2009 |
| Total Posts: 3484 |
|
|
| 01 Oct 2013 11:00 AM |
Well if I knew about camera:interpolate()'s existence earlier. :(
Thank you. |
|
|
| Report Abuse |
|
|
|
| 01 Oct 2013 11:09 AM |
So I changed it to stepped instead. The character is still flickering, though.
Here you can see what I mean: http://www.roblox.com/FalconShadows-Testing-Place-place?id=128664604
-Believe and you will achieve- |
|
|
| Report Abuse |
|
|
Oysi
|
  |
| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
|
| |
|
|
| 01 Oct 2013 03:42 PM |
| game:GetService("RunService").Stepped:connect() seems to get rid of that flickering action. It worked for me, anyways. |
|
|
| Report Abuse |
|
|