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| 27 Aug 2013 01:16 PM |
Hey everyone,
What I have is two scripts. One that was inside a badge giver, and another that looks like this:
while true do if game.Workspace.Day.Value >= 31 then game.Workspace.Day.Value= 1 game.Workspace.Month.Value = game.Workspace.Month.Value + 1 end if game.Workspace.Month.Value >= 13 then game.Workspace.Day.Value= 1 game.Workspace.Month.Value= 1 end wait(0) end
What I want, is for the player to receive the badge if the second "if" statement is active. I can't think of a way to award all players the badge without using the "GetPlayerFromCharacter" line. |
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pomopaul
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| Joined: 27 Aug 2011 |
| Total Posts: 174 |
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| 27 Aug 2013 01:21 PM |
| have the badge script disabled by default, and then enable it, and add values that supply the correct info |
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