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| 21 Sep 2013 06:07 PM |
local m = Instance.new("ScreenGui",StarterPack) local x = Instance.new("Frame",m) x.Size=UDim2.new(0, 745, 0, 470) local Text = Instance.new("TextLabel",x) Text.Size=UDim2.new(0, 375.5, 0, 235) Text.FontSize="Size36"
I won't give the rest of the script. |
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| 21 Sep 2013 06:08 PM |
local m = Instance.new("ScreenGui",StarterGui) local x = Instance.new("Frame",m) x.Size=UDim2.new(0, 745, 0, 470) local Text = Instance.new("TextLabel",x) Text.Size=UDim2.new(0, 375.5, 0, 235) Text.FontSize="Size36"
Sorry I meant this... |
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Soquick
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| Joined: 01 Nov 2012 |
| Total Posts: 1497 |
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| 21 Sep 2013 06:10 PM |
game.StarterGui you would also have to reset. |
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Soquick
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| Joined: 01 Nov 2012 |
| Total Posts: 1497 |
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| 21 Sep 2013 06:14 PM |
| Reset char after running code IF it is made mid-game |
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| 21 Sep 2013 06:50 PM |
for i,v in pairs(game.Players:children()) do if v~=nil and v:findFirstChild("PlayerGui") then local gui=v.PlayerGui local m = Instance.new("ScreenGui",gui) local x = Instance.new("Frame",m) x.Size=UDim2.new(0, 745, 0, 470) local Text = Instance.new("TextLabel",x) Text.Size=UDim2.new(0, 375.5, 0, 235) Text.FontSize="Size36" end end |
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