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| 31 Aug 2013 01:11 PM |
http://www.roblox.com/Forum/ShowPost.aspx?PostID=111681401
This is a property accessed by scripting. Affects gravity, force, and Acceleration when falling. |
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dekkonot
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| 31 Aug 2013 02:45 PM |
No, thanks.
~ Linguam latinam est optimum ~ |
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| 31 Aug 2013 02:54 PM |
Probably implemented around 8 years ago.
The Unwise Wizard of Scripters has spoken. |
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129K
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Nyxem
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xSIXx
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| 31 Aug 2013 03:35 PM |
"Affects gravity, force, and Acceleration when falling."
all objects fall at the same rate.
"gravity" and "acceleration when falling" is the same thing.
what the heck do you mean by "force". |
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SN0X
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cntkillme
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| 31 Aug 2013 04:00 PM |
lol six is right.
Drop a pencil and a bowling ball out the window, it will fall at the same rate. |
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morash
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| 31 Aug 2013 04:07 PM |
| weight is the force applied on a mass by gravity... This probably wouldn't be a property in a part by rather a gravity property in the lighting or workspace. |
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MrNicNac
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| 31 Aug 2013 04:07 PM |
"Drop a pencil and a bowling ball out the window, it will fall at the same rate."
Umm... no -.-
Gravity actually affects different masses differently, as it is proportional to the objects mass.
While two identical objects with different weight (density, we can say) will fall at the same right, two nonidentical masses will not fall at the same rate (shown by the balled-up sheet of paper and flat sheet of paper experiment) |
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SN0X
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SN0X
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morash
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| 31 Aug 2013 04:09 PM |
| Also I forgot, if roblox would add gravity, then they might as well add air resistance, which probably wouldn't be a bad idea so players would build more realistic airplanes. |
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cntkillme
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| 31 Aug 2013 04:09 PM |
van.physics.illinois drot edu/qa/listing.php?id=164 .edu .edu
I can find more, but I'm sure this is good enough for you |
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MrNicNac
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| 31 Aug 2013 04:10 PM |
| Sorry, but being in college Physics with a textbook in front of me with the exact information is kind of enough for me. |
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SN0X
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| 31 Aug 2013 04:10 PM |
^
yeah but air resistance would probably be hard (if you wanted it to be able to work with lift to make proper planes) (not just drag based on velocity not direction etc.) |
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| 31 Aug 2013 04:10 PM |
That has nothing to do with gravity. Force by gravity is proportional to mass and acceleration is inversely proportional to mass, therefore acceleration by gravity is a constant. Other factors, like air resistance, affect it, but ostensibly ROBLOX has no air.
*MASS* is something completely different. We can modify the gravity (weight) by using body force; we cannot change parts' inertia, though. |
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cntkillme
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SN0X
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dekkonot
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| 31 Aug 2013 04:11 PM |
So we need a Mass property, and not a weight one, if any.
~ Linguam latinam est optimum ~ |
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morash
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| 31 Aug 2013 04:11 PM |
| MrNicNak, your experiment is showing the effects of air resistance on different shapes, and not masses. In an air free environment, if the two pieces of paper were droped, then they would fall at the same rate. |
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morash
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| 31 Aug 2013 04:12 PM |
| I learned this in like, middle school. lol |
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MrNicNac
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| 31 Aug 2013 04:13 PM |
"MrNicNak, your experiment is showing the effects of air resistance on different shapes, and not masses. In an air free environment, if the two pieces of paper were droped, then they would fall at the same rate."
It's not my experiement, and there was no mention of a vacuum here. Obviously everything adheres to the same rate in a vacuum. |
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| 31 Aug 2013 04:13 PM |
:|
We weren't talking about an object's motion through a fluid. |
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