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| 02 Sep 2013 11:21 PM |
| Any C-framer will know of this one. Whenever you put 2 bricks into each other, you'll usually see the 2 bricks flickering. This has been nicknamed by some as the "static" glitch. As said in the title, this is any c-framer's nightmare. As a c-framer myself, I'd like to suggest you, Roblox, fixing this glitch! It's been around as long as I can remember, and I've heard barely any complain of this, because it can be fixed by moving the 2 bricks some. However, this does lower the overall quality of whatever you are c-framing. |
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| 02 Sep 2013 11:23 PM |
| I won't be on this thread to help discuss this topic until tomorrow, please excuse my absence and debate this on your own. |
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| 02 Sep 2013 11:23 PM |
Support. It's not terribly bad, but it would be nice if it was fixed like this. |
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| 03 Sep 2013 01:47 PM |
| Ok, I'm back. As I expected at 1 in the morning, not much discussion. |
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lordjoe
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| Joined: 11 Aug 2008 |
| Total Posts: 1381 |
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| 03 Sep 2013 01:50 PM |
| Support! Not sure how this would be possible though. |
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| 03 Sep 2013 01:51 PM |
It's not a glitch.
What it is is the bricks taking up the exact same space at some point, making the game struggle to determine which one needs rendering.
Just make one brick very slightly offset. |
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deltav
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| Joined: 01 Jan 2008 |
| Total Posts: 31893 |
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| 03 Sep 2013 02:11 PM |
| What frozen said. You can avoid this by either offsetting the brick slightly, or putting a (block)mesh into it and slightly increasing the required value. |
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| 03 Sep 2013 02:17 PM |
I think it IS a glitch, frozen. My belief is that it it a decimal precision error, where one part is ever so slightly off what it should be when it is moved.
And "static" objects don't move, making the name somewhat ironic.
AND ITS NOT "C-Frame"! IT IS "CFrame"! |
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deltav
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| Joined: 01 Jan 2008 |
| Total Posts: 31893 |
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| 03 Sep 2013 02:21 PM |
@notunknown Nope. It's just the two textures of the blocks trying to render in the same spot simultaneously, which is impossible, creating a glitching texture similar to the static on a tv screen. |
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| 03 Sep 2013 02:22 PM |
A glitch is an unexpected error that only works if it's forced to. This, because it always happens and isn't unexpected, is thus a bug, Wonknut.
>:U:< |
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| 03 Sep 2013 02:23 PM |
Oh, I am thinking of a different glitch, sorry.
I don't think this can be avoided, but it makes it seem like parts are not made of two triangles per face, but multiple. If I am correct and each part has like 50 triangles per face, this is the bigger issue they should fix. |
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| 03 Sep 2013 03:18 PM |
"AND ITS NOT "C-Frame"! IT IS "CFrame"!" Yeah, I figured that out on the other thread you posted on.
Also, I think it would make it more convenient if they fixed this, like I said it can lower the overall quality of what you're CFraming when you move them even slightly into or away from each other. |
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| 03 Sep 2013 03:20 PM |
| Also, even if you do fix it like that, it can still have some "static" if you're standing farther away from whatever you CFramed. |
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| 03 Sep 2013 03:23 PM |
Not really considered a glitch to me. I doubt Roblox will fix this. |
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| 03 Sep 2013 03:25 PM |
| I doubt Roblox CAN fix it, a lot of games are subject to this problem. |
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Mitko0o1
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| Joined: 30 Nov 2010 |
| Total Posts: 5725 |
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| 03 Sep 2013 03:26 PM |
| I support this because I know how annoying is seeing this in-game. |
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| 03 Sep 2013 03:30 PM |
| I'd at least like for them to fix 2 bricks of the same exact color from creating "static" when they're inside each other. |
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| 03 Sep 2013 03:52 PM |
| This isnt a glich, this is something that another person already said how to fix it but one way to fix this when Roblox allow you to merge parts togever... :D |
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| 03 Sep 2013 04:31 PM |
The problem with this as well is that:
I have a brick 200 studs in height. Below it is another brick. From far away (200 studs about) the two bricks flash. I messaged ROBLOX about it and they said that it is typical with big things. 200 studs isn't that big.
Support, for your problem and mine. |
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trisrock2
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| 03 Sep 2013 05:14 PM |
Its not anything its just the Z Index of the GUI are the same and roblox didn't make a Z Index property for Vector3 GUI's.
Simple Like dat bro. |
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| 03 Sep 2013 05:17 PM |
Move one of the bricks slightly, problem solved. Also I enjoy the static glitch. |
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