|
| 13 Sep 2013 07:41 PM |
Roblox is boring these days.
My friends have been offline a lot, and nobody plays my games anymore. All of my groups are completely silent, inactivity at its highpoint.
Scripting random things has been the only thing keeping me on this website.
Ideas on what I should make? I'm so bored I'd be willing to try anything that you reply. |
|
|
| Report Abuse |
|
|
cntkillme
|
  |
| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
|
| |
|
|
| 13 Sep 2013 07:46 PM |
@Cnt, I already use C++.
But, C++ won't get me anywhere on Roblox. I'm trying to make something that'd be fun to build in Roblox Studio.
Thus meaning, I'm trying to come up with an idea I can make in Lua. |
|
|
| Report Abuse |
|
|
cntkillme
|
  |
| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
|
| |
|
|
| 13 Sep 2013 07:52 PM |
| @CntKillMe, sounds interesting, describe what you want it to be, so far "CntKillMe eater" is a bit vague, anything specific you'd like? |
|
|
| Report Abuse |
|
|
cntkillme
|
  |
| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
|
|
| 13 Sep 2013 07:55 PM |
| Make random me's appear on map that start young and slowely grow, and make the CntKillMe Eater go to the one that fully grows (Torso Size is 10, 10, 10) and picks it up, then moves it to the mouth. |
|
|
| Report Abuse |
|
|
|
| 13 Sep 2013 07:55 PM |
| Make a giant physics-based blender that you can drop things into and watch them break. Like cars and stuff. |
|
|
| Report Abuse |
|
|
|
| 13 Sep 2013 07:58 PM |
@CntKillMe, sounds really fun, but ArceusInator also has a pretty interesting one.
A blender, sounds great! It wouldn't take too long either!
Earlier I TRIED making water with Buoyancy, but so far it hasn't been working too well. |
|
|
| Report Abuse |
|
|
Bokken
|
  |
| Joined: 10 Jan 2010 |
| Total Posts: 194 |
|
|
| 13 Sep 2013 08:28 PM |
| Make this blender fragment objects.. extra cookies if you fragment it with trianglez |
|
|
| Report Abuse |
|
|
| |
|
magnalite
|
  |
| Joined: 18 Oct 2009 |
| Total Posts: 2467 |
|
|
| 13 Sep 2013 08:39 PM |
Plane/helicopter/car with real physics
or
A pathfinding system which can handle 100 agents simultaneously, |
|
|
| Report Abuse |
|
|
|
| 13 Sep 2013 08:45 PM |
Magnalite, all of them sound interesting!
Could you go into more depth on how you'd like them to be? Especially on the pathfinding system, that sounds interesting but I would need more detail. |
|
|
| Report Abuse |
|
|
magnalite
|
  |
| Joined: 18 Oct 2009 |
| Total Posts: 2467 |
|
|
| 13 Sep 2013 08:59 PM |
Plane/Helicopter = Have true aerodynamic forces with things such as angle of attack and gyroscopic effects taken into account.
Car = Have true suspension and handling. Making even make some kinda of engine with a differential system (not sure if roblox physics would like that)
Pathfinding = A system which can handle up to 100 agents (things using the system to calculate the a path). It should use the A* search algorithm and be able to handle weighted paths.
*BONUS* Consider trying to add a dynamic system using D* search alogrithm |
|
|
| Report Abuse |
|
|
|
| 13 Sep 2013 09:05 PM |
I came up with a weird idea.
A calculator that actually calculates a very large list of numbers, BUT:
If you try to calculate something the calculator does't know, a GUI of a piece of bacon appears on your screen and you will be killed shortly after. |
|
|
| Report Abuse |
|
|
NSOUND
|
  |
| Joined: 22 Aug 2013 |
| Total Posts: 57 |
|
|
| 14 Sep 2013 02:16 AM |
how about somthing you need
|
|
|
| Report Abuse |
|
|
| |
|