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Re: Can somebody make my car drivable for me?

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tHEDUdE649 is not online. tHEDUdE649
Joined: 14 Mar 2010
Total Posts: 358
28 Aug 2013 01:13 PM
I can't really seem to get it to drive. Can anybody help?
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scacman1967 is not online. scacman1967
Joined: 06 Aug 2011
Total Posts: 9288
28 Aug 2013 02:56 PM
Make it a freemodel so someone can look at it. And leave the link here.
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
28 Aug 2013 03:29 PM
have you tried a driverseat?
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tHEDUdE649 is not online. tHEDUdE649
Joined: 14 Mar 2010
Total Posts: 358
28 Aug 2013 04:34 PM
Apologies for the late link.
http://www.roblox.com/Make-it-drivable-I-will-give-credit-item?id=128050395
If you can do it, thanks a ton.
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tHEDUdE649 is not online. tHEDUdE649
Joined: 14 Mar 2010
Total Posts: 358
02 Sep 2013 05:16 PM
I guess no one will.
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scacman1967 is not online. scacman1967
Joined: 06 Aug 2011
Total Posts: 9288
02 Sep 2013 05:53 PM
Check out immi's models. He makes chassis's that work good. And they would fit your body style.
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69scott69 is not online. 69scott69
Joined: 30 Jan 2011
Total Posts: 6136
02 Sep 2013 06:17 PM
The reason it doesn't work is your VehicleSeat has a weldscript that doesn't unanchor the parts.
Also, you have meshes in ALL your parts. Why?
A VehicleSeat needs to have hinged wheels attached (the line in the VehicleSeat properties that says AreHingesDetected), not bricks with CylinderMeshes. Wheels with CylinderMeshes are square bricks that won't rotate.
VehicleSeats need to be centered left/right in the car to work correctly too.
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tHEDUdE649 is not online. tHEDUdE649
Joined: 14 Mar 2010
Total Posts: 358
06 Sep 2013 09:01 PM
So, what I have to do is:

Run a weld script in the model,

unanchor the car,

put spheres with hinges on the "car"

and then fiddle around with the vehicle seat performance until it has not too much torque.
Right?
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69scott69 is not online. 69scott69
Joined: 30 Jan 2011
Total Posts: 6136
06 Sep 2013 10:53 PM
Yes.
I just use Crazyman32's Auto Weld script which welds then unanchors the parts.
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tHEDUdE649 is not online. tHEDUdE649
Joined: 14 Mar 2010
Total Posts: 358
08 Sep 2013 09:21 PM
Sweet. thanks dude.
but wait, if theres weld, wouldn't the wheels just stick to the weld?
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Aphaedon is not online. Aphaedon
Joined: 22 Jun 2013
Total Posts: 4
09 Sep 2013 02:21 PM
If that happends,you could just remove them and add a new pair,which is not affected by the weld script.
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69scott69 is not online. 69scott69
Joined: 30 Jan 2011
Total Posts: 6136
09 Sep 2013 11:39 PM
Yeah, you need to make the chassis a model and put the weldscript in it.
Then add the wheels and group the entire thing as a model again.
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tHEDUdE649 is not online. tHEDUdE649
Joined: 14 Mar 2010
Total Posts: 358
10 Sep 2013 10:19 AM
You guys are awesome. thanks.
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Skelllex is not online. Skelllex
Joined: 03 Dec 2012
Total Posts: 8
10 Sep 2013 12:31 PM
Well okay
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LMFAO574 is not online. LMFAO574
Joined: 09 Jun 2012
Total Posts: 4
08 Jan 2014 08:01 PM
I did it
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