call23re
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| Joined: 11 Nov 2010 |
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| 24 Sep 2013 12:45 AM |
| Is there a way to make a viewers camera upside down so it looks like the baseplate is in the sky but they would still be walking on the baseplate. |
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call23re
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| Joined: 11 Nov 2010 |
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| 24 Sep 2013 01:00 AM |
I tried this game.Workspace.Camera:SetRoll(180) the output didn't find any errors but it didn't work should I try it in an actual game rather than play solo |
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call23re
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| Joined: 11 Nov 2010 |
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| 24 Sep 2013 01:07 AM |
I tried this game.Workspace.Camera:SetRoll(180) didn't work what should I try |
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call23re
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| Joined: 11 Nov 2010 |
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| 24 Sep 2013 01:08 AM |
| oh all I had to do was set the camera type to scriptable |
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| 24 Sep 2013 01:16 AM |
I believe this has to be in a local script.
Workspace.CurrentCamera.CameraType = "Scriptable" Workspace.CurrentCamera:SetRoll(math.pi) |
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call23re
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| Joined: 11 Nov 2010 |
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| 24 Sep 2013 01:56 AM |
for i = 1, 100 do game.Workspace.Camera.CoordinateFrame = CFrame.new(i,i,i) wait(0.01) end |
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call23re
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| Joined: 11 Nov 2010 |
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| 24 Sep 2013 02:03 AM |
Make you sure, its in local script and you put in the starter gui.
Its working. |
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call23re
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| Joined: 11 Nov 2010 |
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| 24 Sep 2013 02:15 AM |
| oh I had it in the workspace |
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call23re
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| Joined: 11 Nov 2010 |
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| 24 Sep 2013 02:18 AM |
| oh ok I got that part but now I need the camera to actually follow the character |
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| 24 Sep 2013 02:33 AM |
| game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character |
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| 24 Sep 2013 06:32 AM |
i am not sure about that you should add .Head
game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character.Head |
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getkoed
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| Joined: 18 Feb 2010 |
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| 24 Sep 2013 07:50 AM |
You can't make the camera go down completely, so try
cam:SetRoll(179) -- assuming cam is defined // not sure if it should be math.rad(179) or just 179 |
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| 24 Sep 2013 08:20 AM |
HomeGames CatalogBuildBuilders ClubForum More Logout 66 0 MrsKokoVirus Profile Character Friends Groups Inventory Sets Trade Money Advertising Account AdvertisementReport Home Search Profile MyForums ROBLOX Forum > Game Creation and Development > Scripting Helpers > upside down camera Email me when someone replies to this thread Display using: Previous Thread :: Next Thread Author Thread: upside down camera call23re is not online. call23re
Joined: 11 Nov 2010 Total Posts: 2854 C.N.H upside down camera Posted: 09-23-2013 10:45 PM Is there a way to make a viewers camera upside down so it looks like the baseplate is in the sky but they would still be walking on the baseplate. Post ReplyReport Abuse dennis96411 is not online. dennis96411
Joined: 06 Mar 2009 Total Posts: 643 Re: upside down camera Posted: 09-23-2013 10:56 PM SetRoll()? Post ReplyReport Abuse call23re is not online. call23re
Joined: 11 Nov 2010 Total Posts: 2854 C.N.H Re: upside down camera Posted: 09-23-2013 11:00 PM I tried this game.Workspace.Camera:SetRoll(180) the output didn't find any errors but it didn't work should I try it in an actual game rather than play solo Post ReplyReport Abuse call23re is not online. call23re
Joined: 11 Nov 2010 Total Posts: 2854 C.N.H Re: upside down camera Posted: 09-23-2013 11:07 PM I tried this game.Workspace.Camera:SetRoll(180) didn't work what should I try Post ReplyReport Abuse call23re is not online. call23re
Joined: 11 Nov 2010 Total Posts: 2854 C.N.H Re: upside down camera Posted: 09-23-2013 11:08 PM oh all I had to do was set the camera type to scriptable Post ReplyReport Abuse dennis96411 is not online. dennis96411
Joined: 06 Mar 2009 Total Posts: 643 Re: upside down camera Posted: 09-23-2013 11:16 PM I believe this has to be in a local script.
Workspace.CurrentCamera.CameraType = "Scriptable" Workspace.CurrentCamera:SetRoll(math.pi) Post ReplyReport Abuse call23re is not online. call23re
Joined: 11 Nov 2010 Total Posts: 2854 C.N.H Re: upside down camera Posted: 09-23-2013 11:28 PM it only works in studio Post ReplyReport Abuse Project2015 is not online. Project2015
Joined: 11 Sep 2013 Total Posts: 109 Re: upside down camera Posted: 09-23-2013 11:56 PM
for i = 1, 100 do game.Workspace.Camera.CoordinateFrame = CFrame.new(i,i,i) wait(0.01) end Post ReplyReport Abuse call23re is not online. call23re
Joined: 11 Nov 2010 Total Posts: 2854 C.N.H Re: upside down camera Posted: 09-24-2013 12:01 AM doesn't work^ Post ReplyReport Abuse Project2015 is not online. Project2015
Joined: 11 Sep 2013 Total Posts: 109 Re: upside down camera Posted: 09-24-2013 12:03 AM Make you sure, its in local script and you put in the starter gui.
Its working. Post ReplyReport Abuse call23re is not online. call23re
Joined: 11 Nov 2010 Total Posts: 2854 C.N.H Re: upside down camera Posted: 09-24-2013 12:15 AM oh I had it in the workspace Post ReplyReport Abuse call23re is not online. call23re
Joined: 11 Nov 2010 Total Posts: 2854 C.N.H Re: upside down camera Posted: 09-24-2013 12:18 AM oh ok I got that part but now I need the camera to actually follow the character Post ReplyReport Abuse Project2015 is not online. Project2015
Joined: 11 Sep 2013 Total Posts: 109 Re: upside down camera Posted: 09-24-2013 12:33 AM game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character Post ReplyReport Abuse brinkokevin is not online. brinkokevin
Joined: 25 Jul 2012 Total Posts: 485 Re: upside down camera Posted: 09-24-2013 04:32 AM i am not sure about that you should add .Head
game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character.Head Post ReplyReport Abuse getkoed is not online. getkoed
Joined: 18 Feb 2010 Total Posts: 1506 Vortex Security Re: upside down camera Posted: 09-24-2013 05:50 AM You can't make the camera go down completely, so try
cam:SetRoll(179) -- assuming cam is defined // not sure if it should be math.rad(179) or just 179 Post ReplyReport Abuse Previous Thread :: Next Thread Page 1 of 1 ROBLOX Forum > Game Creation and Development > Scripting Helpers > upside down camera
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