ToberDam
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| Joined: 08 Oct 2008 |
| Total Posts: 11054 |
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| 26 Sep 2013 03:39 PM |
I would make a base/game to where teams must collect a currency in order to power up a weapon that will ultimately win the game for the said team that completes the objective. The gun system would allow players to collect the currency to upgrade a gun into another gun of their choosing based off of attributes given. The currency would be gained as the player collects the currency to power up the objective (I.E. Player 1 collects 5 currency to deposit into the objective, in which he or she gains 5 currency to spend on his weapon)
I.E. I start off with dinky little peashooter, but I can spend currency to upgrade its fire rate, damage, the option of allowing a burst fire, or a switching of fire modes to heal other players. Maybe do crazy things like shoot rocks that bounce off of things or bullets that lights people on fire. All with stats that people can upgrade and save through data persistence |
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| 26 Sep 2013 03:40 PM |
| Yes, very possible, but it might take a while with all the gun modes. |
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| 26 Sep 2013 03:45 PM |
Im pretty experienced in Scripting and yes i believe this could be possible because all you need to do is set values into the character aka NumberValues or IntValues and so then have a script to Increase the value when you have earned the Currency then when they have earned it then add so much to the weapon currency so yeah i know this is confusing but thats what im saying use the Values and say for example
Currency = VALUE PLACE aka the Players value place WeaponCurrency = VALUE PLACE aka the Players value place
Currency.Value = Currency.Value + 1 WeaponCurrency.Value = WeaponCurrency .Value + 5
I hope you get a base idea what im talking about but also make sure that you know some scripting before you start something big like this |
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