Mechin
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| Joined: 16 Sep 2013 |
| Total Posts: 271 |
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| 22 Sep 2013 07:14 AM |
Would that be just a brick with a script to give a forcefield then a forcefield remover on each sides?
or would it need an actual script? |
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Mechin
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| Joined: 16 Sep 2013 |
| Total Posts: 271 |
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| 22 Sep 2013 07:17 AM |
When you go to touchstone in Sword Fights on The Heights IV it auto-forcefields, is that a script or a certain brick.
I'mma try this.
game.Workspace.Player.Humanoid.MaxHealth = math.Huge |
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| 22 Sep 2013 07:24 AM |
| A specific script, and, there is nothing called bricks in the Roblox API. From now on, either call it a Part or a BasePart. |
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| 22 Sep 2013 07:33 AM |
| Instance.new("Part").Name="Brick" |
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darthpyro
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| Joined: 18 Aug 2009 |
| Total Posts: 3569 |
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| 22 Sep 2013 07:33 AM |
Dragonodeath don't be such a scrooge. Most people DON'T say Part or BasePart for every single brick in the game. They're bricks. Does it matter what he likes to call them? No. So stop.
I bite my thumb at you, sir. |
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Mechin
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| Joined: 16 Sep 2013 |
| Total Posts: 271 |
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| 22 Sep 2013 07:34 AM |
| I'm about to give up on this game, It's hard to do this:| |
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| 22 Sep 2013 07:35 AM |
| Don't say BasePart. Its a superclass, not something you can instance. |
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darthpyro
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| Joined: 18 Aug 2009 |
| Total Posts: 3569 |
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| 22 Sep 2013 07:35 AM |
| Mechin, I would put an (invisible) brick in the middle of the room and use magnitude to determine if the player has a forcefield or not. |
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Mechin
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| Joined: 16 Sep 2013 |
| Total Posts: 271 |
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| 22 Sep 2013 07:36 AM |
| "and use magnitude to determine if the player has a forcefield or not.", let me look into that and I'll think of a reply. :) |
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| 22 Sep 2013 07:36 AM |
http://wiki.roblox.com/index.php/RBXScriptSignal http://wiki.roblox.com/index.php/Function http://wiki.roblox.com/index.php/Instance_(Table) http://wiki.roblox.com/index.php/Debounce http://wiki.roblox.com/index.php/Touched |
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Ludici
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| Joined: 22 Jul 2013 |
| Total Posts: 640 |
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| 22 Sep 2013 07:40 AM |
Since you're not too good at scripting, I think you should just make the brick give you the ff(What SFOTH does), but then to get rid of it.. You should make an invisible brick that removes it. That should be quite easy.
~Make the simple, amazing~ |
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| 22 Sep 2013 07:44 AM |
OH!! THE TOUCHSTONE ZONE!!! Like the intersection between 4 teleporters. It's easier. Than what ludici said.
I don't think ludici knows about the TouchEnded event. |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 22 Sep 2013 07:45 AM |
| TouchEnded is buggy and sometimes doesn't fire. |
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Ludici
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| Joined: 22 Jul 2013 |
| Total Posts: 640 |
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| 22 Sep 2013 06:44 PM |
Dragon.. Of course I do.. That's totally not what SFOTH uses and it wouldn't be very efficient anyways.
~Make the simple, amazing~ |
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