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Re: Making 1K+ bricks run smoothly

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Orlando777 is not online. Orlando777
Joined: 25 Jul 2008
Total Posts: 254
23 Aug 2013 11:10 AM
I have a vehicle that has 1K+ bricks, is there anyway to make it drive smooth? (Without excessive lag)
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SunTzu16 is not online. SunTzu16
Joined: 10 Jul 2012
Total Posts: 999
23 Aug 2013 11:11 AM
Use meshes to replace some bricks and cut it down to 100 bricks.

lol

I don't think there's any method to make it move smoothly, you'd have been luck moving the ground around it instead.

Philosopher, Creator, Clanner, Wiki Writer, and Student
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
23 Aug 2013 12:21 PM
1K bricks on ANYTHING is a bad idea.

I am going to be making a game where one vehicle will have like 500 parts, but this is a superweapon that can only exist one at a time :P
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Orlando777 is not online. Orlando777
Joined: 25 Jul 2008
Total Posts: 254
26 Aug 2013 04:49 PM
Yea, well, being detailed was kind of the point of the game. :/
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
26 Aug 2013 04:51 PM
Yea, well, that's what meshes are for.
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Constructor189 is not online. Constructor189
Joined: 28 Apr 2013
Total Posts: 219
26 Aug 2013 04:52 PM
That would lag awfully
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Orlando777 is not online. Orlando777
Joined: 25 Jul 2008
Total Posts: 254
26 Aug 2013 06:26 PM
You cant import custom meshes...
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bigdaddy92 is not online. bigdaddy92
Joined: 17 Jan 2010
Total Posts: 1684
26 Aug 2013 06:37 PM
you choose:

LAG and DETAIL (or) NO LAG and NO DETAIL
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qrrrq is not online. qrrrq
Joined: 27 Jan 2013
Total Posts: 1252
26 Aug 2013 06:39 PM
That's like chosing Police who protect OR serve.
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qrrrq is not online. qrrrq
Joined: 27 Jan 2013
Total Posts: 1252
26 Aug 2013 06:39 PM
choosing* LOL
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bigdaddy92 is not online. bigdaddy92
Joined: 17 Jan 2010
Total Posts: 1684
26 Aug 2013 06:42 PM
not really taht funny but ok
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