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| 29 Aug 2013 02:49 PM |
player = workspace.cooljoejoe.Torso.Neck
its a variable
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| 29 Aug 2013 03:48 PM |
| What are you trying to do exactly? |
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| 29 Aug 2013 04:04 PM |
its a headspin script that does stuff lol how would i make it affect every player in a game when i run it? |
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janthran
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| Joined: 15 May 2009 |
| Total Posts: 17429 |
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| 29 Aug 2013 04:06 PM |
| generic for loop + Players.Character I think |
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Kuas
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| Joined: 06 May 2011 |
| Total Posts: 518 |
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| 29 Aug 2013 04:07 PM |
You could do something like... for _,players in pairs(game.Players:GetChildren()) do player=players.Character.Torso.Neck
--[[script]]
end |
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Bebee2
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| Joined: 17 May 2009 |
| Total Posts: 3985 |
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| 29 Aug 2013 04:12 PM |
for _,AOJWPOAJKGWKGPOKGPOWKGPWOG in pairs(game.Players:GetChildren()) do AOJWPOAJKGWKGPOKGPOWKGPWOG.Character.Torso.Neck:SetDesiredAngle(math.rad(9001) end |
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| 29 Aug 2013 04:12 PM |
| no its the players in workspace |
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Bebee2
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| Joined: 17 May 2009 |
| Total Posts: 3985 |
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| 29 Aug 2013 04:14 PM |
That's what the script does, bro.
I suggest you to refine your scripting... |
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