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ROBLOX Forum » Game Creation and Development » Scripters
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crome60 is not online. crome60
Joined: 22 Nov 2008
Total Posts: 15266
29 Aug 2013 10:58 PM
My theory is that we can create a single player game in ROBLOX. This can be done through a simple method, local parts (If you don't know what they are, look them up on the wiki). Using local parts, we can be able to manipulate the players own camera so deviously that we can only make them see themselves and only themselves, not other players. I do believe this was implemented in some other platformer game that the blog mentioned.
Simple enough, though other players may occasionally bump into one another and think there is a invisible wall. I do think that through the use of local parts, we can make them cancollide=false to other players. So, opinions on this theory?
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
29 Aug 2013 11:07 PM
How do you prevent characters from seeing each other?
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ScrewDeath is not online. ScrewDeath
Joined: 03 Jun 2012
Total Posts: 2700
29 Aug 2013 11:11 PM
You could put a great distance between them or you could put each one's character in their camera.
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chaoticregandpledge is not online. chaoticregandpledge
Joined: 04 Dec 2009
Total Posts: 2894
29 Aug 2013 11:12 PM
Parent the player's character to the CurrentCamera.
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Trioxide is not online. Trioxide
Joined: 29 Mar 2011
Total Posts: 32902
29 Aug 2013 11:26 PM
Blocco u srs?
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
29 Aug 2013 11:27 PM
Ewwwww... putting characters in cameras sounds nasty and gross

just ewwwww
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
29 Aug 2013 11:29 PM
Yup, unanchored parts in CurrentCamera always screws with the client
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Nikilis is online. Nikilis
Joined: 25 Dec 2008
Total Posts: 949
30 Aug 2013 01:51 AM
It gets even worse when you start adding connections, especially ones like .Touched. I've tried it before, it was really odd.
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ColorfulBody is not online. ColorfulBody
Joined: 17 Jun 2012
Total Posts: 2353
30 Aug 2013 01:55 AM
Local parts are already really buggy, but local characters are outstandingly buggy.

Just look here: http://www.roblox.com/Rotating-Wheel-Space-Station-place?id=120382456

In that game, everything is local. It's a pretty nice demo, but if you play it for some time with other players (note that a server copy of the characters is made; so characters can see each others), you'll quickly realize all the bugs that come along with this approach.

When characters are local, they don't respawn (because respawning is handled on the server) and everything character-related that is handled on the server will not work. Putting characters in the camera is just asking for trouble, really.
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Nikilis is online. Nikilis
Joined: 25 Dec 2008
Total Posts: 949
30 Aug 2013 01:59 AM
What if we made the characters completely invisible and left them in the server, but welded parts in the camera and replicated it?
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flatline115 is not online. flatline115
Joined: 29 Jul 2013
Total Posts: 7826
30 Aug 2013 02:01 AM
@Colorful regarding the respawning issue you could use the Died event for the humanoid via local script and then load the character through obviously LoadCharacter().. But, I wouldn't do this as nothing server side reacts with the character like at all.
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Nikilis is online. Nikilis
Joined: 25 Dec 2008
Total Posts: 949
30 Aug 2013 02:02 AM
Read my reply.
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
30 Aug 2013 02:02 AM
LoadCharacter only works server-sided anyone
g2g sleep
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flatline115 is not online. flatline115
Joined: 29 Jul 2013
Total Posts: 7826
30 Aug 2013 02:06 AM
You're correct. You could split the work up through local and server then just re-parent the character. But, that isn't logical at all.
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Nikilis is online. Nikilis
Joined: 25 Dec 2008
Total Posts: 949
30 Aug 2013 02:07 AM
Or you could read my reply.
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flatline115 is not online. flatline115
Joined: 29 Jul 2013
Total Posts: 7826
30 Aug 2013 02:14 AM
I did read it and I do not think it would work. But I will not say it is improbable for it to work since I have never tried it.
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Nikilis is online. Nikilis
Joined: 25 Dec 2008
Total Posts: 949
30 Aug 2013 02:16 AM
Why wouldn't it work?
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
30 Aug 2013 02:36 AM
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Nikilis is online. Nikilis
Joined: 25 Dec 2008
Total Posts: 949
30 Aug 2013 02:38 AM
Why not just create your own characters, instead of using humanoid-based ones?
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
30 Aug 2013 02:41 AM
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flatline115 is not online. flatline115
Joined: 29 Jul 2013
Total Posts: 7826
30 Aug 2013 02:43 AM
Why not just create your own characters, instead of using humanoid-based ones?
----
The result would be the same as using humanoid-based ones.
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flatline115 is not online. flatline115
Joined: 29 Jul 2013
Total Posts: 7826
30 Aug 2013 02:45 AM
Why wouldn't it work?
---
It is a guess I have never looked at the animation script so I am guessing something would screw up there.
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
30 Aug 2013 02:50 AM
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flatline115 is not online. flatline115
Joined: 29 Jul 2013
Total Posts: 7826
30 Aug 2013 03:22 AM
It was a guess. I didn't say I was correct.
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
30 Aug 2013 03:27 AM
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