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Re: Anti

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RSFTheory is not online. RSFTheory
Joined: 31 Aug 2013
Total Posts: 315
25 Sep 2013 05:19 PM
Is there a way to make a script where if you are in a certain area, your weapons don't work, but if you leave that specific area, your weapons work again? Basically like an anti-lobby kill.
Thanks to the people who look at this thread, and reply to this thread. Any help would be appreciated. It would be great if you could give me the full script or concepts.
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muscus32 is not online. muscus32
Joined: 18 Oct 2012
Total Posts: 2648
25 Sep 2013 05:23 PM
Yes, I know it. But I am pretty sure no one will tell you. Maybe because this is called 'Scripting Helpers' not 'Script Makers' I will make it for you but only for money. And go to Lmad and offer money.
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ShinigamiSonido is not online. ShinigamiSonido
Joined: 18 Sep 2013
Total Posts: 53
25 Sep 2013 05:26 PM
lol ^
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RSFTheory is not online. RSFTheory
Joined: 31 Aug 2013
Total Posts: 315
25 Sep 2013 05:55 PM
mk. cya.

"Wanwood Troll"
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blackboy167thst is not online. blackboy167thst
Joined: 22 Jul 2011
Total Posts: 2468
25 Sep 2013 05:55 PM
Region3.

~rekt get
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RSFTheory is not online. RSFTheory
Joined: 31 Aug 2013
Total Posts: 315
25 Sep 2013 05:57 PM
Would it work if I used magnitude?
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Shaydesilva is not online. Shaydesilva
Joined: 16 Oct 2010
Total Posts: 1240
25 Sep 2013 05:58 PM
these words.

transparent
cannot collide
box
script
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
25 Sep 2013 05:59 PM
Region3 would probably work better.
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RSFTheory is not online. RSFTheory
Joined: 31 Aug 2013
Total Posts: 315
25 Sep 2013 06:06 PM
So something like :
Region3.new(Vector3.new(), Vector3.new())?

If that is it, how would I make the weapon not work. Would I have to make a script that goes into the player's backpack?
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
25 Sep 2013 06:09 PM
Something that goes into the weapon script that detects if a player is in this "safe zone" and disable damage or if a player is inside of it, disable shooting.
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