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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Anyone got any advice/ what I should add?

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EmperorLexus is not online. EmperorLexus
Joined: 24 Jul 2012
Total Posts: 6641
02 Sep 2013 03:15 PM
gui = Instance.new("ScreenGui", game.CoreGui)
frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0,250,0,250)
frame.Position = UDim2.new(0,0,0,100)
frame.BackgroundTransparency = 1
txtlbl = Instance.new("TextLabel", frame)
txtlbl.Size = UDim2.new(1,0,0.1,0)
txtlbl.Text = "Flood property change: Window 1"
txtlbl.TextScaled = true
txtlbl.Position = UDim2.new(0,0,-0.2,0)
txtlbl.Font = "ArialBold"
txtlbl.BackgroundTransparency = 0.6
txtlbl.BackgroundColor3 = (Color3.new(0,0,0))
txtlbl.BorderSizePixel = 0

txtbox = Instance.new("TextBox", frame)
txtbox.Text = "Part/model name here"
txtbox.Size = UDim2.new(1,0,0.1,0)
txtbox.TextScaled = true
txtbox.Font = "ArialBold"
txtbox.Position = UDim2.new(0,0,-0.1,0)
txtbox.BackgroundTransparency = 0.6
txtbox.BackgroundColor3 = (Color3.new(0,0,0))
txtbox.BorderSizePixel = 0

modelchild = Instance.new("TextLabel", frame)
modelchild.Text = "Select model children"
modelchild.Size = UDim2.new(0.8,0,0.1,0)
modelchild.TextScaled = true
modelchild.Font = "ArialBold"
modelchild.Position = UDim2.new(0,0,0.1,0)
modelchild.BackgroundTransparency = 0.6
modelchild.BackgroundColor3 = (Color3.new(0,0,0))
modelchild.BorderSizePixel = 0

modelbtn = Instance.new("TextButton", frame)
modelbtn.Size = UDim2.new(0.2,0,0.1,0)
modelbtn.Position = UDim2.new(0.8,0,0.1,0)
modelbtn.TextScaled = true
modelbtn.Font = "ArialBold"
modelbtn.BackgroundTransparency = 0.6
modelbtn.BackgroundColor3 = (Color3.new(0,0,0))
modelbtn.BorderSizePixel = 0
modelbtn.Text = "true"

txtnew = Instance.new("TextBox", frame)
txtnew.Text = "New name here"
txtnew.Size = UDim2.new(1,0,0.1,0)
txtnew.TextScaled = true
txtnew.Font = "ArialBold"
txtnew.Position = UDim2.new(0,0,0,0)
txtnew.BackgroundTransparency = 0.6
txtnew.BackgroundColor3 = (Color3.new(0,0,0))
txtnew.BorderSizePixel = 0

tooltip = Instance.new("TextLabel", txtbox)
tooltip.TextScaled = true
tooltip.Font = "ArialBold"
tooltip.Size = UDim2.new(0,0,1,0)
tooltip.Position = UDim2.new(1,0,0,0)
tooltip.Text = "The name of the part(s)/model(s) you'd like to change."
tooltip.Visible = false
tooltip.BackgroundTransparency = 0.6
tooltip.BackgroundColor3 = (Color3.new(0,0,0))
tooltip.BorderSizePixel = 0

toolnew = Instance.new("TextLabel", txtnew)
toolnew.TextScaled = true
toolnew.Font = "ArialBold"
toolnew.Size = UDim2.new(0,0,1,0)
toolnew.Position = UDim2.new(1,0,0,0)
toolnew.Text = "The new name of the part(s)/model(s) you're changing. [leave blank if same]"
toolnew.Visible = false
toolnew.BackgroundTransparency = 0.6
toolnew.BackgroundColor3 = (Color3.new(0,0,0))
toolnew.BorderSizePixel = 0

endbtn = Instance.new("TextButton", frame)
endbtn.Size = UDim2.new(1,0,0.1,0)
endbtn.Position = UDim2.new(0,0,1.2,0)
endbtn.Text = "Execute"
endbtn.BackgroundTransparency = 0.6
endbtn.BackgroundColor3 = (Color3.new(0,0,0))
endbtn.BorderSizePixel = 0
endbtn.TextScaled = true
endbtn.Font = "ArialBold"
-------------------------------------------------------
open = Instance.new("TextButton", gui)
open.Size = UDim2.new(0,50,0,30)
open.Position = UDim2.new(0,0,0,20)
open.Text = ">"
open.BackgroundTransparency = 0.6
open.BackgroundColor3 = (Color3.new(0,0,0))
open.BorderSizePixel = 0
open.TextScaled = true

anchortxt = Instance.new("TextLabel", frame)
anchortxt.Size = UDim2.new(1,-30,0.1,0)
anchortxt.Position = UDim2.new(0,0,0.2,0)
anchortxt.Text = "Anchored: "
anchortxt.TextScaled = true
anchortxt.BackgroundTransparency = 0.6
anchortxt.BackgroundColor3 = (Color3.new(0,0,0))
anchortxt.BorderSizePixel = 0
anchortxt.Font = "ArialBold"

locktxt = Instance.new("TextLabel", frame)
locktxt.Size = UDim2.new(1,-30,0.1,0)
locktxt.Position = UDim2.new(0,0,0.3,0)
locktxt.Text = "Locked: "
locktxt.TextScaled = true
locktxt.BackgroundTransparency = 0.6
locktxt.BackgroundColor3 = (Color3.new(0,0,0))
locktxt.BorderSizePixel = 0
locktxt.Font = "ArialBold"

cancollidetxt = Instance.new("TextLabel", frame)
cancollidetxt.Size = UDim2.new(1,-30,0.1,0)
cancollidetxt.Position = UDim2.new(0,0,0.4,0)
cancollidetxt.Text = "CanCollide: "
cancollidetxt.TextScaled = true
cancollidetxt.BackgroundTransparency = 0.6
cancollidetxt.BackgroundColor3 = (Color3.new(0,0,0))
cancollidetxt.BorderSizePixel = 0
cancollidetxt.Font = "ArialBold"
-------------------------------------------------------

anchor = Instance.new("TextButton", frame)
anchor.Size = UDim2.new(0,30,0.1,0)
anchor.Position = UDim2.new(1,-30,0.2,0)
anchor.Text = "true"
anchor.TextScaled = true
anchor.BackgroundTransparency = 0.6
anchor.BackgroundColor3 = (Color3.new(0,0,0))
anchor.BorderSizePixel = 0
anchor.Font = "ArialBold"

lock = Instance.new("TextButton", frame)
lock.Size = UDim2.new(0,30,0.1,0)
lock.Position = UDim2.new(1,-30,0.3,0)
lock.Text = "true"
lock.TextScaled = true
lock.BackgroundTransparency = 0.6
lock.BackgroundColor3 = (Color3.new(0,0,0))
lock.BorderSizePixel = 0
lock.Font = "ArialBold"

cancollide = Instance.new("TextButton", frame)
cancollide.Size = UDim2.new(0,30,0.1,0)
cancollide.Position = UDim2.new(1,-30,0.4,0)
cancollide.Text = "true"
cancollide.TextScaled = true
cancollide.BackgroundTransparency = 0.6
cancollide.BackgroundColor3 = (Color3.new(0,0,0))
cancollide.BorderSizePixel = 0
cancollide.Font = "ArialBold"
-------------------------------------------------------
materialtxt = Instance.new("TextLabel", frame)
materialtxt.Size = UDim2.new(0.5,0,0.1,0)
materialtxt.Position = UDim2.new(0,0,0.5,0)
materialtxt.Text = "Material: "
materialtxt.TextScaled = true
materialtxt.BackgroundTransparency = 0.6
materialtxt.BackgroundColor3 = (Color3.new(0,0,0))
materialtxt.BorderSizePixel = 0
materialtxt.Font = "ArialBold"

toptxt = Instance.new("TextLabel", frame)
toptxt.Size = UDim2.new(0.5,0,0.1,0)
toptxt.Position = UDim2.new(0,0,0.6,0)
toptxt.Text = "Top surface: "
toptxt.TextScaled = true
toptxt.BackgroundTransparency = 0.6
toptxt.BackgroundColor3 = (Color3.new(0,0,0))
toptxt.BorderSizePixel = 0
toptxt.Font = "ArialBold"

bottomtxt = Instance.new("TextLabel", frame)
bottomtxt.Size = UDim2.new(0.5,0,0.1,0)
bottomtxt.Position = UDim2.new(0,0,0.7,0)
bottomtxt.Text = "Bottom surface: "
bottomtxt.TextScaled = true
bottomtxt.BackgroundTransparency = 0.6
bottomtxt.BackgroundColor3 = (Color3.new(0,0,0))
bottomtxt.BorderSizePixel = 0
bottomtxt.Font = "ArialBold"

lefttxt = Instance.new("TextLabel", frame)
lefttxt.Size = UDim2.new(0.5,0,0.1,0)
lefttxt.Position = UDim2.new(0,0,0.8,0)
lefttxt.Text = "Left surface: "
lefttxt.TextScaled = true
lefttxt.BackgroundTransparency = 0.6
lefttxt.BackgroundColor3 = (Color3.new(0,0,0))
lefttxt.BorderSizePixel = 0
lefttxt.Font = "ArialBold"

righttxt = Instance.new("TextLabel", frame)
righttxt.Size = UDim2.new(0.5,0,0.1,0)
righttxt.Position = UDim2.new(0,0,0.9,0)
righttxt.Text = "Right surface: "
righttxt.TextScaled = true
righttxt.BackgroundTransparency = 0.6
righttxt.BackgroundColor3 = (Color3.new(0,0,0))
righttxt.BorderSizePixel = 0
righttxt.Font = "ArialBold"

backtxt = Instance.new("TextLabel", frame)
backtxt.Size = UDim2.new(0.5,0,0.1,0)
backtxt.Position = UDim2.new(0,0,1,0)
backtxt.Text = "Back surface: "
backtxt.TextScaled = true
backtxt.BackgroundTransparency = 0.6
backtxt.BackgroundColor3 = (Color3.new(0,0,0))
backtxt.BorderSizePixel = 0
backtxt.Font = "ArialBold"

fronttxt = Instance.new("TextLabel", frame)
fronttxt.Size = UDim2.new(0.5,0,0.1,0)
fronttxt.Position = UDim2.new(0,0,1.1,0)
fronttxt.Text = "Front surface: "
fronttxt.TextScaled = true
fronttxt.BackgroundTransparency = 0.6
fronttxt.BackgroundColor3 = (Color3.new(0,0,0))
fronttxt.BorderSizePixel = 0
fronttxt.Font = "ArialBold"

material = Instance.new("TextButton", frame)
material.Size = UDim2.new(0.5,0,0.1,0)
material.Position = UDim2.new(0.5,0,0.5,0)
material.Text = "Plastic"
material.TextScaled = true
material.BackgroundTransparency = 0.6
material.BackgroundColor3 = (Color3.new(0,0,0))
material.BorderSizePixel = 0
material.Font = "ArialBold"

top = Instance.new("TextButton", frame)
top.Size = UDim2.new(0.5,0,0.1,0)
top.Position = UDim2.new(0.5,0,0.6,0)
top.Text = "Smooth"
top.TextScaled = true
top.BackgroundTransparency = 0.6
top.BackgroundColor3 = (Color3.new(0,0,0))
top.BorderSizePixel = 0
top.Font = "ArialBold"

bottom = Instance.new("TextButton", frame)
bottom.Size = UDim2.new(0.5,0,0.1,0)
bottom.Position = UDim2.new(0.5,0,0.7,0)
bottom.Text = "Smooth"
bottom.TextScaled = true
bottom.BackgroundTransparency = 0.6
bottom.BackgroundColor3 = (Color3.new(0,0,0))
bottom.BorderSizePixel = 0
bottom.Font = "ArialBold"

left = Instance.new("TextButton", frame)
left.Size = UDim2.new(0.5,0,0.1,0)
left.Position = UDim2.new(0.5,0,0.8,0)
left.Text = "Smooth"
left.TextScaled = true
left.BackgroundTransparency = 0.6
left.BackgroundColor3 = (Color3.new(0,0,0))
left.BorderSizePixel = 0
left.Font = "ArialBold"

right = Instance.new("TextButton", frame)
right.Size = UDim2.new(0.5,0,0.1,0)
right.Position = UDim2.new(0.5,0,0.9,0)
right.Text = "Smooth"
right.TextScaled = true
right.BackgroundTransparency = 0.6
right.BackgroundColor3 = (Color3.new(0,0,0))
right.BorderSizePixel = 0
right.Font = "ArialBold"

back = Instance.new("TextButton", frame)
back.Size = UDim2.new(0.5,0,0.1,0)
back.Position = UDim2.new(0.5,0,1,0)
back.Text = "Smooth"
back.TextScaled = true
back.BackgroundTransparency = 0.6
back.BackgroundColor3 = (Color3.new(0,0,0))
back.BorderSizePixel = 0
back.Font = "ArialBold"

front = Instance.new("TextButton", frame)
front.Size = UDim2.new(0.5,0,0.1,0)
front.Position = UDim2.new(0.5,0,1.1,0)
front.Text = "Smooth"
front.TextScaled = true
front.BackgroundTransparency = 0.6
front.BackgroundColor3 = (Color3.new(0,0,0))
front.BorderSizePixel = 0
front.Font = "ArialBold"

function modelbtnclick()
if modelbtn.Text == "true" then
modelbtn.Text = "false"
else
modelbtn.Text = "true"
end
end

function hover1()
if tooltip.Visible == false then
tooltip.Visible = true
tooltip:TweenSizeAndPosition(UDim2.new(0.8,0,1,0), UDim2.new(1,0,0,0))
wait (1)
else
tooltip:TweenSizeAndPosition(UDim2.new(0,0,1,1), UDim2.new(1,0,0,0))
wait (1)
tooltip.Visible = false
end
end

function hover2()
if toolnew.Visible == false then
toolnew.Visible = true
toolnew:TweenSizeAndPosition(UDim2.new(0.8,0,1,0), UDim2.new(1,0,0,0))
wait (1)
else
toolnew:TweenSizeAndPosition(UDim2.new(0,0,1,1), UDim2.new(1,0,0,0))
wait (1)
toolnew.Visible = false
end
end

function openclick()
if open.Text == "<" then
frame:TweenSizeAndPosition(UDim2.new(0,250,0,250), UDim2.new(0,-250,0,100))
wait (1)
frame.Visible = false
open.Text = ">"
else
frame.Visible = true
frame:TweenSizeAndPosition(UDim2.new(0,250,0,250), UDim2.new(0,0,0,100))
wait (1)
open.Text = "<"
end
end

function materialclick()
if material.Text == "Plastic" then
material.Text = "Wood"
elseif material.Text == "Wood" then
material.Text = "Slate"
elseif material.Text == "Slate" then
material.Text = "Concrete"
elseif material.Text == "Concrete" then
material.Text = "CorrodedMetal"
elseif material.Text == "CorrodedMetal" then
material.Text = "DiamondPlate"
elseif material.Text == "DiamondPlate" then
material.Text = "Foil"
elseif material.Text == "Foil" then
material.Text = "Grass"
elseif material.Text == "Grass" then
material.Text = "Ice"
elseif material.Text == "Ice" then
material.Text = "Plastic"
end
end

function topclick()
if top.Text == "Smooth" then
top.Text = "Glue"
elseif top.Text == "Glue" then
top.Text = "Weld"
elseif top.Text == "Weld" then
top.Text = "Studs"
elseif top.Text == "Studs" then
top.Text = "Inlet"
elseif top.Text == "Inlet" then
top.Text = "Universal"
elseif top.Text == "Universal" then
top.Text = "Hinge"
elseif top.Text == "Hinge" then
top.Text = "Motor"
elseif top.Text == "Motor" then
top.Text = "SteppingMotor"
elseif top.Text == "SteppingMotor" then
top.Text = "Unjoinable"
elseif top.Text == "Unjoinable" then
top.Text = "Smooth"
end
end

function rightclick()
if right.Text == "Smooth" then
right.Text = "Glue"
elseif right.Text == "Glue" then
right.Text = "Weld"
elseif right.Text == "Weld" then
right.Text = "Studs"
elseif right.Text == "Studs" then
right.Text = "Inlet"
elseif right.Text == "Inlet" then
right.Text = "Universal"
elseif right.Text == "Universal" then
right.Text = "Hinge"
elseif right.Text == "Hinge" then
right.Text = "Motor"
elseif right.Text == "Motor" then
right.Text = "SteppingMotor"
elseif right.Text == "SteppingMotor" then
right.Text = "Unjoinable"
elseif right.Text == "Unjoinable" then
right.Text = "Smooth"
end
end

function leftclick()
if left.Text == "Smooth" then
left.Text = "Glue"
elseif left.Text == "Glue" then
left.Text = "Weld"
elseif left.Text == "Weld" then
left.Text = "Studs"
elseif left.Text == "Studs" then
left.Text = "Inlet"
elseif left.Text == "Inlet" then
left.Text = "Universal"
elseif left.Text == "Universal" then
left.Text = "Hinge"
elseif left.Text == "Hinge" then
left.Text = "Motor"
elseif left.Text == "Motor" then
left.Text = "SteppingMotor"
elseif left.Text == "SteppingMotor" then
left.Text = "Unjoinable"
elseif left.Text == "Unjoinable" then
left.Text = "Smooth"
end
end

function frontclick()
if front.Text == "Smooth" then
front.Text = "Glue"
elseif front.Text == "Glue" then
front.Text = "Weld"
elseif front.Text == "Weld" then
front.Text = "Studs"
elseif front.Text == "Studs" then
front.Text = "Inlet"
elseif front.Text == "Inlet" then
front.Text = "Universal"
elseif front.Text == "Universal" then
front.Text = "Hinge"
elseif front.Text == "Hinge" then
front.Text = "Motor"
elseif front.Text == "Motor" then
front.Text = "SteppingMotor"
elseif front.Text == "SteppingMotor" then
front.Text = "Unjoinable"
elseif front.Text == "Unjoinable" then
front.Text = "Smooth"
end
end

function bottomclick()
if bottom.Text == "Smooth" then
bottom.Text = "Glue"
elseif bottom.Text == "Glue" then
bottom.Text = "Weld"
elseif bottom.Text == "Weld" then
bottom.Text = "Studs"
elseif bottom.Text == "Studs" then
bottom.Text = "Inlet"
elseif bottom.Text == "Inlet" then
bottom.Text = "Universal"
elseif bottom.Text == "Universal" then
bottom.Text = "Hinge"
elseif bottom.Text == "Hinge" then
bottom.Text = "Motor"
elseif bottom.Text == "Motor" then
bottom.Text = "SteppingMotor"
elseif bottom.Text == "SteppingMotor" then
bottom.Text = "Unjoinable"
elseif bottom.Text == "Unjoinable" then
bottom.Text = "Smooth"
end
end

function backclick()
if back.Text == "Smooth" then
back.Text = "Glue"
elseif back.Text == "Glue" then
back.Text = "Weld"
elseif back.Text == "Weld" then
back.Text = "Studs"
elseif back.Text == "Studs" then
back.Text = "Inlet"
elseif back.Text == "Inlet" then
back.Text = "Universal"
elseif back.Text == "Universal" then
back.Text = "Hinge"
elseif back.Text == "Hinge" then
back.Text = "Motor"
elseif back.Text == "Motor" then
back.Text = "SteppingMotor"
elseif back.Text == "SteppingMotor" then
back.Text = "Unjoinable"
elseif back.Text == "Unjoinable" then
back.Text = "Smooth"
end
end

function anchorclick()
if anchor.Text == "true" then
anchor.Text = "false"
else
anchor.Text = "true"
end
end

function lockclick()
if lock.Text == "true" then
lock.Text = "false"
else
lock.Text = "true"
end
end

function cancollideclick()
if cancollide.Text == "true" then
cancollide.Text = "false"
else
cancollide.Text = "true"
end
end

function executeclick()
for l,v in pairs (workspace:children()) do
if modelbtn.Text == "true" then
for l,v in pairs (workspace[txtbox.Text]:children()) do
if v:IsA("BasePart") then
v.Material = material.Text
if anchor.Text == "true" then
anc = true
else
anc = false
end
v.Anchored = anc
if lock.Text == "true" then
lock1 = true
else
lock1 = false
end
v.Locked = lock1
if cancollide.Text == "true" then
ccl = true
else
ccl = false
end
v.CanCollide = ccl
v.TopSurface = top.Text
v.BottomSurface = bottom.Text
v.LeftSurface = left.Text
v.RightSurface = right.Text
v.BackSurface = back.Text
v.FrontSurface = front.Text
end
end
end
if v.Name == txtbox.Text and v:IsA("BasePart") then
v.Material = material.Text
if anchor.Text == "true" then
anc = true
else
anc = false
end
v.Anchored = anc
if lock.Text == "true" then
lock1 = true
else
lock1 = false
end
v.Locked = lock1
if cancollide.Text == "true" then
ccl = true
else
ccl = false
end
v.CanCollide = ccl
v.TopSurface = top.Text
v.BottomSurface = bottom.Text
v.LeftSurface = left.Text
v.RightSurface = right.Text
v.BackSurface = back.Text
v.FrontSurface = front.Text
if not txtnew.Text == "" or txtnew.Text == " " or txtnew.Text == " " or txtnew.Text == " " or txtnew.Text == " " or txtnew.Text == " " or txtnew.Text == " " then
v.Name = txtnew.Text
end
end
end
end
top.MouseButton1Down:connect(topclick)
bottom.MouseButton1Down:connect(bottomclick)
left.MouseButton1Down:connect(leftclick)
right.MouseButton1Down:connect(rightclick)
back.MouseButton1Down:connect(backclick)
front.MouseButton1Down:connect(frontclick)
anchor.MouseButton1Down:connect(anchorclick)
lock.MouseButton1Down:connect(lockclick)
cancollide.MouseButton1Down:connect(cancollideclick)
endbtn.MouseButton1Down:connect(executeclick)
material.MouseButton1Down:connect(materialclick)
open.MouseButton1Down:connect(openclick)
modelbtn.MouseButton1Down:connect(modelbtnclick)
txtbox.MouseEnter:connect(hover1)
txtnew.MouseEnter:connect(hover2)

print("yay i did it11")


-
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EmperorLexus is not online. EmperorLexus
Joined: 24 Jul 2012
Total Posts: 6641
02 Sep 2013 03:16 PM
transparency
and
reflectence
being done tomorrow
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DevilDefeater is not online. DevilDefeater
Joined: 08 Jul 2013
Total Posts: 756
02 Sep 2013 03:16 PM
I don't wanna read all that O.o
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dog456pop248 is not online. dog456pop248
Joined: 24 Aug 2008
Total Posts: 3977
02 Sep 2013 03:20 PM
Can you explain what your script is?
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EmperorLexus is not online. EmperorLexus
Joined: 24 Jul 2012
Total Posts: 6641
02 Sep 2013 03:40 PM
A plugin which changes properties (excluding size, position etc.) of parts with certain names or parts within a given model.

So far, I've got;

-anchor
-lock
-top surface
-can collide
-bottom surface
-front surface
-back surface
-left surface
-right surface
-name
-material

Tomorrow I'm adding transparency and reflectance changing.
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dog456pop248 is not online. dog456pop248
Joined: 24 Aug 2008
Total Posts: 3977
02 Sep 2013 03:41 PM
...Why would anyone want that?
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EmperorLexus is not online. EmperorLexus
Joined: 24 Jul 2012
Total Posts: 6641
02 Sep 2013 03:41 PM
Well, I call it a plugin- its a GUI in the CoreGui.
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dog456pop248 is not online. dog456pop248
Joined: 24 Aug 2008
Total Posts: 3977
02 Sep 2013 03:42 PM
Seriosuly, why would anyone need this?
It's not like it's inconvenient to change the properties of a part.
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EmperorLexus is not online. EmperorLexus
Joined: 24 Jul 2012
Total Posts: 6641
02 Sep 2013 03:46 PM
it'd be quicker, and its not for other people.
k
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dog456pop248 is not online. dog456pop248
Joined: 24 Aug 2008
Total Posts: 3977
02 Sep 2013 03:49 PM
So you went out of your way to make like a 500 line script that does something we can already do extremely easily?
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EmperorLexus is not online. EmperorLexus
Joined: 24 Jul 2012
Total Posts: 6641
02 Sep 2013 03:51 PM
"out of your way"
no
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dog456pop248 is not online. dog456pop248
Joined: 24 Aug 2008
Total Posts: 3977
02 Sep 2013 03:52 PM
Next time you make a plugin, have it do something that we can't already do.
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