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| 23 Sep 2013 12:31 PM |
| I mean, youre in a room, you get your gear... Then when you leave the room, you walk through the door, and it takes away the gear in your inventory. Is there such thing? |
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Desperian
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| Joined: 07 Feb 2012 |
| Total Posts: 3371 |
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| 23 Sep 2013 12:34 PM |
| Yes, there is, and even if there wasn't you could still make it. |
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janthran
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| Joined: 15 May 2009 |
| Total Posts: 17429 |
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| 23 Sep 2013 01:07 PM |
function clr(hit) if hit.Parent:FindFirstChild("Humanoid") then local player=game.Players:GetPlayerFromCharacter(hit.Parent) player.Backpack:ClearAllChildren() end end
script.Parent.Touched:connect(clr)
put that in a noncancollide brick in the doorway |
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josh50000
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| Joined: 29 Nov 2009 |
| Total Posts: 697 |
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| 23 Sep 2013 01:27 PM |
| I've made one, it's in my models somewhere. |
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| 23 Sep 2013 02:33 PM |
| Thanks guys, this helped a lot! |
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