SunTzu16
|
  |
| Joined: 10 Jul 2012 |
| Total Posts: 999 |
|
|
| 10 Sep 2013 05:57 AM |
Um, that place looks pretty amazing. Isn't Alianor the name of FEAR's fort?
If that's their Fort, then I'm wondering how long they have been working on it...
A pessimist complains about the wind; an optimist expects it to change; a realist adjusts the sails. |
|
|
| Report Abuse |
|
|
|
| 10 Sep 2013 05:58 AM |
| alianor 3 is coming out for fear yes |
|
|
| Report Abuse |
|
|
|
| 10 Sep 2013 06:00 AM |
| alianor 3 will turn out as one big piece of lag and crap and it will not be good |
|
|
| Report Abuse |
|
|
SunTzu16
|
  |
| Joined: 10 Jul 2012 |
| Total Posts: 999 |
|
|
| 10 Sep 2013 06:03 AM |
With featherweight parts, I can run about 550,000 parts without lag.
Scripts, textures, selection boxes, etc... cause lag. Not parts. Moving parts do, but not static parts.
Although, someone in the video comments said they are using anti-lag scripts, which don't exist. You just make whatever scripts you are using as efficient as possible, and avoid unnecessary CFraming and aesthetics, and things will turn out well.
It doesn't seem like it'll lag, but they shouldn't use any textures.
A pessimist complains about the wind; an optimist expects it to change; a realist adjusts the sails. |
|
|
| Report Abuse |
|
|
|
| 10 Sep 2013 06:13 AM |
It's taken them 1 year so far.
I visited Alianor on a high rank tour, there isn't lag as of yet, but the gun scripts and vehicles aren't in yet, so we'll have to see. |
|
|
| Report Abuse |
|
|
daruto3
|
  |
| Joined: 02 Dec 2008 |
| Total Posts: 8545 |
|
|
| 10 Sep 2013 06:14 AM |
Alinaor II and Cyro wasnt supposed to lag but look at those forts
-=[ Join Espardo ]=- |
|
|
| Report Abuse |
|
|
|
| 10 Sep 2013 06:15 AM |
Daruto
According to SHADOW
He finally found a trick to not make it lag.
We'll have to wait to find out, no? |
|
|
| Report Abuse |
|
|