|
| 09 Sep 2013 06:54 AM |
First off, this suggestion talk about grapics like decals. In this context, implies more than a straight line toward align. Vector graphics have controlled points called x and y axes of the workplan. Each point, as well, is a variety of database, including the location of the point in the workspace and the direction of the vector. Each track can be assigned a color, shape, thickness and also fill. This doesn't affect the size of the files in a substanial way because all information resides in structure; it describes how to draw a vector.
Now, this is the main point. The small the pixel and closer the cells togeter, the better quality of the image. But a larger file needed for the pixel count. |
|
|
| Report Abuse |
|
|
| |
|
| |
|
|
| 09 Sep 2013 07:24 AM |
To the non-art/programmer geeks out there, Vector Graphics means scalable graphics, that is, if you scale a vector spaceship, it will not show the blocky pixels.
Anyways, support! I definitely see the advantages with using vector graphics instead of just decals.
Also to be honest, I hardly understand what you said there in the OP so I just assumed you suggested vector graphics in general. |
|
|
| Report Abuse |
|
|
|
| 09 Sep 2013 07:31 AM |
| This will help decals and non-thumbnail images place like mine! :D |
|
|
| Report Abuse |
|
|
| |
|
| |
|
| |
|
| |
|
|
| 13 Sep 2013 10:06 AM |
| 250% support. I am not an expert in vector images, but if its possible for Roblox to allow recoloring of vector images in-engine, then they should add that too. (At least add a hue slider) |
|
|
| Report Abuse |
|
|
|
| 13 Sep 2013 11:07 AM |
| Would be too laggy. Even modern games dont use vector. |
|
|
| Report Abuse |
|
|
|
| 13 Sep 2013 11:10 AM |
| @pokemon771: If its this or 256x256 images, this all the way. |
|
|
| Report Abuse |
|
|
| |
|
|
| 13 Sep 2013 11:13 AM |
| @pokemon: Roblox images can ONLY be 256x256 in size. I would much rather have a more-laggy vector image than a low-quality pixel image. |
|
|
| Report Abuse |
|
|
|
| 13 Sep 2013 11:15 AM |
You realize that even TOP games dont even use it? it would require 4 gtx 790's
|
|
|
| Report Abuse |
|
|
|
| 13 Sep 2013 11:17 AM |
| You do realize how HORRIFIC 256x256 image are, don't you? |
|
|
| Report Abuse |
|
|
|
| 13 Sep 2013 11:55 AM |
"You do realize how HORRIFIC 256x256 image are, don't you?"
Yup.
how about just letting us have bigger texture size? |
|
|
| Report Abuse |
|
|
|
| 13 Sep 2013 12:30 PM |
| To much lag for modern games. No support. |
|
|
| Report Abuse |
|
|
|
| 14 Sep 2013 05:25 AM |
| I suggest you make a thread about how to reduce lag. Thanks people! |
|
|
| Report Abuse |
|
|
| |
|
Hydrablox
|
  |
| Joined: 03 Nov 2009 |
| Total Posts: 1874 |
|
| |
|
| |
|
|
| 14 Sep 2013 08:52 PM |
| Meh. It would be very useful, but it would lag. 50% support. |
|
|
| Report Abuse |
|
|
|
| 14 Sep 2013 09:02 PM |
| I think so, but I'm also making a thread about how to reduce lag. My thread about that will be release soon. |
|
|
| Report Abuse |
|
|
| |
|