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Re: Problem with setting character model

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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
31 Aug 2013 11:00 AM
It should look like
imgur/nRU7AjI
but it looks like
imgur/aPRQ3Yj

Code:

--Set player model
game.Players.LocalPlayer.CharacterAppearance = ""
local model = game.Lighting.Cirrus.Resources.Ryze:Clone()
model.Parent = Workspace
game.Players.LocalPlayer.Character = model
game.Workspace.Camera.CameraType = "Attach"
game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character.Head
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Xtreme101 is not online. Xtreme101
Joined: 03 Jan 2009
Total Posts: 4385
31 Aug 2013 11:05 AM
You can actually give a player a new Character? I thought that property was locked. Also, what's with the first four lines of your post?
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
31 Aug 2013 11:07 AM
I gave out what the character appears to be vs. what it should be
they're imgur links
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Soquick is not online. Soquick
Joined: 01 Nov 2012
Total Posts: 1497
31 Aug 2013 11:19 AM
here
add
for i,v in pairs(game.Players.LocalPlayer.Character:children()) do
v.Transparency = 1
end
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Soquick is not online. Soquick
Joined: 01 Nov 2012
Total Posts: 1497
31 Aug 2013 11:19 AM
for i,v in pairs(game.Players.LocalPlayer.Character:children()) do
pcall(function() v.Transparency = 1 end) --srry, to lazy to do :IsA
end
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
31 Aug 2013 11:20 AM
I fixed it.

wait(1)
game.Players.LocalPlayer.CanLoadCharacterAppearance = false
wait(1)
game.Players.LocalPlayer:ClearCharacterAppearance()
wait(1)
local model = game.Lighting.Cirrus.Resources.Ryze:Clone()
model.Parent = Workspace
game.Players.LocalPlayer.Character = model
game.Workspace.Camera.CameraType = "Attach"
game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character.Head

And soquick, I am not sure if Character:children() would work. Also, that's not what I am trying to do. If I wanted all the character parts invisible I would just do so. And if I didn't want characters, I would set characterautoload to false.
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nise45 is not online. nise45
Joined: 17 Nov 2008
Total Posts: 7002
31 Aug 2013 11:23 AM
Oh hey it's Ryze.
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
31 Aug 2013 11:26 AM
Yeah, doing a LoL remake. It's going to be out by next summer.
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nise45 is not online. nise45
Joined: 17 Nov 2008
Total Posts: 7002
31 Aug 2013 11:27 AM
Is it going to take /that/ long?? D:
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Soquick is not online. Soquick
Joined: 01 Nov 2012
Total Posts: 1497
31 Aug 2013 11:33 AM
:children() works
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
31 Aug 2013 12:33 PM
@nise

It will, It is going to be very polished and I can only work on it for about 15 hours a week. Plus, I am not the best scripter in the world, so this will give me a lot of experience.

@soquick
:children() is deprecated

It's deprecated because it returns a read-only table of the objects. GetChildren returns a table of userdata so you can edit the properties.
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Soquick is not online. Soquick
Joined: 01 Nov 2012
Total Posts: 1497
31 Aug 2013 12:37 PM
I use children all the time, it works to edit
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
31 Aug 2013 12:39 PM
I would consider moving on to :GetChildren()
the fact that it's deprecated means it will get removed and all your scripts with it will break.
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Soquick is not online. Soquick
Joined: 01 Nov 2012
Total Posts: 1497
31 Aug 2013 12:42 PM
nope, I use it ALL the time never 1 error.
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
31 Aug 2013 12:50 PM
What I am saying is that one day it WILL error. Plus using deprecated items gives you bad rep.
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Xtreme101 is not online. Xtreme101
Joined: 03 Jan 2009
Total Posts: 4385
31 Aug 2013 01:01 PM
"Plus using deprecated items gives you bad rep."

I always use the standard Motor6D welds in characters when working with animating.

replacing them with welds and motors r 4 nobs, dont u no?
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
31 Aug 2013 03:18 PM
I made a simple script that would convert the Motor6D to normal Motors.

like
really simple

for i,v in pairs(script.Parent:GetChildren()) do
if v:IsA("Motor6D") then
local m = Instance.new("Motor", script.Parent)
m.Name = v.Name
m.Part0 = v.Part0
m.Part1 = v.Part1
m.C0 = v.C0
m.C1 = v.C1
v:Destroy()
end
end
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