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| 26 Sep 2013 09:31 AM |
this script is autosave script any idea whats wrong here ?
repeat wait() until script.Parent.CHAR.Value >= 1 local player = script.Parent.Parent function autosave() for i,c in pairs(script.Parent.CHAR:GetChildren())do for i,s in pairs(c:GetChildren())do player:WaitForDataReady() if player.DataReady then player:saveNumber(script.Parent.CHAR.Value..s.Name,s.Value) end s.Changed:connect(autosave) end end end
script.Parent.CHAR.Changed:connect(autosave) game.Players.PlayerRemoving:connect(autosave) |
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sycips
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| Joined: 21 Mar 2011 |
| Total Posts: 1368 |
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