| |
|
|
| 21 Sep 2013 03:43 PM |
From my understanding, you can only insert models that the game owner owns.
local modelid = 000000 -- change to model's id game:GetService("InsertService"):Insert(modelid)
I think that's how it works. I never done this before.
~rekt get |
|
|
| Report Abuse |
|
|
|
| 21 Sep 2013 03:45 PM |
Since your OBC, make a PBS(Personal Build Server)>Add Kohl's Admin commands>Find what you hat or gear you want.
Write :Give me ID
Or :Gear me ID |
|
|
| Report Abuse |
|
|
|
| 21 Sep 2013 03:47 PM |
@soul,
He's talking about models. kohl's admin doesn't use the 'give' or the 'gear' to insert a model. It uses the 'insert' command.
:insert idhere
~rekt get |
|
|
| Report Abuse |
|
|
Apatheia
|
  |
| Joined: 16 Aug 2013 |
| Total Posts: 198 |
|
|
| 21 Sep 2013 03:54 PM |
In command bar
game:GetObjects( [[rbxassetid://7974792]])[1].Parent = Workspace
GetObjets is locked for the identity level of normal scripts so you can only use it from command bar. InsertService's LoadAsset can be called from normal scripts but it's limited to ROBLOX's assets our place owner assets. |
|
|
| Report Abuse |
|
|
Soquick
|
  |
| Joined: 01 Nov 2012 |
| Total Posts: 1497 |
|
|
| 21 Sep 2013 03:59 PM |
:LoadAsset* not :Insert. Add .Parent = workspace |
|
|
| Report Abuse |
|
|