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| 08 Sep 2013 10:13 AM |
| Additionally, I don't want to use free models. |
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| 08 Sep 2013 10:15 AM |
| You change the player's TeamColor. |
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| 08 Sep 2013 10:29 AM |
| Ah, thanks. Do you know how I make a hide name GUI? |
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| 08 Sep 2013 10:31 AM |
| Don't use Team GUIs. Those are overrated. |
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| 08 Sep 2013 10:32 AM |
| Then what else? A script that recognizes what team you're already in? |
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| 08 Sep 2013 10:34 AM |
allies = {123,456}--add them here
game.Players.PlayerAdded:connect(function(np) wait(1)
np.TeamColor = game.Teams.Enemy.TeamColor
for i, v in pairs(allies) do if np:IsInGroup(v) then np.TeamColor = game.Teams["Allies"].TeamColor end end
if np:IsInGroup(123456) then np.TeamColor = game.Teams["AFB"].TeamColor end
np.Character:BreakJoints() end) |
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| 08 Sep 2013 10:36 AM |
| Thanks, I'll insert that now. |
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gamma2244
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| Joined: 08 Oct 2009 |
| Total Posts: 12481 |
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| 08 Sep 2013 10:36 AM |
Most Team GUIs can also be abused in the sense of "Team glitching", so good look fixing that if you do make one .-.
Officers lead the way. |
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