fdfxd
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| Joined: 02 Apr 2010 |
| Total Posts: 18382 |
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| 21 Sep 2013 06:00 PM |
http://www.youtube.com/watch?v=1YcusF9ceHw&feature=youtu.be EPIC! |
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fdfxd
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| Joined: 02 Apr 2010 |
| Total Posts: 18382 |
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fdfxd
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| Joined: 02 Apr 2010 |
| Total Posts: 18382 |
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babyyip
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| Joined: 17 Mar 2012 |
| Total Posts: 4927 |
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| 21 Sep 2013 06:06 PM |
I tried it and there's fall damage
We Canadians stand with pride and Glory |
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| 21 Sep 2013 06:10 PM |
| i see grip and friction still isnt in play which really is a shame |
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| 21 Sep 2013 06:11 PM |
How did you make it work??
inb4BLOXCON |
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fdfxd
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| Joined: 02 Apr 2010 |
| Total Posts: 18382 |
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| 22 Sep 2013 04:18 AM |
| But they added proper gravity... |
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fdfxd
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| Joined: 02 Apr 2010 |
| Total Posts: 18382 |
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| 22 Sep 2013 04:22 AM |
| You seriously didnt notice how the truck fit in the wedges and corners? and how the cargo was connected? |
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fdfxd
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| Joined: 02 Apr 2010 |
| Total Posts: 18382 |
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| 22 Sep 2013 09:18 AM |
@fdfxd
"proper gravity" doesn't mean anything if air resistance isn't caculated |
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fdfxd
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| Joined: 02 Apr 2010 |
| Total Posts: 18382 |
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| 22 Sep 2013 12:26 PM |
@Cool Computer//Physics Two lines that will never meet. Therefore gravity is faked. |
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fdfxd
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| Joined: 02 Apr 2010 |
| Total Posts: 18382 |
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| 22 Sep 2013 04:04 PM |
gravity isn't hard to code
it depends on how massive x is and the distance from x
you can do that with floating point math but the admins don't use it, hence why our engine is so crap |
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fdfxd
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| Joined: 02 Apr 2010 |
| Total Posts: 18382 |
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| 22 Sep 2013 04:06 PM |
Where are my senses.... Forgive me. Sure it can be simulated. But do you really want to be playing in 3 fps? The logical thing to do is fake it. |
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| 22 Sep 2013 04:07 PM |
| "you can do that with floating point math but the admins don't use it, hence why our engine is so crap" |
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