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Re: @Sorcus

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SecantFuture is not online. SecantFuture
Joined: 21 Aug 2013
Total Posts: 63
23 Aug 2013 07:28 PM
You should rewrite the animate script for the Character.
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stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
23 Aug 2013 07:32 PM
I vote that anyone other than Sorcus rewrites it.
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18cwatford is not online. 18cwatford
Joined: 08 Oct 2009
Total Posts: 5410
23 Aug 2013 07:33 PM
stravant should do it.
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SecantFuture is not online. SecantFuture
Joined: 21 Aug 2013
Total Posts: 63
23 Aug 2013 07:37 PM
ok stravant u write it cause I've seen your animations.
                Bad | Good
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NecroBumpist is not online. NecroBumpist
Joined: 12 Sep 2010
Total Posts: 4198
23 Aug 2013 07:51 PM
For a company whose product is largely dependent on Lua scripting, ROBLOX writes some awful Lua.
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WillScriptForFood is not online. WillScriptForFood
Joined: 03 Aug 2013
Total Posts: 701
23 Aug 2013 09:55 PM
Agreed, they should stick to C++.
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SeaEmperor is not online. SeaEmperor
Joined: 15 Aug 2013
Total Posts: 168
23 Aug 2013 10:04 PM
But,
C# > C++
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129K is not online. 129K
Joined: 23 Aug 2011
Total Posts: 19010
23 Aug 2013 10:12 PM
lol above
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Sorcus is not online. Sorcus
Forum Moderator
Joined: 29 Nov 2010
Total Posts: 3775
24 Aug 2013 03:47 AM
Yo Mark, what's wrong with my code bro.

~Sorcus
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
24 Aug 2013 04:18 AM
@Sorcus

you implement lots of trolling


and end up making lua troll everyone
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SecantFuture is not online. SecantFuture
Joined: 21 Aug 2013
Total Posts: 63
24 Aug 2013 05:47 AM
who me?

Well, first of all your implementing the sword animations EVEN WITH OUT THE SWORD. blah blah blah.
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SecantFuture is not online. SecantFuture
Joined: 21 Aug 2013
Total Posts: 63
24 Aug 2013 05:50 AM
asd nvm
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owenrules12 is not online. owenrules12
Joined: 26 Mar 2009
Total Posts: 402
24 Aug 2013 09:11 AM
@SeaEmperor I personally find C# more to my taste, but C++ is a very powerful language that shouldn't be underestimated.
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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
24 Aug 2013 09:20 AM
I've already mostly rewritten the animation script

It's partially incomplete if I remember correctly, though

http://www.roblox.com/New-Character-Animation-test-place?id=103692592
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Iterations is not online. Iterations
Joined: 22 Jul 2013
Total Posts: 751
24 Aug 2013 09:22 AM
^ew. When you jump it looks like you're about to do a cannon ball.
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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
24 Aug 2013 09:25 AM
it's more realistic ok ^

The walking animation needs improvement

It works MUCH nicer with tools, you're no longer holding it outward in the exact same position always


Oh and if you hold still, it almost looks like you're breathing. It's especially noticeable when holding a tool
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SecantFuture is not online. SecantFuture
Joined: 21 Aug 2013
Total Posts: 63
24 Aug 2013 09:35 AM
@Ryan, THAT IS EVEN WORSE THAN ROBLOX'S ANIMATION BAHAHHAHAHh
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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
24 Aug 2013 09:37 AM
@Secant lolno

It needs improvement, but as-is it is better than ROBLOX's animations script in many ways
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SecantFuture is not online. SecantFuture
Joined: 21 Aug 2013
Total Posts: 63
24 Aug 2013 09:39 AM
HOW IS IT BETTER, ITS BAD ANIMATION, I'm meaning rewriting the code not removing the classic movement. 2 vs 1 I win.
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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
24 Aug 2013 09:47 AM
How is it "bad"

Explanation please
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AbsoluteLOL is not online. AbsoluteLOL
Joined: 01 Dec 2012
Total Posts: 3939
24 Aug 2013 09:57 AM
@SeaEmperor
I love C#.
But that's complete and utter bull. Stop.
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Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
24 Aug 2013 10:08 AM
assembly > all
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chaoticregandpledge is not online. chaoticregandpledge
Joined: 04 Dec 2009
Total Posts: 2894
24 Aug 2013 10:30 AM
@Ryan; That's terrible. Anyone can rearrange the values from the original animation script.
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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
24 Aug 2013 10:32 AM
@chaotic I completely rewrote the script

Just look at the source e.e

ʜɪ
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
24 Aug 2013 12:13 PM
The new animation script should

 - Be more efficient than the current dated one.
 - Use animation objects and not explicitly set the position of the joints
 - Not use a loop
 - Deprecate the "tool_anim" stuff and make weapons use actual animation objects
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