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Bigtiop26
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| Joined: 25 Feb 2009 |
| Total Posts: 29887 |
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| 10 Sep 2013 08:32 PM |
| Well, they say it has SO much replayability, when it really doesn't. |
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| 10 Sep 2013 08:33 PM |
| http://www.roblox.com/Forum/ShowPost.aspx?PostID=106823394 |
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| 10 Sep 2013 08:33 PM |
@Big If I didn't have a life (I don't), I'd play Skyrim 24/7 (I do). |
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PB1o1
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| Joined: 24 Sep 2008 |
| Total Posts: 3361 |
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| 10 Sep 2013 08:34 PM |
It's SUUPERR overrated.
It's not as good of a game as everyone makes it out to be.
But I'm not saying it's a bad game, I have and have 100-something hours into it.
It just doesn't deserve it's praise. |
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| 10 Sep 2013 08:36 PM |
| It deserves every bit of praise it gets, it's possibly the only medieval game I haven't heard anyone call nerdy yet. |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 10 Sep 2013 08:39 PM |
Let's see... No apparently technology (Excluding Dwemer), swords, shields, warhammers, battleaxes, maces, and more, armor, and lots of other medieval things. Explain?
And yes, I know it's not HISTORICLY medieval, it's still in the medieval era. |
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| 10 Sep 2013 08:40 PM |
| Hell, for all we know, it could be the medieval Fallout. |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 10 Sep 2013 08:40 PM |
| you're stupid, medieval is a word used to describe feudal times, not necessarily the lack of technology or iron age technology. skyrim is classified as fantasy, tolkien fantasy to be precise. |
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| 10 Sep 2013 08:41 PM |
Tolkien? Yet I'M the idiot... Skyrim, in no way, is linked to L0TR. |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 10 Sep 2013 08:42 PM |
| wow you're totally smart. tolkien fantasy is a blanket term used to describe the use of orcs, elves, dragons, etc. |
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Bigtiop26
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| Joined: 25 Feb 2009 |
| Total Posts: 29887 |
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| 10 Sep 2013 08:42 PM |
He meant Tolkien-esque fantasy. Also, Elder Scrolls does make some references to L0TR. |
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PB1o1
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| Joined: 24 Sep 2008 |
| Total Posts: 3361 |
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| 10 Sep 2013 08:42 PM |
I thought we had enough idiots today...
...apparently not... |
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| 10 Sep 2013 08:43 PM |
| Yeah, your spam really made you look smart, and altair, L0TR isn't the only genre with Orcs, you're the idiot here. |
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Bigtiop26
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| Joined: 25 Feb 2009 |
| Total Posts: 29887 |
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| 10 Sep 2013 08:43 PM |
And so the OP of this thread was the only person today who didn't learn his lesson. And then he died. Teh Edn. |
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Bigtiop26
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| Joined: 25 Feb 2009 |
| Total Posts: 29887 |
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| 10 Sep 2013 08:44 PM |
Fun fact: Tolkien INVENTED the word "orc." Mind = blown. |
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| 10 Sep 2013 08:44 PM |
| Still alive, there's no lesson to learn from morons like you and Altair. |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 10 Sep 2013 08:45 PM |
| king of the finger-circlets isn't a genre, and it literally invented orcs. try again. |
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Bigtiop26
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| Joined: 25 Feb 2009 |
| Total Posts: 29887 |
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| 10 Sep 2013 08:45 PM |
Actually, the lesson is "Skyrim is overrated, don't let it blind you." I still give it a 9/10, though. |
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| 10 Sep 2013 08:46 PM |
Skyrim DESERVES to be overrated, unlike some other games. Otherwise, give me one good reason why the game sucks, because I'm now denying that Altair exists. |
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Bigtiop26
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| Joined: 25 Feb 2009 |
| Total Posts: 29887 |
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| 10 Sep 2013 08:47 PM |
| It DESERVES to the overrated? The faq does that mean? |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 10 Sep 2013 08:47 PM |
do i only have to give one reason or can i post my list
>Writing The writing is by far the worst atrocity committed by Bethesda in Skyrim. You find out you're part dragon and have to kill a static, moustache-twirling dragon. It isn't that I want development out of a non-sentient being, but take this into consideration;
>He fails to hurt, kill, turn, or subdue any important character throughout the game >He fails to do anything about the main character learning the Dragonrend shout despite clearly knowing he is doing so since he ambushes him immediately afterwards >He destroys one tiny little Imperial town that is largely insignificant to the game, he does nothing to aggravate anyone in the game from this point on. >His dragons are all weak and disorganized >He faces us only after we gain the ability to defeat him >He is betrayed by his brother and his second in command one after another. >His goals contradict each other. He is the "world eater" and also has articulated his plan to enslave humanity. >He is the greatest and oldest dragon in existence but he has less shouts than other dragons of a same or lesser level
>Guilds Ignoring the garbage storylines, the pacing is horrible. You can literally become the guildmaster of every guild in a day of gameplay except for debateably the Dark Brotherhood and Thieves Guild because of the large number of fetch quests. After becoming the guildmaster of literally everything, guards still say thing like "Oh, so you're the new member of the Companions? What do you do, fetch the mead?" after being widely known as the new leader.
>Music The music is alright, but it is by far Jeremy Soule's worst work in my opinion. Listening to the Skyrim OST after listening to the Morrowind or Oblivion OST is outright depressing.
>Variety in Items There are only 9 types of weapons in Skyrim and two types of armor compared to Morrowind's 17 and 3 respectively. All one handed weapons in Skyrim feel the same except for the dagger, and all two handers feel the same as well.
>Level scaling Skyrim has level scaling, which kills off any and all feeling of progression throughout the game, the enemies you kill will always be scaled. You can not go back and kill a draugr in a dungeon that you had trouble with after leveling up because assuming you didn't overpower your character with crafting skills it will always be adjusted to your level.
>Stats [or lack thereof] Skyrim did away with attributes and a lot of stats, so there is no customizing your levelups. The only sense of progression since there is level scaling as well comes from how cool your armor is. Also, a plate-adorned warrior with a sword and shield can become the arch mage, the thieves guildmaster, and the dark brotherhood listener without changing a thing in their loadout.
>Dungeons Skyrim's dungeons are very linear and the only ones that aren't are unrewarding and typically only loop back to the exit. The only exception is Blackreach. Skyrim fanboys usually defend the fact that Morrowind and Oblivion's dungeons are bigger and less linear than Skyrim's by accusing the poster of cherrypicking, blissfully ignorant of the irony in the situation. An example of just how pathetic the dungeons are in comparison is Morrowind's starter dungeon. It has around seven zones, only two are necessary for the quest that brings you to it. Loot is not randomized in Morrowind, meaning if you can fight or sneak your way through the toughest zones in the dungeon you can claim powerful artifacts every time. This brings me to my next point.
>Loot Skyrim's loot is almost entirely level scaled and random, meaning you will never be guaranteed unique artifacts and powerful items for getting through tough areas. Fighting off a Dragon priest may reward you with a rusty iron chestplate as much as it may reward you with an enchanted daedric chestplate.
>Cities Skyrim's "Imperial City", Solitude, has 31 points of interest including named NPCs. Morrowind's Vivec City's exterior has approximately 60 in the exterior alone, ignoring hundreds of shops with even more houses and unique NPCs.
>Skill imbalance If you intend on using Smithing, Enchanting, and/or Alchemy your game will be considerably easier because of how easy it is to exploit them to make god-tier armor at a very low level.
>Dragons The dragons you encounter are a joke at level 10, they do little damage to a steel armor clad sword and board warrior and are downed in less than a minute if you and a companion are using archery. Exponentially less so if you downloaded an unlimited companion mod like a non-idiot and have a small army at your back.
>Roleplaying You play a grand maximum of 4 roles, the mary-sue flawless good dragon slayer, or the silent thief/assassin that would realistically be incapable of killing more than a bear but is also a dragon slayer, and the imperial/stormcloak versions of these. If you don't do something out of character chance are you'll end up being very gimped or bored, since the game has little content with actual depth and the gear you get from crafting is far beyond overpowered.
>Graphics Skyrim textures are very muddy even with the high-res pack on Steam. It makes a game with graphics as a clear high priority look like a joke on Bethesda's part. Looking down is completely immersion breaking, you can't see your own legs and the textures are complete garbage
>Atmosphere
>someone comes up to me >openly tells me a criminal plan >no option to turn him in
ATMOSPHERE
>set foot in city as half-dragon half-man covered in daedric artifacts >random commoner insults me
ATMOSPHERE
>dragon appears, the harbingers of the end times, i am the only one who can stop them >gets beaten up by two bottom-rung guardsmen and the local blacksmith
ATMOSPHERE
>wield two handed axe, no spells, and heavy, plate armor >become archmage after exploring a ruin
ATMOSPHERE
>be axe-wielding plate-wearing archmage >someone tells me to join the mage's college
ATMOSPHERE
>wandering in woods dressed in imperial armor >thief comes up to me in broad daylight and gives me stolen bow >a hunter comes up to me immediately afterwards and while the thief is just walking away, asks me if i've seen anyone suspicious
ATMOSPHERE
>go to this dungeon and kill a bandit chief >oh by the way watch out for the draugr and literally no bandits
ATMOSPHERE
>unleash shout of raw energy, knocking everything in its path around like a ragdoll >random guard clad in cloth/chainmail threatens me and tells me to stop
ATMOSPHERE
>Quests
Skyrim is the epitome of casual. Even at the very start, there are quest markers galore with very little conversation or explanation. You're expected from the very beginning to run towards the floating arrow with no directions or exploration to find the objective. Even "search area for x" quests have quest markers, and the ones that don't have mods that are among the most popular on the workshop. You can not fail quests at all, and you can not kill quest NPCs until you have a quest to do so. This kills a sense of atmosphere gained from killing a guy who, say, asks you to kill one of your closest friends. |
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| 10 Sep 2013 08:48 PM |
| I didn't read it the first time, I won't read it this time either. |
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