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| 23 Sep 2013 11:01 AM |
| How do I make one humanoid go after a certain humanoid? |
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Xeptix
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| Joined: 14 Mar 2013 |
| Total Posts: 1115 |
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| 23 Sep 2013 11:08 AM |
humanoid:MoveTo(part.Position, workspace.Terrain)
Don't change the workspace.Terrain part. |
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| 23 Sep 2013 02:22 PM |
for Index,Player in pairs(game.Players:GetPlayers()) do Player.Character.Humanoid --Insert what you want here end
This will get all the players humanoids one by one.
if luke111000 == epic then print 'EPIC else print 'Lolno' end >lolno :c |
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darthpyro
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| Joined: 18 Aug 2009 |
| Total Posts: 3569 |
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| 23 Sep 2013 02:23 PM |
| Why bump old threads with useless information that is in no way relevant? |
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| 23 Sep 2013 02:24 PM |
Stop stalking me.
if luke111000 == epic then print 'EPIC else print 'Lolno' end >lolno :c |
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darthpyro
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| Joined: 18 Aug 2009 |
| Total Posts: 3569 |
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| 23 Sep 2013 02:24 PM |
| I'm reading the forums. Just stop being useless and posting non-relevant information and we won't have an issue. |
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| 23 Sep 2013 02:26 PM |
I'm helping people. I am giving solutions. This is really what SH is kinda for. Helping people script.
Looking for a flame war? Go to C&G.
if luke111000 == epic then print 'EPIC else print 'Lolno' end >lolno :c |
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Xeptix
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| Joined: 14 Mar 2013 |
| Total Posts: 1115 |
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| 23 Sep 2013 06:12 PM |
| luke your help was irrelevant, I gave him the information he wanted. |
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