|
| 10 Sep 2013 04:58 PM |
Because I am making a game with planets in it and I want to add gravity to the planets
Odnarb will RULE |
|
|
| Report Abuse |
|
|
shonclub
|
  |
| Joined: 05 Sep 2009 |
| Total Posts: 1331 |
|
|
| 10 Sep 2013 05:00 PM |
| Upside down as in Kolh's ':trip' command? |
|
|
| Report Abuse |
|
|
|
| 10 Sep 2013 05:01 PM |
No, I mean walking upside down. magix floodchek
Odnarb will RULE |
|
|
| Report Abuse |
|
|
shonclub
|
  |
| Joined: 05 Sep 2009 |
| Total Posts: 1331 |
|
|
| 10 Sep 2013 05:04 PM |
Oh. Er.... I'm sure there's other ways but one way I can think of is welding the character parts upside down. |
|
|
| Report Abuse |
|
|
|
| 10 Sep 2013 05:09 PM |
It's possible.
Dis 1337 was on the blog w/ his cool games. One of them had this. http://www.roblox.com/Galaxy-Wars-Under-construction-place?id=55703461 |
|
|
| Report Abuse |
|
|
|
| 10 Sep 2013 05:12 PM |
Cool. I just need some-type of method or something
Odnarb will RULE |
|
|
| Report Abuse |
|
|
|
| 10 Sep 2013 05:16 PM |
| You have to script the physics yourself. There's no :SetGravity() method or anything of the sort. |
|
|
| Report Abuse |
|
|
|
| 10 Sep 2013 05:17 PM |
No, I mean the method of getting upside down. Not scripting term. I mean, the math and stuff
Odnarb will RULE |
|
|
| Report Abuse |
|
|
shonclub
|
  |
| Joined: 05 Sep 2009 |
| Total Posts: 1331 |
|
|
| 10 Sep 2013 05:18 PM |
| Weld. That's the only thing I can think of. Not VERY experienced, but just experienced. |
|
|
| Report Abuse |
|
|
|
| 10 Sep 2013 05:19 PM |
Idk, this other 1337 can help you with the math.
http://www.roblox.com/Forum/ShowPost.aspx?PostID=112639265 |
|
|
| Report Abuse |
|
|
1waffle1
|
  |
| Joined: 16 Oct 2007 |
| Total Posts: 16381 |
|
|
| 10 Sep 2013 06:30 PM |
| torso.CFrame=torso.CFrame*CFrame.Angles(0,0,math.pi/2) |
|
|
| Report Abuse |
|
|
Bebee2
|
  |
| Joined: 17 May 2009 |
| Total Posts: 3985 |
|
|
| 10 Sep 2013 06:32 PM |
It will not work unless you change the C...
Never mind. It won't work unless you clone the limbs and make all the other limbs invisible and not cancollide. |
|
|
| Report Abuse |
|
|
1waffle1
|
  |
| Joined: 16 Oct 2007 |
| Total Posts: 16381 |
|
|
| 10 Sep 2013 06:33 PM |
| It won't work unless you're not doing it wrong. |
|
|
| Report Abuse |
|
|
Bebee2
|
  |
| Joined: 17 May 2009 |
| Total Posts: 3985 |
|
|
| 10 Sep 2013 06:36 PM |
If you orientate a player upside down, the walking function disables.
That's why players flop. They have to be orientated in the upward direction. |
|
|
| Report Abuse |
|
|
|
| 10 Sep 2013 06:37 PM |
@Be I noticed that in the process
Odnarb will RULE |
|
|
| Report Abuse |
|
|
1waffle1
|
  |
| Joined: 16 Oct 2007 |
| Total Posts: 16381 |
|
|
| 10 Sep 2013 06:40 PM |
| Humanoid physics don't work upsidown, so you can't use humanoid physics. |
|
|
| Report Abuse |
|
|
cntkillme
|
  |
| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
|
|
| 10 Sep 2013 06:41 PM |
| I guess you can use a body force and body gyro, so in some weird way, humanoid physics would haxily work. |
|
|
| Report Abuse |
|
|
1waffle1
|
  |
| Joined: 16 Oct 2007 |
| Total Posts: 16381 |
|
|
| 10 Sep 2013 06:43 PM |
| no no no, humanoid physics already don't work. if you're going to try to do something with humanoid physics that they weren't intended for then they are going to function even more poorly than they do when doing what they are already intended to do. humanoid physics are bad. 0/10 would not recommend |
|
|
| Report Abuse |
|
|
cntkillme
|
  |
| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
|
|
| 10 Sep 2013 06:44 PM |
| I think Roblox's game engines should be completely reprogrammed and created optimally. |
|
|
| Report Abuse |
|
|
1waffle1
|
  |
| Joined: 16 Oct 2007 |
| Total Posts: 16381 |
|
|
| 10 Sep 2013 07:34 PM |
| Let's switch over to C-INTERCAL, I'm sure this forum would be a lot more interesting. |
|
|
| Report Abuse |
|
|
janthran
|
  |
| Joined: 15 May 2009 |
| Total Posts: 17429 |
|
|
| 10 Sep 2013 07:53 PM |
Clone the parts of the character, put them right in front of the real character, do animations, make original character invisible Weld the fake to the real ??? profit |
|
|
| Report Abuse |
|
|
1waffle1
|
  |
| Joined: 16 Oct 2007 |
| Total Posts: 16381 |
|
|
| 10 Sep 2013 07:54 PM |
Get rid of the character Make your own character ??? profit |
|
|
| Report Abuse |
|
|
cntkillme
|
  |
| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
|
| |
|
Vexedly
|
  |
| Joined: 15 Sep 2006 |
| Total Posts: 7011 |
|
| |
|
|
| 12 Nov 2014 03:50 PM |
auto-rotate option is now available for humanoids
if that means what i think then..
"yes!"
i wanna be a rbxdev, so silly baad - odnarb and 4muscles :^) - THREADS: 134362484 |
|
|
| Report Abuse |
|
|