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| 27 Aug 2013 01:05 AM |
| How would I make something rotate "forward" when an event is triggered. And by forward I mean like throwing a ball ahead of you. Forward from top to bottom without using a specific axis because the part might be aligned differently. |
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| 27 Aug 2013 05:34 AM |
| i use the bodyposition thing.xd |
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| 27 Aug 2013 05:59 AM |
i fail to understand what forward rotation is. Could you explain? |
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| 27 Aug 2013 06:00 AM |
this might be what you are looking for :
part.CFrame = part.CFrame * CFrame.new(0, 0, -1)
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| 27 Aug 2013 06:04 AM |
| @FreeToTake. No, not just a single axis. What if the brick itself, is aligned diferently. I might make a video showing how it works later. |
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