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| 06 Sep 2013 10:22 PM |
I assume I would set the position of the camera to the position of the player's head and have the focus be the lookvector of the player's head?
What does the cameratype need to be changed to? |
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| 06 Sep 2013 10:29 PM |
Oh whoops Not only direction but also correspond w/ rotation. How would I adjust the camera's pitch and roll to math the orientation of the player's head? |
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| 06 Sep 2013 10:31 PM |
| game.Workspace.CurrentCamera.CameraSubject = game.Players.stephen1182.Character.Head |
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| 06 Sep 2013 11:00 PM |
@stephen readb4post
also bump |
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