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| 14 Sep 2013 04:29 AM |
my plan is to make a model of scripts and values that will save across all instances of the game when called by a gui button in any server.
for example
a player in server 4 clicks the button, the game calls for an updated version of the model and then saves the data onto the model. and then all other servers update to the new version of the model giving them all the latest information.
This would also need to be real time updating (or as close as possible to real time) as to handle many players saving per minute or even per second...
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TL;DR im just wondering what functions, methods im going to need because i have no experience in the update model in game thing. |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 14 Sep 2013 05:23 AM |
You /could/ use Game:SavePlace(Enum.SaveFilter.SaveGame) whilst putting things in your game logic objects, but that would create a new version of the place and is not recommended.
FYI: Game logic objects include ServerScriptService, StarterGui, ServerStorage, etc. |
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