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Re: bumping is bad for your heart

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AbrahamLincolnVH is not online. AbrahamLincolnVH
Joined: 06 Jul 2013
Total Posts: 520
09 Sep 2013 06:54 AM
First off, this suggestion talk about grapics like decals. In this context, implies more than a straight line toward align. Vector graphics have controlled points called x and y axes of the workplan. Each point, as well, is a variety of database, including the location of the point in the workspace and the direction of the vector. Each track can be assigned a color, shape, thickness and also fill. This doesn't affect the size of the files in a substanial way because all information resides in structure; it describes how to draw a vector.


Now, this is the main point. The small the pixel and closer the cells togeter, the better quality of the image. But a larger file needed for the pixel count.
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AbrahamLincolnVH is not online. AbrahamLincolnVH
Joined: 06 Jul 2013
Total Posts: 520
09 Sep 2013 07:11 AM
Bump
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AbrahamLincolnVH is not online. AbrahamLincolnVH
Joined: 06 Jul 2013
Total Posts: 520
09 Sep 2013 07:21 AM
Bump(2)
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substitute541 is not online. substitute541
Joined: 12 Feb 2010
Total Posts: 131
09 Sep 2013 07:24 AM
To the non-art/programmer geeks out there, Vector Graphics means scalable graphics, that is, if you scale a vector spaceship, it will not show the blocky pixels.

Anyways, support! I definitely see the advantages with using vector graphics instead of just decals.

Also to be honest, I hardly understand what you said there in the OP so I just assumed you suggested vector graphics in general.
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AbrahamLincolnVH is not online. AbrahamLincolnVH
Joined: 06 Jul 2013
Total Posts: 520
09 Sep 2013 07:31 AM
This will help decals and non-thumbnail images place like mine! :D
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AbrahamLincolnVH is not online. AbrahamLincolnVH
Joined: 06 Jul 2013
Total Posts: 520
11 Sep 2013 02:59 AM
Bump
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AbrahamLincolnVH is not online. AbrahamLincolnVH
Joined: 06 Jul 2013
Total Posts: 520
13 Sep 2013 04:49 AM
Bump.
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AbrahamLincolnVH is not online. AbrahamLincolnVH
Joined: 06 Jul 2013
Total Posts: 520
13 Sep 2013 07:09 AM
Bump.
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ShadowpersonX is not online. ShadowpersonX
Joined: 04 Jan 2013
Total Posts: 478
13 Sep 2013 07:12 AM
And I support.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
13 Sep 2013 10:06 AM
250% support. I am not an expert in vector images, but if its possible for Roblox to allow recoloring of vector images in-engine, then they should add that too. (At least add a hue slider)
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
13 Sep 2013 11:07 AM
Would be too laggy. Even modern games dont use vector.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
13 Sep 2013 11:10 AM
@pokemon771: If its this or 256x256 images, this all the way.
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
13 Sep 2013 11:12 AM
what?
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
13 Sep 2013 11:13 AM
@pokemon: Roblox images can ONLY be 256x256 in size. I would much rather have a more-laggy vector image than a low-quality pixel image.
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
13 Sep 2013 11:15 AM
You realize that even TOP games dont even use it? it would require 4 gtx 790's
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
13 Sep 2013 11:17 AM
You do realize how HORRIFIC 256x256 image are, don't you?
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
13 Sep 2013 11:55 AM
"You do realize how HORRIFIC 256x256 image are, don't you?"

Yup.

how about just letting us have bigger texture size?
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AuthenticForumer is not online. AuthenticForumer
Joined: 11 Sep 2013
Total Posts: 39
13 Sep 2013 12:30 PM
To much lag for modern games. No support.
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AbrahamLincolnVH is not online. AbrahamLincolnVH
Joined: 06 Jul 2013
Total Posts: 520
14 Sep 2013 05:25 AM
I suggest you make a thread about how to reduce lag. Thanks people!
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AbrahamLincolnVH is not online. AbrahamLincolnVH
Joined: 06 Jul 2013
Total Posts: 520
14 Sep 2013 06:03 AM
Bumpy
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Hydrablox is not online. Hydrablox
Joined: 03 Nov 2009
Total Posts: 1874
14 Sep 2013 12:48 PM
Support this i
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AbrahamLincolnVH is not online. AbrahamLincolnVH
Joined: 06 Jul 2013
Total Posts: 520
14 Sep 2013 08:49 PM
Thanks! Bump.
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ballofwhacks is not online. ballofwhacks
Joined: 23 Sep 2012
Total Posts: 831
14 Sep 2013 08:52 PM
Meh. It would be very useful, but it would lag. 50% support.
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AbrahamLincolnVH is not online. AbrahamLincolnVH
Joined: 06 Jul 2013
Total Posts: 520
14 Sep 2013 09:02 PM
I think so, but I'm also making a thread about how to reduce lag. My thread about that will be release soon.
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AbrahamLincolnVH is not online. AbrahamLincolnVH
Joined: 06 Jul 2013
Total Posts: 520
14 Sep 2013 10:38 PM
Bump
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