mopman579
|
  |
| Joined: 18 Jan 2011 |
| Total Posts: 339 |
|
|
| 28 Aug 2013 08:23 AM |
Hi, I am a game developer known as Mopman579, and I am working on a new project called: Super ROBLOX World! Basically, this is a 2D platformer (A. K. A. a rage game) Where you are trying to get the Robux at the end, but its really hard. This game will feature: Swinging pendulums Crushing blocks Spawn locations Swinging blades Shooting arrows (Maybe not, probably though) And more stuff to come! So, leave suggestions on what I should do. Should I switch up the story? Should I add cut scenes? Or do you just wanna say something? Leave a reply! (Also, taking suggestions on obstacles and how much rage) |
|
|
| Report Abuse |
|
|
| |
|
mopman579
|
  |
| Joined: 18 Jan 2011 |
| Total Posts: 339 |
|
| |
|
| |
|
|
| 28 Aug 2013 08:59 AM |
| A game doesn't have to be hard to make to be fun. |
|
|
| Report Abuse |
|
|
| |
|
mopman579
|
  |
| Joined: 18 Jan 2011 |
| Total Posts: 339 |
|
|
| 28 Aug 2013 09:28 AM |
| Well, its easy to make it, but, since there will be a lot of levels, its a little hard. |
|
|
| Report Abuse |
|
|
Profites
|
  |
| Joined: 07 Jul 2013 |
| Total Posts: 357 |
|
|
| 28 Aug 2013 09:46 AM |
| My holo is going to be a lot harder... |
|
|
| Report Abuse |
|
|
|
| 28 Aug 2013 10:07 AM |
"My holo is going to be a lot harder..." wat is a holo
|
|
|
| Report Abuse |
|
|
|
| 28 Aug 2013 10:24 AM |
Also, I'm looking forward to this and I hope it turns out well. PM me for programming/building support. I'll make you things free of charge without credit, but nothing too extreme because I have projects of my own. |
|
|
| Report Abuse |
|
|
mopman579
|
  |
| Joined: 18 Jan 2011 |
| Total Posts: 339 |
|
|
| 28 Aug 2013 02:54 PM |
| Okay, its a little hard to make, seeing as I need to make it hard, make a way through it, test it, and make the levels different. But a BETA should be done near September! (Alpha might be done soon with very few stages, BETA should have 10 stages) |
|
|
| Report Abuse |
|
|
Tesouro
|
  |
| Joined: 19 Dec 2010 |
| Total Posts: 1284 |
|
|
| 28 Aug 2013 06:11 PM |
Hm... yeah. I think you should put some moving enemies. Thats cool.
And create a plot. |
|
|
| Report Abuse |
|
|
Tesouro
|
  |
| Joined: 19 Dec 2010 |
| Total Posts: 1284 |
|
|
| 28 Aug 2013 06:15 PM |
| And never, never leave the skies open and places that you will fall and die (i mean, you can make things like that, but not falling off the map), make a scenario |
|
|
| Report Abuse |
|
|
mopman579
|
  |
| Joined: 18 Jan 2011 |
| Total Posts: 339 |
|
|
| 28 Aug 2013 06:29 PM |
| What do you mean? Do you mean, like, make it sorta like Super Meat Boy? Where you go through factory like stuff? And, for the falling off the map bit, I actually don't see why I shouldn't. I mean, I can make a sky box that looks like indoors, but, when you miss I jump what should I do? Make you fall onto a brick that kills you? That's not realistic. But please say your reason, since, making it in side of something would be freaking annoying instead of having a skybox, and, I really don't see why I shouldn't make falling off a thing. And, as for moving AI's, you mean they move around and you have to jump over them? |
|
|
| Report Abuse |
|
|
|
| 28 Aug 2013 06:41 PM |
Sorry, but this is necessary.
http://www.youtube.com/watch?v=1Zmb9Vh8Ja0
WHEEEOOOH WUH
∆ ∆ ∆ Newbags Can't Triforce |
|
|
| Report Abuse |
|
|
drahsid5
|
  |
| Joined: 13 May 2011 |
| Total Posts: 3937 |
|
|
| 28 Aug 2013 06:46 PM |
| way too easy for 10K a week. |
|
|
| Report Abuse |
|
|
mopman579
|
  |
| Joined: 18 Jan 2011 |
| Total Posts: 339 |
|
|
| 28 Aug 2013 06:53 PM |
| Well, for your information, I have other things I am doing. That's the reason why it will take awhile. |
|
|
| Report Abuse |
|
|
drahsid5
|
  |
| Joined: 13 May 2011 |
| Total Posts: 3937 |
|
|
| 28 Aug 2013 06:56 PM |
| Still, if your'e looking to make a 'big time' game, add some(/more) aspects to your blueprint. (If you're smart enough to make one =P) |
|
|
| Report Abuse |
|
|
mopman579
|
  |
| Joined: 18 Jan 2011 |
| Total Posts: 339 |
|
|
| 28 Aug 2013 07:06 PM |
| Are you saying, like, add new things, say, bosses and kill-able monsters? (If yes, I would do more than that) |
|
|
| Report Abuse |
|
|
drahsid5
|
  |
| Joined: 13 May 2011 |
| Total Posts: 3937 |
|
|
| 28 Aug 2013 07:13 PM |
| I mean add something that'll add reply value, make the players want to come back. |
|
|
| Report Abuse |
|
|
mopman579
|
  |
| Joined: 18 Jan 2011 |
| Total Posts: 339 |
|
|
| 28 Aug 2013 07:26 PM |
| How about different endings? Like, at the final stage, there are three different bricks, you press one, it brings you to a really hard stage, if you beat it, a cut scene will have a different ending for the plot I will have, same with the others, and, since there is no save and its long, that would keep players on for awhile searching for each one. |
|
|
| Report Abuse |
|
|
drahsid5
|
  |
| Joined: 13 May 2011 |
| Total Posts: 3937 |
|
|
| 28 Aug 2013 07:30 PM |
| Why not a GUI? and cutscenes require good scripting, AND full (or modest) Vertex3 (and Cframe) scripting knowledge. |
|
|
| Report Abuse |
|
|
mopman579
|
  |
| Joined: 18 Jan 2011 |
| Total Posts: 339 |
|
|
| 28 Aug 2013 08:02 PM |
| Lol, I can make Cut Scenes easy, I mostly use Clonetrooper1991's plugin for it, saves time and everyone can do it! =D Its also easier. |
|
|
| Report Abuse |
|
|
drahsid5
|
  |
| Joined: 13 May 2011 |
| Total Posts: 3937 |
|
|
| 28 Aug 2013 08:07 PM |
ALSO, its cheap. Good games don't use Clonetrooper1991's cutscene plugin =P hire me for like 750 R$, I'll make you cutscenes. (750R$ each cutscene that is) |
|
|
| Report Abuse |
|
|
mopman579
|
  |
| Joined: 18 Jan 2011 |
| Total Posts: 339 |
|
|
| 28 Aug 2013 08:21 PM |
| Okay, now, your just trying to scam me. I am not gonna pay my Robux for cut scenes when his look better than what people usually make on there own. I am gonna use his since the reason why he made it was so people could use it to make there games better. |
|
|
| Report Abuse |
|
|