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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Multiplayer Debug

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penguin38 is not online. penguin38
Joined: 08 Nov 2008
Total Posts: 1231
24 Sep 2013 05:05 PM
Let's make this simple.
I'm trying to make a new arena game, and the weapons work PERFECTLY fine in Solo/Build.
However, in Multiplayer, none of them work, and some are so horribly broken they act as if their script never even ran.
I would try to fix this ridiculousness, but I do not know a way to see how the scripts are breaking while in Multiplayer.

Does anybody know if there is a way to see how ANY script is "erroring" in Multiplayer (a multiplayer debug, if you will)? If you do, may you tell me please?
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penguin38 is not online. penguin38
Joined: 08 Nov 2008
Total Posts: 1231
24 Sep 2013 05:08 PM
To specify, I meant the projectile's scripts act as if they didn't ran. The weapons actually shoot perfectly as intended, but the projectile scripts don't run right.
If anyone needs the specific place I'm working on for testing or whatnot, it's here:
http://www.roblox.com/Secret-place?id=18768085
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madness725 is not online. madness725
Joined: 19 Apr 2011
Total Posts: 2058
24 Sep 2013 05:09 PM
Try using Roblox's Remote Error Monitoring System and get the output
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penguin38 is not online. penguin38
Joined: 08 Nov 2008
Total Posts: 1231
24 Sep 2013 05:12 PM
Sorry, but after a bit of searching, I can't seem to find it.
Could you clarify, please?
It's been a while since I've built.
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madness725 is not online. madness725
Joined: 19 Apr 2011
Total Posts: 2058
24 Sep 2013 05:18 PM
http://www.roblox.com/Remote-Error-Monitoring-System-item?id=65774258
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penguin38 is not online. penguin38
Joined: 08 Nov 2008
Total Posts: 1231
24 Sep 2013 05:26 PM
Well, it definitely works; I get a nice big window on my screen showing the number of Lua warnings/error and etc. during Multiplayer.

However, even when the weapons fail to work correctly, it does not output any errors...
The window remains completely void of any errors, and yet the shot scripts are clearly breaking (as they never remove their respective projectiles).
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penguin38 is not online. penguin38
Joined: 08 Nov 2008
Total Posts: 1231
24 Sep 2013 06:36 PM
Sorry, but...
Bump.
I need to know why these weapons won't work.
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InternalRecursion is not online. InternalRecursion
Joined: 30 Dec 2012
Total Posts: 349
24 Sep 2013 06:40 PM
You noob, show us your code, how do you expect us to help you without code?
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penguin38 is not online. penguin38
Joined: 08 Nov 2008
Total Posts: 1231
24 Sep 2013 06:46 PM
Way to be rude.
Consider the fact that I asked for a multiplayer debug first, not fixing a particular code.
I'll show Flamethrowers's projectile script anyway, despite it still doesn't make sense how it wouldn't work in Multiplayer it would be more useful to have an active debug.
Like I said, it works perfectly fine in Solo. In Multiplayer, the fireball doesn't even delete itself; it flies into oblivion.

fire = script.Parent
damage = 10

function onTouched(hit)
if hit.Parent==nil then return end
local humanoid = hit.Parent:findFirstChild("Humanoid")
if humanoid~=nil then
if hit.Parent.Name~=script.UserName.Value then
humanoid.Health = humanoid.Health - damage
fire.Sound:stop()
fire:remove()
end
else
if hit.Name ~= "Flamethrow" then
if hit.Name ~= "Handle" then
fire.Sound:stop()
fire:remove()
end
end
end
end

fire.Touched:connect(onTouched)

for i = 1,10 do
wait(0.1)
damage = damage - 1
fire.Fire.Size = fire.Fire.Size + 0.5
fire.Sound.Volume = fire.Sound.Volume - 0.05
end
fire.Sound:stop()
fire:remove()
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penguin38 is not online. penguin38
Joined: 08 Nov 2008
Total Posts: 1231
24 Sep 2013 08:28 PM
It seems weapons that I have made before that use this same functionality no longer work.
I remember making and using HopperBin weapons like this Flamethrower before, and they worked perfectly fine.
However, now they are broken in Multiplayer, too, just as Flamethrower is.
I can only determine this is another engine fault, as I didn't touch the place that had these weapons and they broke by themselves. Thanks, infamous developers...
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InternalRecursion is not online. InternalRecursion
Joined: 30 Dec 2012
Total Posts: 349
24 Sep 2013 08:31 PM
Multiplayer is faulty, none of my scripts work in multiplayer either. ;3
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