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| 23 Aug 2013 07:28 PM |
| You should rewrite the animate script for the Character. |
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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 23 Aug 2013 07:32 PM |
| I vote that anyone other than Sorcus rewrites it. |
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| 23 Aug 2013 07:37 PM |
ok stravant u write it cause I've seen your animations. Bad | Good |
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| 23 Aug 2013 07:51 PM |
| For a company whose product is largely dependent on Lua scripting, ROBLOX writes some awful Lua. |
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| 23 Aug 2013 09:55 PM |
| Agreed, they should stick to C++. |
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129K
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Sorcus
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| Joined: 29 Nov 2010 |
| Total Posts: 3775 |
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| 24 Aug 2013 03:47 AM |
Yo Mark, what's wrong with my code bro.
~Sorcus |
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digpoe
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| Joined: 02 Nov 2008 |
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| 24 Aug 2013 04:18 AM |
@Sorcus
you implement lots of trolling
and end up making lua troll everyone |
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| 24 Aug 2013 05:47 AM |
who me?
Well, first of all your implementing the sword animations EVEN WITH OUT THE SWORD. blah blah blah. |
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| 24 Aug 2013 09:11 AM |
| @SeaEmperor I personally find C# more to my taste, but C++ is a very powerful language that shouldn't be underestimated. |
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| 24 Aug 2013 09:20 AM |
I've already mostly rewritten the animation script
It's partially incomplete if I remember correctly, though
http://www.roblox.com/New-Character-Animation-test-place?id=103692592 |
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| 24 Aug 2013 09:22 AM |
| ^ew. When you jump it looks like you're about to do a cannon ball. |
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| 24 Aug 2013 09:25 AM |
it's more realistic ok ^
The walking animation needs improvement
It works MUCH nicer with tools, you're no longer holding it outward in the exact same position always
Oh and if you hold still, it almost looks like you're breathing. It's especially noticeable when holding a tool |
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| 24 Aug 2013 09:35 AM |
| @Ryan, THAT IS EVEN WORSE THAN ROBLOX'S ANIMATION BAHAHHAHAHh |
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| 24 Aug 2013 09:37 AM |
@Secant lolno
It needs improvement, but as-is it is better than ROBLOX's animations script in many ways |
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| 24 Aug 2013 09:39 AM |
| HOW IS IT BETTER, ITS BAD ANIMATION, I'm meaning rewriting the code not removing the classic movement. 2 vs 1 I win. |
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| 24 Aug 2013 09:47 AM |
How is it "bad"
Explanation please |
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| 24 Aug 2013 09:57 AM |
@SeaEmperor I love C#. But that's complete and utter bull. Stop. |
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| 24 Aug 2013 10:30 AM |
| @Ryan; That's terrible. Anyone can rearrange the values from the original animation script. |
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| 24 Aug 2013 10:32 AM |
@chaotic I completely rewrote the script
Just look at the source e.e
ʜɪ |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 24 Aug 2013 12:13 PM |
The new animation script should
- Be more efficient than the current dated one. - Use animation objects and not explicitly set the position of the joints - Not use a loop - Deprecate the "tool_anim" stuff and make weapons use actual animation objects |
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