redlo43
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| Joined: 16 Feb 2011 |
| Total Posts: 4722 |
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| 25 Sep 2013 03:18 PM |
local Intro = script.Intro:Clone() game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:wait() Intro:Clone().Parent = player.StarterGui end)
I know that wouldn't work BUUUUT I basically want the gui to still exist when the player dies and I can't use the CharacterAdded function because the Gui changes everytime you die |
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| 25 Sep 2013 03:57 PM |
Edit ReflectionMetaData.XML. Put the gui in CoreGui. |
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redlo43
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| Joined: 16 Feb 2011 |
| Total Posts: 4722 |
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| 25 Sep 2013 05:59 PM |
I'm not using ReflectionMetaData.XML there is no point for doing that. It's not a hidden class ok
didnt think of CoreGui danks |
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| 25 Sep 2013 06:52 PM |
| I meant using ReflectionMetaData.xml to actually SEE CoreGui in the explorer. |
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redlo43
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| Joined: 16 Feb 2011 |
| Total Posts: 4722 |
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