slmnemo
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| Joined: 24 Aug 2010 |
| Total Posts: 5230 |
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| 23 Sep 2013 01:32 AM |
L/DL is Likes To Dislikes by the way. Title is self explanatory. Some points to prevent you from saying "but this will kick some good games off front." The suggestion in a nutshell is reduce the like to dislike to 2:1 for a game to be looked at, and compared to other games.
The main argument was quoted above, here is the counter to that, a two to one like to dislike allows for quality, while filtering out the copies, scammers, and fake titles such at this one (http://www.roblox.com/Create-Your-Own-Army-And-Go-To-WAR-place?id=69537387). Good games that people don't like will only be looked at, and will be allowed to come back to the front. That is all, until someone brings up good points, and I have to make more arguments. |
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ROBLOXt9
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| Joined: 13 Mar 2009 |
| Total Posts: 2238 |
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| 23 Sep 2013 05:54 AM |
A 2:1 like to dislike ratio means that for every dislike, there are two likes. That's around 66% likes. Why would a game be looked at for that?
~The inner machinations of my mind are an enigma |
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slmnemo
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| Joined: 24 Aug 2010 |
| Total Posts: 5230 |
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| 23 Sep 2013 09:15 AM |
| An average game would probably be around 25:1 or 50:1, a copied good game is still going to get a decent amount of likes, so two likes for every dislike is still alot of people not liking it. I mean 1/3 of everyone who played doesn't like it. That is a high number. |
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slmnemo
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| Joined: 24 Aug 2010 |
| Total Posts: 5230 |
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| 23 Sep 2013 11:42 PM |
| A front page game still gets quite a bit of likes, unless it's OBVIOUSLY copied. You know why, they have cool (slightly relevant) titles, that don't have anything to do with the game itself. |
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slmnemo
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| Joined: 24 Aug 2010 |
| Total Posts: 5230 |
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