crome60
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| Joined: 22 Nov 2008 |
| Total Posts: 15266 |
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| 29 Aug 2013 10:58 PM |
My theory is that we can create a single player game in ROBLOX. This can be done through a simple method, local parts (If you don't know what they are, look them up on the wiki). Using local parts, we can be able to manipulate the players own camera so deviously that we can only make them see themselves and only themselves, not other players. I do believe this was implemented in some other platformer game that the blog mentioned. Simple enough, though other players may occasionally bump into one another and think there is a invisible wall. I do think that through the use of local parts, we can make them cancollide=false to other players. So, opinions on this theory? |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 29 Aug 2013 11:07 PM |
| How do you prevent characters from seeing each other? |
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| 29 Aug 2013 11:11 PM |
| You could put a great distance between them or you could put each one's character in their camera. |
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| 29 Aug 2013 11:12 PM |
| Parent the player's character to the CurrentCamera. |
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Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 29 Aug 2013 11:27 PM |
Ewwwww... putting characters in cameras sounds nasty and gross
just ewwwww |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 29 Aug 2013 11:29 PM |
| Yup, unanchored parts in CurrentCamera always screws with the client |
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Nikilis
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| Joined: 25 Dec 2008 |
| Total Posts: 949 |
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| 30 Aug 2013 01:51 AM |
| It gets even worse when you start adding connections, especially ones like .Touched. I've tried it before, it was really odd. |
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| 30 Aug 2013 01:55 AM |
Local parts are already really buggy, but local characters are outstandingly buggy.
Just look here: http://www.roblox.com/Rotating-Wheel-Space-Station-place?id=120382456
In that game, everything is local. It's a pretty nice demo, but if you play it for some time with other players (note that a server copy of the characters is made; so characters can see each others), you'll quickly realize all the bugs that come along with this approach.
When characters are local, they don't respawn (because respawning is handled on the server) and everything character-related that is handled on the server will not work. Putting characters in the camera is just asking for trouble, really. |
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Nikilis
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| Joined: 25 Dec 2008 |
| Total Posts: 949 |
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| 30 Aug 2013 01:59 AM |
| What if we made the characters completely invisible and left them in the server, but welded parts in the camera and replicated it? |
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| 30 Aug 2013 02:01 AM |
| @Colorful regarding the respawning issue you could use the Died event for the humanoid via local script and then load the character through obviously LoadCharacter().. But, I wouldn't do this as nothing server side reacts with the character like at all. |
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Nikilis
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| Joined: 25 Dec 2008 |
| Total Posts: 949 |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 30 Aug 2013 02:02 AM |
LoadCharacter only works server-sided anyone g2g sleep |
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| 30 Aug 2013 02:06 AM |
| You're correct. You could split the work up through local and server then just re-parent the character. But, that isn't logical at all. |
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Nikilis
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| Joined: 25 Dec 2008 |
| Total Posts: 949 |
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| 30 Aug 2013 02:07 AM |
| Or you could read my reply. |
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| 30 Aug 2013 02:14 AM |
| I did read it and I do not think it would work. But I will not say it is improbable for it to work since I have never tried it. |
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Nikilis
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| Joined: 25 Dec 2008 |
| Total Posts: 949 |
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Oysi
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| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
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Nikilis
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| Joined: 25 Dec 2008 |
| Total Posts: 949 |
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| 30 Aug 2013 02:38 AM |
| Why not just create your own characters, instead of using humanoid-based ones? |
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Oysi
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| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
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| 30 Aug 2013 02:43 AM |
Why not just create your own characters, instead of using humanoid-based ones? ---- The result would be the same as using humanoid-based ones. |
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| 30 Aug 2013 02:45 AM |
Why wouldn't it work? --- It is a guess I have never looked at the animation script so I am guessing something would screw up there. |
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Oysi
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| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
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| 30 Aug 2013 03:22 AM |
| It was a guess. I didn't say I was correct. |
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Oysi
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| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
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