Spid3rg0d
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| Joined: 31 Aug 2010 |
| Total Posts: 1348 |
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solong66
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| Joined: 27 May 2009 |
| Total Posts: 5245 |
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| 18 Sep 2013 07:45 PM |
| I said it was an endurance war. |
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nitro78
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| Joined: 16 Feb 2009 |
| Total Posts: 549 |
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| 18 Sep 2013 07:46 PM |
| That's true. It's an endurance war. |
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Spid3rg0d
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| Joined: 31 Aug 2010 |
| Total Posts: 1348 |
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| 18 Sep 2013 07:47 PM |
@Brown I'm black, you racist.
@Solong
You're cool |
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| 18 Sep 2013 07:50 PM |
Preetttyy sure VAK isn't allowing their Stage 2's and above to apply for leaders, nor are we advertising for men to join us. The whole apply for officer thing is just another way through corruption that TGI Highranks can bring in more mercenaries
Tober's claiming our base is "unfair" when there's two ways to get in (same as SH2), 2 sets of weapons (the raider's weapons and the VAK/VAC's weapons), and a straight forward raiding style makes it "realllyy bad". Same as SH2, both have 'terminals', or 'bombs'. Both you may or may not completely and utterly rush to secure the base, take the flag/bomb/terminal/whateveritis and win.
By the way, it seems personally to me that Tober's using the time he's calling our base 'unfair' to raid to get his HRs straightened out, stalling so he can get more mercs to fight for just a little while. Anyone else think so?
tl;dr version: Tober's stalling so he can bring in more men to fight for him for just a little longer.
Of course, the tl;dr version is an opinion, along with the sentence above that opinion. |
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Spid3rg0d
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| Joined: 31 Aug 2010 |
| Total Posts: 1348 |
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| 18 Sep 2013 07:51 PM |
tl;dr
its an endurance war and you don't know what tgi is doing =) |
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solong66
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| Joined: 27 May 2009 |
| Total Posts: 5245 |
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| 18 Sep 2013 07:51 PM |
| AWWWWWWWW SPIDY!!!!!!!!!!!!!!! |
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| 18 Sep 2013 07:56 PM |
lol'd at Lords flamebait.
Lord, we can do this all day.
For a start, showing that we didn't have to update our base everytime the opposing team won was decent. Not sure why the hell we are running ads, plus VAK is getting put in the blog so techincally you are "running ads" too.
For the base, if you haven't realized your spawn is a FF field away from the base, not to mention is about 200 studs closer. Son, I've been in VAK aswell, and I clearly remember before the TGI VAK war the terminal was at 900 seconds, there was a rollback timer, there was no balcony, the minimum number of VAK to be official was 3, and the hallways were much smaller.
To me it looks like Vaktus is purposely updating the base so we will have a harder time to win, seeing we won 17 raids on the first day.
What has been updated to SH II? The raiders base has been leveled out to the ground and- that's it.
Now quiet down now, Lord. |
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| 18 Sep 2013 07:56 PM |
This whole war is foolish.
MasterGamer1998/Combatimous - "Guess we never got to see the second face" |
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| 18 Sep 2013 07:57 PM |
| Plus, Lord, there isn't going to be a final battle, so why the hell would he hire "mercs". |
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| 18 Sep 2013 08:02 PM |
We didn't request to be in the blog, the blog writer put us in it himself, we can't control that.
For your base, your spawn is also closer to the base, you also have a prolonged amount of FF when you and your comrades spawn, not to mention the large amount of trees and bushes for you to hide in and behind while the raiders have practically nothing.. I remember when the raider's spawn had tier 1 guns, now we're only allowed more expensive, tier 2 weapons. It's always been that way for VAK, and it's always been that way for TGI. I was an ex-TGI Field Marshal, You don't think I'd know the base? I helped build SH2. The 17 raids you participated and lost in, remember?
Tober's still stalling so he's got enough time to get his people together. Maybe they'll win one more pathetic raid, it won't matter anyways, due to how much will still be lost in the long run. |
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| 18 Sep 2013 08:03 PM |
| The mercs are obviously just there to fight for him, people that like many C&Gers whom he's friends with say "rcl me 1v1" who just like to fight for the heck of it. |
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Spid3rg0d
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| Joined: 31 Aug 2010 |
| Total Posts: 1348 |
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| 18 Sep 2013 08:05 PM |
| Woah! LE Calm yourself, you're getting all worked up over some game? Come on you know we do this for fun. |
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| 18 Sep 2013 08:05 PM |
>For your base, your spawn is also closer to the base,
/RRvcnQJ.jpg
>you also have a prolonged amount of FF when you and your comrades spawn,
/RRvcnQJ.jpg
>not to mention the large amount of trees and bushes for you to hide in and behind while the raiders have practically nothing..
/RRvcnQJ.jpg
[She rocks me like the rock of ages and loves me!] |
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Kyrosoid
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| Joined: 02 Aug 2013 |
| Total Posts: 12056 |
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Ultru
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| Joined: 09 Feb 2011 |
| Total Posts: 4528 |
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| 18 Sep 2013 08:07 PM |
3 VAK while we needed 5 TGI. That was a fair update.
And you only got 11 on the first day. |
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| 18 Sep 2013 08:09 PM |
>3 VAK while we needed 5 TGI. That was a fair update.
We had 3 TGI needed at SHII for a while until 5 Vaktovians were needed st SHII, actually.
[She rocks me like the rock of ages and loves me!] |
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| 18 Sep 2013 08:09 PM |
| boost it's always been 5 tgi since the beginning |
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Zealots
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| Joined: 28 Apr 2011 |
| Total Posts: 14002 |
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| 18 Sep 2013 08:10 PM |
"It's a endurance war!"
>acts like raids don't matter, yet TGI is the one who started keeping track of the raid count.
~Grand Master (14,022+ posts) "You are no more of a king than the boil on my arse" [08'er] |
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Obtention
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| Joined: 07 Feb 2013 |
| Total Posts: 15509 |
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| 18 Sep 2013 08:13 PM |
This is utterly, pathetic.
So in the beginning of the war, TGI was slamming VAK in the war. 11 raid wins in one night. Heck, I remember in the teamspeak, people would scoff when they heard the 'endurance war' excuse from Vaktovians.
But now that the tables are turned, they're being hypocrites and doing the same thing Vaktovians were doing in the beginning. |
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