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Re: Crystal Blue Persuasion

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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
07 Sep 2013 02:44 PM
Pulled from the Object Browser in Roblox Studio 2013 on 9/7/2013:

Dictionary GetFriendsOnline(int maxFriends = 50)
member of Player



Returns: Dictionary

ex:
friends = {
"morash" = "Unknown"
}

Inputs:
int maxFriends: Assumed to be the size of the dictionary, has a default of 50

Can't wait to see what people do with this once roblox update the url thing. :D
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AbsoluteLOL is not online. AbsoluteLOL
Joined: 01 Dec 2012
Total Posts: 3939
07 Sep 2013 02:49 PM
For the love of... you're really late.
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
07 Sep 2013 02:50 PM
Well, I apparently beat the wiki.
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StudioTM is not online. StudioTM
Joined: 06 May 2013
Total Posts: 3454
07 Sep 2013 03:19 PM
I already have an idea for a player list that only shows online friends, but for thoughs people with over 10k friends might lag them out, XD.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
07 Sep 2013 04:00 PM
@Studio: Why..? Assuming you can not have a limit on maxFriends, you will just get a really big table. What would lag?
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StudioTM is not online. StudioTM
Joined: 06 May 2013
Total Posts: 3454
07 Sep 2013 04:03 PM
No, I will make it a gui but I will have to do
it a hacky way since there is max friends
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18cwatford is not online. 18cwatford
Joined: 08 Oct 2009
Total Posts: 5410
07 Sep 2013 04:04 PM
@Studio
GetFriendsOnline(math.huge)

I would assume...
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
07 Sep 2013 04:09 PM
@Studio: Only display 10 friends at once, with scroll buttons?
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
07 Sep 2013 04:14 PM
Why is this useful?
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
07 Sep 2013 04:15 PM
@UnAdmin: Because reasons.

--Why must Roblox lag when floodcheck..?
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StudioTM is not online. StudioTM
Joined: 06 May 2013
Total Posts: 3454
07 Sep 2013 04:17 PM
@UnAdmin; People could create some very cool things with it, but why is it useful? I can't find a reason it's useful, but it gives us scripters something new to do.
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
07 Sep 2013 04:19 PM
Alright, so something not useful that will just be for fun when we have a bunch of other problems atm.
nice
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
07 Sep 2013 04:20 PM
@UnAdmin: Maybe we can add a teleportation method to it, to go to the game they are in..?
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
07 Sep 2013 04:22 PM
Spam spam spam
and /we/ can't add it
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
07 Sep 2013 04:23 PM
I mean like, when you click them, you teleport to them via the TeleportService.
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
07 Sep 2013 04:28 PM
It would be useful I suppose if it returned a userdata so that you could do :load() on them to compare scores for friends.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
07 Sep 2013 04:31 PM
I would like save and load methods for the server, for leaderboards and potentially updates (Save the current ID, shut down out-of-date servers using Shutdown(), which should really be unlocked)
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
07 Sep 2013 04:32 PM
It's already possible to see if there are updates for a server.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
07 Sep 2013 04:33 PM
Oh yes, I forgot about that. But aside from that, leaderboards and stuff.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
07 Sep 2013 04:34 PM
Maybe a global multi-server chat..?
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Xeptix is not online. Xeptix
Joined: 14 Mar 2013
Total Posts: 1115
07 Sep 2013 04:35 PM
^ I've always wanted the ability to save items to the game itsself, so I can do things such as auto updating servers/scripts and what-not.
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StudioTM is not online. StudioTM
Joined: 06 May 2013
Total Posts: 3454
07 Sep 2013 04:35 PM
I have made a thing that uses marketplace server that loop removes players until server is destroyed, and if the server is at the current version then it dosin't loop remove players.
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Xeptix is not online. Xeptix
Joined: 14 Mar 2013
Total Posts: 1115
07 Sep 2013 04:36 PM
What I mean is saving items to your place, rather than to the player. That would be pretty cool, and useful for many things.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
07 Sep 2013 04:36 PM
@Xeptix: Don't forget DataCost...
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
07 Sep 2013 04:38 PM
Maybe the option to run a Lua script on no server, so long as a single server exists to handle the data? It could be written on the website, and include its own output :D
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