kirby882
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| Joined: 30 Sep 2008 |
| Total Posts: 2399 |
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| 04 Sep 2013 03:06 PM |
| Does anyone know how to script bricks to be like Actual tank Armor? |
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| 04 Sep 2013 03:06 PM |
What do you mean?
What do you want them to be? |
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kirby882
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| Joined: 30 Sep 2008 |
| Total Posts: 2399 |
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| 04 Sep 2013 03:07 PM |
| Something that could block explosive pressure and protect the tanks. |
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Bebee2
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| Joined: 17 May 2009 |
| Total Posts: 3985 |
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| 04 Sep 2013 03:07 PM |
http://wiki.roblox.com/index.php/Welds
Imply your scripting knowledge and do it then. |
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Bebee2
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| Joined: 17 May 2009 |
| Total Posts: 3985 |
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| 04 Sep 2013 03:08 PM |
| Oh... you have to custom make variables and make parts (and suggested to cast rays) for that. |
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kirby882
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| Joined: 30 Sep 2008 |
| Total Posts: 2399 |
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| 04 Sep 2013 03:11 PM |
| I like the Weld idea better. |
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Bebee2
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| Joined: 17 May 2009 |
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| 04 Sep 2013 03:12 PM |
| You really can't prevent from dying by an explosion by the explosion object unless you make models and variables to make it look like it. |
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kirby882
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| Joined: 30 Sep 2008 |
| Total Posts: 2399 |
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| 04 Sep 2013 03:15 PM |
| Yeah, I just want the vehicle to be kept to gether when it gets hit. |
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| 04 Sep 2013 03:17 PM |
| What you're going to have to do is not add a blastpressure to the explosion. But if the brick hits a humanoid it needs to kill them. |
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Bebee2
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| Joined: 17 May 2009 |
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| 04 Sep 2013 03:21 PM |
I prefer this. "What you're going to have to do is not add a blastpressure to the explosion. But if the brick hits a humanoid..."
it will cast a ray to the position of the humanoid's character which will do the damage IF it doesn't hit some random crap on the way. It's the best way to simulate an explosion. Plus, it's less glitch-y. |
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kirby882
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| Joined: 30 Sep 2008 |
| Total Posts: 2399 |
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| 04 Sep 2013 03:32 PM |
| Ok i'm a bit confused about the Welding script. Do I have to type in the Position of the brick? |
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