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| 22 Aug 2013 06:56 PM |
What if there was a way that Games could be connected through other games?
I do realize they already have a "Place Teleporter" Script/GUI that can do this, but I mean much further than that.
I am speaking of a way to bring bricks/tools your character is holding into a game from another game, somewhat like a teleporter. Not just going from 1 place to another, but literally passing a "Barrier" or "Wall" and getting to the other game, no roblox loading screens, no waiting, just as simple as that.
There would be problems with this, and an easy way for exploiters to get around, or just spammers going into games through other games. But I propose that the owner of the game/place must APPROVE the other place before it anything could teleport from there.
(Let this be a note, when I say "PlaceA and PlaceB, etc, I am speaking of the owner who created it.) Let me put it in a simple term, PlaceA sends PlaceB a request to "Connect Games". PlaceB accepts, now PlaceA has the ability to bring items/players through a "Teleporter" to PlaceB.
It may be impossible, it may be the easiest thing in the world, however it is just a cool little idea I had.
Support if you like this idea/agree that it should be implimented. |
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| 22 Aug 2013 06:56 PM |
| [Note] This could also help games that have continuations/sequals, or also Obbies so they do not dread on and on. |
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| 22 Aug 2013 06:58 PM |
| Your idea is good, but flawed. There will always be loading screens. You'd have to load the other game SOMEHOW. If it was loaded alongside the first game, then there's no need for the update. Just make both parts in the same game. |
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| 22 Aug 2013 06:59 PM |
| Green, "Make both parts in the same game" that is a very bad choice, say you have a 2-Part Game, that is very script-heavy. Part 1 has lots of scripts/Guis, and Part 2 Has even more. Add them both in the same place and it becomes a lag-fest. That is what brought up my idea, so that it could help reduce lag, yet still being "Technically" in the same game. |
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| 22 Aug 2013 06:59 PM |
| And hedgehogs might fly. -Not support- |
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| 22 Aug 2013 07:01 PM |
| Yes, I get what you said. But my point is that it would have to be loaded somehow. If it was loaded when you started Game 1, it's no different as making it all 1 game. There would HAVE to be a loading screen for Game 2 somewhere. |
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| 22 Aug 2013 07:02 PM |
| Definitely support. This would be really epic if someone were to make a game with portals or an adaptation of Survival from the game Minecraft. Just countless wonders that could be done with this. Now the only problem is the admins will probably say no for sure because it's to much of their time and it doesn't seem "custom" or "formal" enough. They only add stuff they KNOW they'll make money on because it's not like they're a small company anymore. They're constantly advertising other companies and in countless partnerships so of course they won't update something like this. |
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| 22 Aug 2013 07:03 PM |
| Yes, it may be far from now, but just think of how spectacular it would be.. |
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| 22 Aug 2013 07:03 PM |
^
Jesus dude, read my post. They would do it if it weren't impossible to do without loading screens. T_T |
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| 22 Aug 2013 07:03 PM |
| Bagh. Late post. Whatever. xP |
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bvalere
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| Joined: 26 Jan 2009 |
| Total Posts: 7365 |
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| 22 Aug 2013 07:05 PM |
| Why couldn't it just be merged as one game? |
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| 22 Aug 2013 07:05 PM |
| Nice idea I really like it. |
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| 22 Aug 2013 07:12 PM |
| Bump+1 of Support, hope the moderators/admins atleast LOOK at this. It could have so many possibilites. |
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| 22 Aug 2013 07:13 PM |
Welp. I'm glad people are taking into consideration my post.
ROBLOX devs are wizards, you know. They can't magically make stuff happen. There are technological limitations. |
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scrin445
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| Joined: 10 May 2011 |
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| 22 Aug 2013 07:14 PM |
| This reminds me of 'Roblox Universe', and idea the originally came from the Roblox blog. |
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Flame6264
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| Joined: 06 Mar 2012 |
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| 22 Aug 2013 07:14 PM |
| This is basically impossible without having to load another time. The reason being is because there could be 2 50000 part games that your computer will not be able to run at very fast speeds. There would have to be a loading screen. |
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trajing
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| 22 Aug 2013 07:17 PM |
| Not possible. It has been suggested, but you don't understand enough to get that you can do that with badges and a teleporter. You get a badge when you finish, you go to the next game, and a script checks for the badge as soon as you load. |
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| 22 Aug 2013 07:18 PM |
| Thank you all for repeating what I posted about 3 times. ;-; |
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trajing
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| Joined: 07 Oct 2012 |
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| 22 Aug 2013 07:20 PM |
| You didn't post how to do it without the update. |
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| 22 Aug 2013 07:22 PM |
| You could just have tons of models for your game, and have them load when a player reaches a certain point... |
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| 22 Aug 2013 08:39 PM |
In order to get rid of the loading they may be able to make some sort of a teleport brick that teleports players from the side and you can walk through it. It works based on which location your camera is in not where the player is in so if you put a brick wall up, put half your character through the wall which will be uncancollided, and the other half on the other side of the wall, aka the original game, you can move your camera in between them and it will still work.
I think this would be awesome. If anyone misunderstands my idea and/or admins read this and misunderstand it I can rephrase it because I don't think I explained this clearly enough. |
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koen523
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padam11
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| 22 Aug 2013 10:14 PM |
Been suggested 3 times already and I have visited those 3 threads and posted in them.
T__________T |
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| 23 Aug 2013 10:55 AM |
| Creeper, you still don't understand. You HAVE to load the game's bricks somehow. |
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