RSFTheory
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| Joined: 31 Aug 2013 |
| Total Posts: 315 |
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| 25 Sep 2013 05:19 PM |
Is there a way to make a script where if you are in a certain area, your weapons don't work, but if you leave that specific area, your weapons work again? Basically like an anti-lobby kill. Thanks to the people who look at this thread, and reply to this thread. Any help would be appreciated. It would be great if you could give me the full script or concepts. |
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muscus32
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| Joined: 18 Oct 2012 |
| Total Posts: 2648 |
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| 25 Sep 2013 05:23 PM |
| Yes, I know it. But I am pretty sure no one will tell you. Maybe because this is called 'Scripting Helpers' not 'Script Makers' I will make it for you but only for money. And go to Lmad and offer money. |
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RSFTheory
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| Joined: 31 Aug 2013 |
| Total Posts: 315 |
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RSFTheory
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| Joined: 31 Aug 2013 |
| Total Posts: 315 |
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| 25 Sep 2013 05:57 PM |
| Would it work if I used magnitude? |
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| 25 Sep 2013 05:58 PM |
these words.
transparent cannot collide box script |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 25 Sep 2013 05:59 PM |
| Region3 would probably work better. |
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RSFTheory
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| Joined: 31 Aug 2013 |
| Total Posts: 315 |
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| 25 Sep 2013 06:06 PM |
So something like : Region3.new(Vector3.new(), Vector3.new())?
If that is it, how would I make the weapon not work. Would I have to make a script that goes into the player's backpack? |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 25 Sep 2013 06:09 PM |
| Something that goes into the weapon script that detects if a player is in this "safe zone" and disable damage or if a player is inside of it, disable shooting. |
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