Worsen
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| Joined: 22 May 2011 |
| Total Posts: 89 |
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| 25 Sep 2013 09:25 AM |
Greetings Territory Conquesters!
As most of you know, we have been doing regular events to Territory Conquest including my rejuvenated updating of the game. I would like to thank all of you who enjoy TC, as robloxian RTS games are few and far between. One of my GREATEST issues currently is the bugs and glitches. We need to find and fix these little oddities that sometimes break the game. Also, new and fresh ideas are always appreciated, so I decided to make this thread for you all to suggest things or inform me of bugs!
Also, Territory Conquest is a unique game, so I have been looking for someone to create an innovative advertising method for TC! If you can think of some let me know!
Conquest on! -Worsen |
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Java3D
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| Joined: 29 Jul 2012 |
| Total Posts: 1229 |
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| 25 Sep 2013 09:34 AM |
Not really a bug, but a design flaw, the Oceania map vote button is behind the Menu CoreGui button, can't vote for Oceania
~ 1Topcop |
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Java3D
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| Joined: 29 Jul 2012 |
| Total Posts: 1229 |
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| 25 Sep 2013 09:36 AM |
Oh, and a suggestion, find a way to avoid people purposely lagging the server by sending an army of 1,000 in ones? Bug - if you press R while there's a battle on your territory, if you click an option right before the war ends, like on the last move, you can change the attacker's army to whoever you want the army to go to.
~ 1Topcop |
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Java3D
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| Joined: 29 Jul 2012 |
| Total Posts: 1229 |
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| 25 Sep 2013 09:37 AM |
And possibly remove the "apparently" censor? ._. I've said it a few times accidentally (because I knew the censor was there), and I've crashed when I was about to win the round ._.
~ 1Topcop |
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Worsen
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| Joined: 22 May 2011 |
| Total Posts: 89 |
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| 25 Sep 2013 09:43 AM |
| I am remaking the GUI completely to include mousewheel scrolling and better positioning already! I will also rework territory offering so you can no longer do it in battle at all. Only safe territories should be given. |
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Java3D
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| Joined: 29 Jul 2012 |
| Total Posts: 1229 |
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yaywww
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| Joined: 31 Aug 2012 |
| Total Posts: 3 |
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| 25 Sep 2013 11:39 AM |
| If you let me I will make it decorated and make it as much bidding as possible so we can get more impressions |
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cbika12
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| Joined: 30 Oct 2008 |
| Total Posts: 1189 |
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legojoker
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| Joined: 23 Sep 2008 |
| Total Posts: 120 |
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| 25 Sep 2013 02:01 PM |
A personal suggestion to you Worsen would be to make random not actually COUNT as a vote. This way five people who are defaulted on random don't ruin the vote of someone else who specifically wants a map. I also think you should add a default random button to the playing type with the same function except for the decision between anarchy and conquest. People hardly play anarchy because everyone's default is set to conquest, which makes your scripting for anarchy almost pointless. Thank you for considering. ~legojoker |
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| 25 Sep 2013 03:01 PM |
| Clan Wars is a massively multiplayer follow-up to Territory Conquest. Therefore, all you need to start playing is your Clan of 3 skilled fighters. Land on the Global Map and see how your Tactical skills come in handy in fierce fighting for territories. Capture new provinces to expand your clan’s landholdings. The more provinces a clan owns, the more powerful your clan becomes. Clan Wars is all about strategy. Cunning tactics and well-honed fighting skills are your keys to global military supremacy. Of course, there’s no way you can succeed without skilled fighters. Unite with your allies and put your team to the test. |
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Worsen
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| Joined: 22 May 2011 |
| Total Posts: 89 |
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| 25 Sep 2013 03:09 PM |
| Clan Wars sounds like role-play more than a scriptable game. However with some dedication I think we could apply TC rules and gameplay to a document, or turn based area. Maybe a personal server that you can make your decisions, and lock them in, then an admin can "end the turn" or when every team places their turn it would play out the gameplay moves. Interesting ideas but could become complicated. |
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| 25 Sep 2013 03:24 PM |
| What about some kind of king of the hill round?Nobody can ally nobody the person maybe with the most troops or territories wins at the end of the round.The total time could be like 25-30 minutes. |
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| 25 Sep 2013 04:54 PM |
| Worsen I was thinking of Clans fighting for control of map/lands, and Controlling them for certain extents of time to become the TCCW (Territory Conquest Clan Wars) champions and rule the maps. Using the spreadsheet you made, we can battle with those Clans/Groups. |
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| 25 Sep 2013 04:55 PM |
| Keeping up with the lands/maps we conquered until 1 clan beats all the others and controls all maps/lands. |
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| 25 Sep 2013 06:58 PM |
One of my GREATEST issues currently >is the bugs and glitches.
____ >are |
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Saywha33
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| Joined: 16 May 2009 |
| Total Posts: 138 |
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| 25 Sep 2013 07:12 PM |
| Maybe timed sending? You can select a territory and time it with a minimum of 10 of sending IF it is on autosend. That'd be pretty cool. You could build up like 50 troops there and send them at once. That'd solve a LOT of my problems. |
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| 25 Sep 2013 07:40 PM |
| YES PLEASE ADD TIMED SENDING! |
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Worsen
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| Joined: 22 May 2011 |
| Total Posts: 89 |
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| 26 Sep 2013 11:09 PM |
Time Sending does sound like a great idea! Also will reduce the lag by having less soldiers move out, depending on what you set it to.
I am reborn as an ocelot. You disapprove. |
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| 28 Sep 2013 08:27 AM |
| Yeah, timed sending, but please fix the unit bouncing glitches, and make me able to SET if I want autosend to go into hostile territory or not. I've gotten some nasty unit bounce bugs in early wars that mad me lose D: |
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| 01 Oct 2013 01:57 PM |
Make it more easier to play territory conquest on IOS. the GUIs are perfect but the part when you send the troops stops working all of a sudden. if its available on IOS more ppl will play it. |
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