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Re: Dat CFrame.

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DragonODeath is not online. DragonODeath
Joined: 02 May 2011
Total Posts: 1252
27 Aug 2013 01:05 AM
How would I make something rotate "forward" when an event is triggered. And by forward I mean like throwing a ball ahead of you. Forward from top to bottom without using a specific axis because the part might be aligned differently.
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DragonODeath is not online. DragonODeath
Joined: 02 May 2011
Total Posts: 1252
27 Aug 2013 03:33 AM
bawmp
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Minimalistic is not online. Minimalistic
Joined: 28 Jul 2013
Total Posts: 1090
27 Aug 2013 05:34 AM
i use the bodyposition thing.xd
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FreeToTake is not online. FreeToTake
Joined: 21 Apr 2010
Total Posts: 1827
27 Aug 2013 05:59 AM
i fail to understand what forward rotation is.
Could you explain?
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FreeToTake is not online. FreeToTake
Joined: 21 Apr 2010
Total Posts: 1827
27 Aug 2013 06:00 AM
this might be what you are looking for :

part.CFrame = part.CFrame * CFrame.new(0, 0, -1)

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DragonODeath is not online. DragonODeath
Joined: 02 May 2011
Total Posts: 1252
27 Aug 2013 06:04 AM
@FreeToTake. No, not just a single axis. What if the brick itself, is aligned diferently. I might make a video showing how it works later.
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