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| 26 Aug 2013 03:49 AM |
| Is there a way to get make a charactermesh into a specialmesh? |
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| 26 Aug 2013 04:39 AM |
| Yes. Let me confirm the properties, and I'll get back to you. |
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| 26 Aug 2013 04:41 AM |
| It should be as simple as translating the MeshId of the ChracterMesh into the MeshId property of the SpecialMesh. |
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jobro13
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| Joined: 05 Aug 2009 |
| Total Posts: 2865 |
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| 26 Aug 2013 04:43 AM |
Hi. I just tested this, it's quite annoying actually to do it.
You first need to create a normal "humanoid" which doesn't die. In order to do so:
Make a model.
Inside the model, make 2 parts: a head and a torso. These have to be welded together (just placing them on top of eachother will do!)
In order to hide the name, you can make the head transparent - and if you want to hide the torso you can make that one transparent too (transparency = 1)
Then, create a part. Then create a CharacterMesh INSIDE the model (not into the part). In the properties find BodyPart and select in the drop-down menu the body part you want to put it on. (I suggest to not make it a head or torso, just do a right leg for example). Then name the newly created part as the body part. For example if body part is RightLeg name your part Right Leg. Then, put the MeshID of that character mesh into the character mesh' MeshID property.
If you do everything right, the new part will get that mesh.
I could not manage it with special meshes. |
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jobro13
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| Joined: 05 Aug 2009 |
| Total Posts: 2865 |
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| 26 Aug 2013 04:44 AM |
| @Knighmare: I tested that, but it doesn't work for some kind of reason. I don't know why tough. |
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| 26 Aug 2013 04:45 AM |
| Really? It used to at least, let me do some testing. |
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jobro13
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| Joined: 05 Aug 2009 |
| Total Posts: 2865 |
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| 26 Aug 2013 04:47 AM |
Strange! I copied the MeshId of the character mesh into the MeshId of the SpecialMesh - it gave a MeshContentProvider error.
It makes me think of myself once trying to load the Faces as image. That doesn't work. However, if you load it as the thumbnail it does work. It seems as the same error here, as the actual "special mesh" is located in another number. |
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| 26 Aug 2013 04:50 AM |
Ah, I remember now. The CharacterMesh will only give you the numbers of the asset, so in the MeshId of the SpecialMesh, you want to put:
http://www.roblox.com/asset/?id=
Then the numbers the CharacterMesh gives you. Make sure to change the SpecialMesh's MeshType to FileMesh. |
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jobro13
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| Joined: 05 Aug 2009 |
| Total Posts: 2865 |
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| 26 Aug 2013 04:52 AM |
I feel stupid.
Thanks for clearing that up! |
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jobro13
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| Joined: 05 Aug 2009 |
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