morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 07 Sep 2013 02:44 PM |
Pulled from the Object Browser in Roblox Studio 2013 on 9/7/2013:
Dictionary GetFriendsOnline(int maxFriends = 50) member of Player
Returns: Dictionary
ex: friends = { "morash" = "Unknown" }
Inputs: int maxFriends: Assumed to be the size of the dictionary, has a default of 50
Can't wait to see what people do with this once roblox update the url thing. :D |
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| 07 Sep 2013 02:49 PM |
| For the love of... you're really late. |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 07 Sep 2013 02:50 PM |
| Well, I apparently beat the wiki. |
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StudioTM
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| Joined: 06 May 2013 |
| Total Posts: 3454 |
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| 07 Sep 2013 03:19 PM |
| I already have an idea for a player list that only shows online friends, but for thoughs people with over 10k friends might lag them out, XD. |
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| 07 Sep 2013 04:00 PM |
| @Studio: Why..? Assuming you can not have a limit on maxFriends, you will just get a really big table. What would lag? |
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StudioTM
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| Joined: 06 May 2013 |
| Total Posts: 3454 |
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| 07 Sep 2013 04:03 PM |
No, I will make it a gui but I will have to do it a hacky way since there is max friends |
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| 07 Sep 2013 04:04 PM |
@Studio GetFriendsOnline(math.huge)
I would assume... |
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| 07 Sep 2013 04:09 PM |
| @Studio: Only display 10 friends at once, with scroll buttons? |
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UnAdmin
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| Joined: 10 Jul 2012 |
| Total Posts: 4706 |
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| 07 Sep 2013 04:15 PM |
@UnAdmin: Because reasons.
--Why must Roblox lag when floodcheck..? |
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StudioTM
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| Joined: 06 May 2013 |
| Total Posts: 3454 |
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| 07 Sep 2013 04:17 PM |
| @UnAdmin; People could create some very cool things with it, but why is it useful? I can't find a reason it's useful, but it gives us scripters something new to do. |
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UnAdmin
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| Joined: 10 Jul 2012 |
| Total Posts: 4706 |
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| 07 Sep 2013 04:19 PM |
Alright, so something not useful that will just be for fun when we have a bunch of other problems atm. nice |
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| 07 Sep 2013 04:20 PM |
| @UnAdmin: Maybe we can add a teleportation method to it, to go to the game they are in..? |
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UnAdmin
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| Joined: 10 Jul 2012 |
| Total Posts: 4706 |
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| 07 Sep 2013 04:22 PM |
Spam spam spam and /we/ can't add it |
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| 07 Sep 2013 04:23 PM |
| I mean like, when you click them, you teleport to them via the TeleportService. |
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UnAdmin
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| Joined: 10 Jul 2012 |
| Total Posts: 4706 |
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| 07 Sep 2013 04:28 PM |
| It would be useful I suppose if it returned a userdata so that you could do :load() on them to compare scores for friends. |
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| 07 Sep 2013 04:31 PM |
| I would like save and load methods for the server, for leaderboards and potentially updates (Save the current ID, shut down out-of-date servers using Shutdown(), which should really be unlocked) |
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UnAdmin
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| Joined: 10 Jul 2012 |
| Total Posts: 4706 |
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| 07 Sep 2013 04:32 PM |
| It's already possible to see if there are updates for a server. |
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| 07 Sep 2013 04:33 PM |
| Oh yes, I forgot about that. But aside from that, leaderboards and stuff. |
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| 07 Sep 2013 04:34 PM |
| Maybe a global multi-server chat..? |
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Xeptix
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| Joined: 14 Mar 2013 |
| Total Posts: 1115 |
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| 07 Sep 2013 04:35 PM |
| ^ I've always wanted the ability to save items to the game itsself, so I can do things such as auto updating servers/scripts and what-not. |
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StudioTM
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| Joined: 06 May 2013 |
| Total Posts: 3454 |
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| 07 Sep 2013 04:35 PM |
| I have made a thing that uses marketplace server that loop removes players until server is destroyed, and if the server is at the current version then it dosin't loop remove players. |
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Xeptix
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| Joined: 14 Mar 2013 |
| Total Posts: 1115 |
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| 07 Sep 2013 04:36 PM |
| What I mean is saving items to your place, rather than to the player. That would be pretty cool, and useful for many things. |
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| 07 Sep 2013 04:36 PM |
| @Xeptix: Don't forget DataCost... |
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| 07 Sep 2013 04:38 PM |
| Maybe the option to run a Lua script on no server, so long as a single server exists to handle the data? It could be written on the website, and include its own output :D |
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