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| 13 Sep 2013 02:49 PM |
I've been messing around with the RoBlox studio lately, and have been trying to figure out SpecialMeshes and what the heck you put in their Mesh and TextureId. I've tried and it isn't just the link to the gear or hat. Another thing I am wondering is how people get body part meshes
If anyone could help me out I'd really appreciate it. Thanks.
(btw i have like no robuxs AND i don't know how to get my hat into a world so don't say "buy the hat and put it in your world now you know the mesh and texture id :))))" )
~PARTY~ \o\ /o/ ~ |~~|~~ ~ /\ /\~
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| 13 Sep 2013 02:56 PM |
You mean build like roblox statues, which equipe roblox hats?
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| 13 Sep 2013 03:11 PM |
| I guess, I don't know very much about roblox .-. |
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| 13 Sep 2013 04:29 PM |
game.Workspace:InsertContent("http://www.roblox.com/asset?id=128162713")
Put this line in command bar in studio. Change the numbers to the asset id of any item in the catalog. Hit enter and the item will go in workspace. If it is a tool it will ask if you want it in starterpack, say yes.
In special mesh there is an object called filemesh, these where user created files and most where removed. You can find mesh kits in the catalog, most of them have the basic meshes you require. |
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